| 2018 | Towards intelligible graph data visualization using circular layout. | Vladimir Guchev, Paolo Buono, Cristina Gena |
| 2018 | Big Data Landscapes in Virtual Reality using Glyph-Based Visualizations. | Rainer Groh, Tobias Gnther, Thomas Grnder |
| 2018 | From robot to virtual doppelganger: impact of avatar visual fidelity and self-esteem on perceived attractiveness. | Geoffrey Gorisse, Olivier Christmann, Samory Houzangbe, Simon Richir |
| 2018 | Prototyping for Investigating Affective Objects with and for Children. | Rosella Gennari, Alessandra Melonio, Seil Ugur Yavuz |
| 2018 | Investigating class conversations with classtalk: a study with tangible object prototypes in a primary school. | Rosella Gennari, Alessandra Melonio, Mehdi Rizvi |
| 2018 | The invisible gorilla revisited: using eye tracking to investigate inattentional blindness in interface design. | Helene Gelderblom, Leanne Menge |
| 2018 | Inside looking out or outside looking in?: an evaluation of visualisation modalities to support the creation of a substitutional virtual environment. | Jos F. Garca, Adalberto L. Simeone, Matthew Higgins, Wendy A. Powell, Vaughan Powell |
| 2018 | Impact of semantic aids on command memorization for on-body interaction and directional gestures. | Bruno Fruchard, Eric Lecolinet, Olivier Chapuis |
| 2018 | Swiping in the Wild: An Evaluation in the Wild of a StorytellingApp for Children. | Giovanni Forlastro, Cristina Gena, Claudio Mattutino, Elena Quiri, Rita Auriemma, Giuliano De Felice, Vito Santacesaria |
| 2018 | 'Design for All' versus 'One-Size-Fits-All': The Case of Cultural Heritage. | Daniela Fogli, Alberto Arenghi |
| 2018 | Design Trade-Offs for an Inclusive Society: Frameworks, Examples, and Challenges. | Gerhard Fischer |
| 2018 | Identifying and exploring design trade-offs in human-centered design. | Gerhard Fischer |
| 2018 | VERTO: a visual notation for declarative process models. | Lauren S. Ferro, Andrea Marrella |
| 2018 | A wearable immersive web-virtual reality approach to remote neurodevelopmental disorder therapy. | Mariano Etchart, Alessandro Caprarelli |
| 2018 | Lessons Learned from a Knowledge-driven Search Application on-top of Large Linked Data Sets. | Dennis Diefenbach, Pierre Tardiveau, Andreas Both, Kamal Singh, Pierre Maret |
| 2018 | Mobile devices for interaction in immersive virtual environments. | Paulo Dias, Luis Afonso, Srgio Eliseu, Beatriz Sousa Santos |
| 2018 | A tangible-programming technology supporting end-user development of smart-environments. | Giuseppe Desolda, Alessio Malizia, Tommaso Turchi |
| 2018 | HeartMan: (Self-)Managing Chronic Heart Failure. | Jan Derboven |
| 2018 | ABBOT: a smart toy motivating children to become outdoor explorers. | Federica Delprino, Chiara Piva, Giovanni Tommasi, Mirko Gelsomini, Niccol Izzo, Maristella Matera |
| 2018 | Using technology for health and wellbeing. | Mary Czerwinski |
| 2018 | Trigger-action programming for context-aware elderly support in practice. | Cristina Chesta, Luca Corcella, Marco Manca, Fabio Patern, Carmen Santoro |
| 2018 | Effect of temporality, physical activity and cognitive load on spatiotemporal vibrotactile pattern recognition. | Qin Chen, Simon T. Perrault, Quentin Roy, Lonce Wyse |
| 2018 | Semantically Annotated 3D Material Supporting the Design of Natural User Interfaces for Architectural Heritage. | Valeria Cera, Antonio Origlia, Francesco Cutugno, Massimiliano Campi |
| 2018 | G.E.M.I.X.: Game Engine Movie Interaction eXperience. | Tommaso Celata, Antonio Notarangelo, Laura Anna Ripamonti, Davide Gadia, Dario Maggiorini |
| 2018 | Digital interaction: where are we going? | Tiziana Catarci, Massimo Amendola, Francesca Bertacchini, Eleonora Bilotta, Marco Bracalenti, Paolo Buono, Antonello Cocco, Maria Francesca Costabile, Giuseppe Desolda, Francesco Di Nocera, Stefano Federici, Giancarlo Gaudino, Rosa Lanzilotti, Andrea Marrella, Maria Laura Mele, Pietro S. Pantano, Isabella Poggi, Laura Tarantino |