| 2019 | QRS | Quality of Reusable Game Software: Empowering Developers with Automated Quality Checks. | Wim van der Vegt, Wim Westera |
| 2017 | AIED | ReaderBench Learns Dutch: Building a Comprehensive Automated Essay Scoring System for Dutch Language. | Mihai Dascalu, Wim Westera, Stefan Ruseti, Stefan Trausan-Matu, Hub Kurvers |
| 2016 | ICSR | RAGE Reusable Game Software Components and Their Integration into Serious Game Engines. | Wim van der Vegt, Enkhbold Nyamsuren, Wim Westera |
| 2014 | CSEDU | Structuring Collaboration Scripts - Optimizing Online Group Work on Classroom Dilemmas in Teacher Education. | Hans G. K. Hummel, Walter Geerts, Aad Slootmaker, Derek Kuipers, Wim Westera |
| 2014 | CSEDU | Structuring Collaboration Scripts: Optimizing Online Group Work on Classroom Dilemmas in Teacher Education. | Hans G. K. Hummel, Walter Geerts, Aad Slootmaker, Derek Kuipers, Wim Westera |
| 2014 | ICALT | Implications of Learning Analytics for Serious Game Design. | Jannicke Baalsrud Hauge, Riccardo Berta, Giusy Fiucci, Baltasar Fernndez-Manjn, Carmen Luisa Padrn Npoles, Wim Westera, Rob Nadolski |