| 2016 | An Authoring Environment for Smart Objects in Museums: the meSch Approach. | Martin Risseeuw, Dario Cavada, Elena Not, Massimo Zancanaro, Mark T. Marshall, Daniela Petrelli, Thomas Kubitza |
| 2016 | Authoring Augmented Digital Experiences in Museums. | Martin Risseeuw, Dario Cavada, Elena Not, Massimo Zancanaro, Mark T. Marshall, Daniela Petrelli, Thomas Kubitza |
| 2016 | Bridging Physical Space and Digital Landscape to Drive Retail Innovation. | Antonella Di Rienzo, Paolo Tagliaferri, Francesco Arenella, Franca Garzotto, Cristina Fr, Paolo Cremonesi, Massimo Valla |
| 2016 | A Field Evaluation of an Intelligent Interaction Between People and a Territory and its Cultural Heritage. | Amon Rapp, Federica Cena, Luca Console, Cristina Gena, Alessandro Marcengo |
| 2016 | What-I-See: A Tangible Visualization of Energy. | Filipe Quintal, Clinton Jorge, Valentina Nisi, Nuno Jardim Nunes |
| 2016 | Natural User Interfaces to Support and Enhance Real-Time Music Performance. | Roberto De Prisco, Delfina Malandrino, Gianluca Zaccagnino, Rocco Zaccagnino |
| 2016 | PlayVR: a VR Experience for the World of Theater. | Fabio Pittarello, Eugenio Franchin |
| 2016 | VISAGE: Interactive Visual Graph Querying. | Robert S. Pienta, Acar Tamersoy, Alex Endert, Shamkant B. Navathe, Hanghang Tong, Duen Horng Chau |
| 2016 | Timelines for Mobile Web Usability Evaluation. | Fabio Patern, Antonio Giovanni Schiavone, P. Pitardi |
| 2016 | Adaptation and Content Personalization in the Context of Multi User Museum Exhibits. | Nikolaos Partarakis, Margherita Antona, Emmanouil Zidianakis, Constantine Stephanidis |
| 2016 | The SeismoCloud App: Your Smartphone as a Seismometer. | Emanuele Panizzi |
| 2016 | Novel Indirect Touch Input Techniques Applied to Finger-Forming 3D Models. | Henri Palleis, Julie Wagner, Heinrich Hussmann |
| 2016 | Exploring Two-handed Indirect Multi-touch Input for a Docking Task. | Henri Palleis, Vanessa Niedermeier |
| 2016 | Padova Soundscape: a Crowdsourcing Approach to Describe the Sound of a City (position paper). | Nicola Orio |
| 2016 | Cultural Heritage Presentations with a Humanoid Robot Using Implicit Feedback. | Antonio Origlia, Antonio Rossi, Maria Laura Chiacchio, Francesco Cutugno |
| 2016 | Cost Effective Visualization of Research Data for Cognitive Development Using Mobile Augmented Reality. | Clement E. Onime, James Uhomoibhi |
| 2016 | The EmoQuest Project: Emotions in Q&A Sites. | Nicole Novielli, Fabio Calefato, Filippo Lanubile, Giuseppe Mininni, Annarita Taronna |
| 2016 | Tiles: An Inventor Toolkit for Interactive Objects. | Simone Mora, Monica Divitini, Francesco Gianni |
| 2016 | Tiles Cards: a Card-based Design Game for Smart Objects Ecosystems. | Simone Mora, Jonas Asheim, Anders Kjllesdal, Monica Divitini |
| 2016 | Using Eye-Tracking for Enhancing the Museum Visit Experience. | Moayad Mokatren, Tsvi Kuflik, Ilan Shimshoni |
| 2016 | Exploring the Potential Contribution of Mobile Eye-tracking Technology in Enhancing the Museum Visit Experience. | Moayad Mokatren, Tsvi Kuflik |
| 2016 | HyNote: Integrated Concept Mapping and Notetaking. | Xiaojun Meng, Shengdong Zhao, Darren Edge |
| 2016 | 5-Step Approach to Designing Controlled Experiments. | Xiaojun Meng, Pin Sym Foong, Simon T. Perrault, Shengdong Zhao |
| 2016 | Using Visual Analytics of Heart Rate Variation to Aid in Diagnostics. | Stephen McIntyre, J. Mikael Eklund, Christopher Collins |
| 2016 | Supporting Singers with Tangible and Visual Feedback. | Assunta Matassa, Fabio Morreale |