| 2026 | HCI | FEM-Based Optimal Electrode Configuration for Combined Transcutaneous Electrical Nerve Stimulation. | Takashi Ota, Tomohiro Amemiya, Hideaki Kuzuoka, Kazuma Aoyama |
| 2026 | VR | AsymDrive: Fingertip-Free Force Illusions Induced by Asymmetric Vibrations on Dorsal-Palmar Tendons. | Koki Fukuda, Kazuma Aoyama, Hideaki Kuzuoka, Takuji Narumi, Tomohiro Amemiya |
| 2026 | VR | Pulling Illusion Induced by Asymmetric Vibration with Visual Motion Cues. | Keigo Hattori, Satoshi Hashiguchi, Takeshi Tanabe, Tomohiro Amemiya, Fumihisa Shibata, Asako Kimura |
| 2025 | ISMAR | Enhancing Pseudo-Haptics on the Hand by Viewpoint Shifts in VR. | Riku Watanabe, Mitsuru Ito, Akifumi Takahashi, Tomohiro Amemiya, Yuki Ban |
| 2025 | VR | Avatar Motion Generation Pipeline for the Metaverse via Synthesis of Generative Models of Text and Video. | Yong-Hao Hu, Atsuya Matsumoto, Kenichiro Ito, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2025 | VRST | Co-embodied Mirroring: Investigating the Effects of Movement Blending on Partner Impressions in Virtual Environments. | Yusuke Koseki, Kizashi Nakano, Takuji Narumi, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2024 | EGVE | Insights from an Experiment Investigating the Relationship between the Effect of Electrical Stimulation of the Ankle Tendons and the User's Biological Structure, Gender, or Age. | Takashi Ota, Hideaki Kuzuoka, Tomohiro Amemiya, Kazuma Aoyama |
| 2024 | VR | Effects of Ankle Tendon Electrical Stimulation on Detection Threshold of Redirected Walking. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | VR | ElectricalVRSki: Switching of Ankle Tendon Electrical Stimulation for Dynamic Modulation of Ground Shape Perception. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2024 | SiggraphA | TractFree : Finger-Free Grip for Traction and Weight. | Mitsuru Ito, Yuta Itoh, Kazuma Aoyama, Tomohiro Amemiya |
| 2024 | VRST | The Effects of Electrical Stimulation of Ankle Tendons on Redirected Walking with the Gradient Gain. | Takashi Ota, Keigo Matsumoto, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka |
| 2023 | HCI | Modulation of the Walking Speed by Moving Avatars with Age Stereotype Stimuli. | Yusuke Koseki, Tomohiro Amemiya |
| 2023 | HCI | Training Comic Dialog in VR to Improve Presentation Skills. | Dohjin Miyamoto, Akira Ishida, Natsuo Kanai, Riku Fukaya, Saya Washikawa, Sota Tanaka, Hongil Yang, Tomohiro Tanikawa, Michitaka Hirose, Tomohiro Amemiya |
| 2023 | HCI | Effect of Electrical Stimulation Frequency on Vibratory Sensation Induced by Nerve Bundle Stimulation. | Shuto Ogihara, Tomohiro Amemiya, Kazuma Aoyama |
| 2023 | HCI | Virtual Reality Training System Using an Autonomy Agent for Learning Hospitality Skills of a Retail Store. | Akimi Oyanagi, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose |
| 2023 | HCI | Case Study of Low-Code VR Platform for Training and Evaluating Employee's Service Skills. | Tomohiro Tanikawa, Riku Fukaya, Takenori Hara, Haruka Maeda, Shigeru Komatsubara, Kazuma Aoyama, Tomohiro Amemiya, Michitaka Hirose |
| 2023 | VR | Inducing joint attention between users by visual guidance with blur effects. | Nikolaos Chatziantoniou, Akimi Oyanagi, Kenichiro Ito, Kazuma Aoyama, Hideaki Kuzuoka, Tomohiro Amemiya |
| 2022 | HCI | Effect of Face Appearance of a Teacher Avatar on Active Participation During Online Live Class. | Tomohiro Amemiya, Kazuma Aoyama, Kenichiro Ito |
| 2022 | HCI | VisionPainter: Authoring Experience of Visual Impairment in Virtual Reality. | Kiyosu Maeda, Kazuma Aoyama, Manabu Watanabe, Michitaka Hirose, Kenichiro Ito, Tomohiro Amemiya |
| 2022 | HCI | The Possibility of Inducing the Proteus Effect for Social VR Users. | Akimi Oyanagi, Takuji Narumi, Jean-Luc Lugrin, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose |
| 2022 | ISMAR | Transcutaneous Electrical Nerve Stimulation along the Base of the Finger to Modify the Location of Tactile Sensation at the Finger. | Shuto Ogihara, Tomohiro Amemiya, Kazuma Aoyama |
| 2022 | ISMAR | Spicy-Sensation of Wasabi Enhancement Method Using Anodal Electric Stimulation. | Masaki Ohno, Kazuma Aoyama, Tomohiro Amemiya, Takuji Narumi |
| 2022 | ISMAR | Dynamically Controlling Spatial Taste Location by Extraoral Galvanic Taste Stimulation. | So Tanaka, Takuji Narumi, Hiromi Nakamura, Tomohiro Amemiya, Hideaki Kuzuoka, Kazuma Aoyama |
| 2021 | HCI | Asymmetric Gravitational Oscillation on Fingertips Increased the Perceived Heaviness of a Pinched Object. | Tomohiro Amemiya |
| 2021 | HCI | Impact of Long-Term Use of an Avatar to IVBO in the Social VR. | Akimi Oyanagi, Takuji Narumi, Kazuma Aoyama, Kenichiro Ito, Tomohiro Amemiya, Michitaka Hirose |
| 2021 | HCI | Perception of Illusory Body Tilt Induced by Electrical Tendon Stimulation. | Nozomi Takahashi, Tomohiro Amemiya, Takuji Narumi, Hideaki Kuzuoka, Michitaka Hirose, Kazuma Aoyama |
| 2021 | HCI | Novel Motion Display for Virtual Walking. | Minori Unno, Ken Yamaoka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2021 | SIGGRAPH | Feedback of Rotational Sensation Experienced by Body for Immersive Telepresence. | Vibol Yem, Tsubasa Morita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2021 | VR | Virtual Walking Generator from Omnidirectional Video with Ground-dependent Foot Vibrations. | Junya Nakamura, Yusuke Matsuda, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki |
| 2020 | HCI | Virtual Reality Applications Using Pseudo-attraction Force by Asymmetric Oscillation. | Tomohiro Amemiya |
| 2020 | SIGGRAPH | Sense of Agency in Drum Trainer with Multiple Sensation Feedback. | Vibol Yem, Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2020 | VR | Resizing of the peripersonal space for the seated for different step frequencies of vibrations at the soles. | Tomohiro Amemiya |
| 2020 | VR | Perception of Walking Self-body Avatar Enhances Virtual-walking Sensation. | Yusuke Matsuda, Junya Nakamura, Tomohiro Amemiya, Yasushi Ikei, Michiteru Kitazaki |
| 2019 | EGVE | Visual Presentation For Sports Skill Lerning in VR. | Fumiya Miyashita, Tomohiro Amemiya, Michiteru Kitazaki, Keiko Kasamatsu, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | Vehicle-Ride Sensation Sharing for Immersive Remote Collaboration with Vestibular Haptic Chair to reduce VR Sickness. | Tsubasa Morita, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | EGVE | Footstep Sound for Suppression of VR Sickness and Promotion of Sense of Agency. | Reon Nashiki, Vibol Yem, Tomohiro Amemiya, Yasushi Ikei |
| 2019 | EGVE | Generation of Walking Sensation by Upper Limb Motion. | Gaku Sueta, Naoyuki Saka, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Makoto Sato, Yasushi Ikei |
| 2019 | EGVE | Airflow Presentation Method for Turning Motion Feedback in VR Environment. | Yujin Suzuki, Vibol Yem, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | EGVE | VR Sickness Reduction in Stereoscopic Video Streaming System 'TwinCam' for a Remote Experience. | Ryunosuke Yagi, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | Rendering of Walking Sensation for a Sitting User by Lower Limb Motion Display. | Kentaro Yamaoka, Ren Koide, Tomohiro Amemiya, Michiteru Kitazaki, Vibol Yem, Yasushi Ikei |
| 2019 | EGVE | System for Body Motion Capture While Moving in Large Area. | Yusuke Yuasa, Hideki Tamura, Vibol Yem, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | HCI | Rendering of Virtual Walking Sensation by a Vestibular Display. | Koichi Shimizu, Vibol Yem, Kentaro Yamaoka, Gaku Sueta, Tomohiro Amemiya, Michiteru Kitazaki, Yasushi Ikei |
| 2019 | VR | Live Stereoscopic 3D Image with Constant Capture Direction of 360°Cameras for High-Quality Visual Telepresence. | Yasushi Ikei, Vibol Yem, Kento Tashiro, Toi Fujie, Tomohiro Amemiya, Michiteru Kitazaki |
| 2019 | SiggraphA | TwinCam Go: Proposal of Vehicle-Ride Sensation Sharing with Stereoscopic 3D Visual Perception and Vibro-Vestibular Feedback for Immersive Remote Collaboration. | Vibol Yem, Reon Nashiki, Tsubasa Morita, Fumiya Miyashita, Tomohiro Amemiya, Yasushi Ikei |
| 2018 | HCI | Haptic Interface Technologies Using Perceptual Illusions. | Tomohiro Amemiya |
| 2018 | HCI | Airflow for Body Motion Virtual Reality. | Masato Kurosawa, Yasushi Ikei, Yujin Suzuki, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2018 | HCI | Vestibular Display for Walking Sensation in a Virtual Space. | Koichi Shimizu, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2018 | SiggraphA | Leg-jack: generation of the sensation of walking by electrical and kinesthetic stimuli to the lower limbs. | Hirofumi Kaneko, Tomohiro Amemiya, Vibol Yem, Yasushi Ikei, Koichi Hirota, Michiteru Kitazaki |
| 2017 | HCI | A New Experience Presentation in VR2.0. | Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2017 | SIGGRAPH | TwinCam: omni-directional stereoscopic live viewing camera for reducing motion blur during head rotation. | Kento Tashiro, Toi Fujie, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2016 | EGVE | Passive Arm Swing Motion for Virtual Walking Sensation. | Naoyuki Saka, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota, Michiteru Kitazaki |
| 2016 | HCI | Topographic Surface Perception Modulated by Pitch Rotation of Motion Chair. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2016 | VR | Vestibulohaptic passive stimulation for a walking sensation. | Yasushi Ikei, Shunki Kato, Kohei Komase, Shogo Imao, Sho Sakurai, Tomohiro Amemiya, Michiteru Kitazaki, Koichi Hirota |
| 2015 | HCI | Experience Simulator for the Digital Museum. | Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki |
| 2015 | SIGGRAPH | Light touch on pillar array surface greatly improves direction perception induced by asymmetric vibration. | Tetsuhiko Teshima, Shinya Takamuku, Tomohiro Amemiya, Hiroaki Gomi |
| 2015 | VR | Five senses theatre project: Sharing experiences through bodily ultra-reality. | Yasushi Ikei, Seiya Shimabukuro, Shunki Kato, Kohei Komase, Yujiro Okuya, Koichi Hirota, Michiteru Kitazaki, Tomohiro Amemiya |
| 2015 | VR | Third person's footsteps enhanced moving sensation of seated person. | Yujiro Okuya, Yasushi Ikei, Tomohiro Amemiya, Koichi Hirota |
| 2015 | VR | Characteristics of virtual walking sensation created by a 3-dof motion seat. | Seiya Shimabukuro, Shunki Kato, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya, Michiteru Kitazaki |
| 2014 | HCI | To Relive a Valuable Experience of the World at the Digital Museum. | Yasushi Ikei, Yujiro Okuya, Seiya Shimabukuro, Koji Abe, Tomohiro Amemiya, Koichi Hirota |
| 2014 | SIGGRAPH | Buru-Navi3: movement instruction using illusory pulled sensation created by thumb-sized vibrator. | Tomohiro Amemiya, Hiroaki Gomi |
| 2014 | SIGGRAPH | Buru-Navi3: behavioral navigations using illusory pulled sensation created by thumb-sized vibrator. | Tomohiro Amemiya, Hiroaki Gomi |
| 2013 | HCI | Tactile Apparent Motion Presented from Seat Pan Facilitates Racing Experience. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2013 | HCI | Presentation of Odor in Multi-Sensory Theater. | Koichi Hirota, Yoko Ito, Tomohiro Amemiya, Yasushi Ikei |
| 2013 | HCI | Virtual Experience System for a Digital Museum. | Yasushi Ikei, Koji Abe, Yukinori Masuda, Yujiro Okuya, Tomohiro Amemiya, Koichi Hirota |
| 2013 | HCI | Train Ride Simulation Using Assist Strap Device. | Takashi Sasaki, Koichi Hirota, Tomohiro Amemiya, Yasushi Ikei |
| 2013 | VR | Camera pose estimation with a two-dimensional marker Grid for haptic navigation. | Tomohiro Amemiya, Hiroaki Gomi |
| 2013 | VR | Perceived forward velocity increases with tactile flow on seat pan. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2012 | SIGGRAPH | Active touch sensing of being-pulled illusion for pedestrian route navigation. | Tomohiro Amemiya, Hiroaki Gomi |
| 2011 | HCI | Concave-Convex Surface Perception by Visuo-vestibular Stimuli for Five-Senses Theater. | Tomohiro Amemiya, Koichi Hirota, Yasushi Ikei |
| 2011 | HCI | A System for Creating the Content for a Multi-sensory Theater. | Koichi Hirota, Seichiro Ebisawa, Tomohiro Amemiya, Yasushi Ikei |
| 2011 | HCI | FiveStar: Ultra-Realistic Space Experience System. | Masahiro Urano, Yasushi Ikei, Koichi Hirota, Tomohiro Amemiya |
| 2010 | RO-MAN | Design of repetitive knocking force display for being-pulled illusion. | Hidenori Hamaguchi, Tomohiro Amemiya, Taro Maeda, Hideyuki Ando |
| 2009 | ASSETS | Haptic handheld wayfinder with pseudo-attraction force for pedestrians with visual impairments. | Tomohiro Amemiya, Hisashi Sugiyama |
| 2009 | HCI | Visualizing Thermal Traces to Reveal Histories of Human-Object Interactions. | Tomohiro Amemiya |
| 2009 | SMC | Impact of Pulse Width and Pulse Oscillation Interval on Perception of Pseudo-Attraction Force. | Tomohiro Amemiya, Taro Maeda |
| 2009 | SMC | Navigation in Eight Cardinal Directions with Pseudo-Attraction Force for the Visually Impaired. | Tomohiro Amemiya, Hisashi Sugiyama |
| 2008 | ICCHP | Design of a Haptic Direction Indicator for Visually Impaired People in Emergency Situations. | Tomohiro Amemiya, Hisashi Sugiyama |
| 2007 | HCI | Handheld Haptic Display with Braille I/O. | Tomohiro Amemiya |
| 2007 | IROS | Double-layer slider-crank mechanism to generate pulling or pushing sensation without an external ground. | Tomohiro Amemiya, Ichiro Kawabuchi, Hideyuki Ando, Taro Maeda |
| 2007 | SIGGRAPH | Full-scale saccade-based display: public/private image presentation based on gaze-contingent visual illusion. | Hideyuki Ando, Junji Watanabe, Tomohiro Amemiya, Taro Maeda |
| 2007 | SIGGRAPH | Full-scale saccade-based display: public / private image presentation based on gaze-contingent visual illusion. | Hideyuki Ando, Junji Watanabe, Tomohiro Amemiya, Taro Maeda |
| 2006 | ISWC | Palm-sized Attraction Force Display Exploiting the Nonlinearity of Perception. | Tomohiro Amemiya, Hideyuki Ando, Taro Maeda |
| 2006 | SIGGRAPH | Perceptual attraction force: the sixth force. | Tomohiro Amemiya, Hideyuki Ando, Taro Maeda |
| 2006 | SIGGRAPH | Perceptual attraction force: exploit the nonlinearity of human haptic perception. | Tomohiro Amemiya, Hideyuki Ando, Taro Maeda |
| 2006 | SIGGRAPH | Embossed touch display: -illusory elongation and shrinking of tactile objects-. | Hideyuki Ando, Junji Watanabe, Masashi Nakatani, Tomohiro Amemiya, Taro Maeda |
| 2006 | SIGGRAPH | Novel tactile contour presentation: embossed touch display. | Hideyuki Ando, Junji Watanabe, Masashi Nakatani, Tomohiro Amemiya, Taro Maeda |
| 2005 | SIGGRAPH | Shaking the world: galvanic vestibular stimulation as a novel sensation interface. | Taro Maeda, Hideyuki Ando, Tomohiro Amemiya, Naohisa Nagaya, Maki Sugimoto, Masahiko Inami |
| 2004 | ICCHP | OBOE: Oboe-Like Braille Interface for Outdoor Environment. | Tomohiro Amemiya, Koichi Hirota, Michitaka Hirose |
| 2004 | VR | Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space. | Tomohiro Amemiya, Jun Yamashita, Koichi Hirota, Michitaka Hirose |
| 2004 | VR | Colorplate: Virtual Leading Blocks for the Deaf-Blind: A Real-Time Way-Finder by Verbal-Nonverbal Hybrid Interface and High-Density RFID Tag Space. | Tomohiro Amemiya, Jun Yamashita, Koichi Hirota, Michitaka Hirose |
| 2003 | HCI | Wearable Finger-Braille Interface for Navigation of Deaf-Blind in Ubiquitous Barrier-Free Space. | Michitaka Hirose, Tomohiro Amemiya |