| 2000 | Dynamic 3D Maps and Their Texture-Based Design. | Jrgen Dllner, Klaus H. Hinrichs |
| 2000 | VISJET - A Computer Ocean Outfall Modeling System. | S. K. B. Cheung, D. Y. L. Leung, W. Wang, J. H. W. Lee, V. Cheung |
| 2000 | Haptics Issues in Virtual Environments. | Grigore C. Burdea |
| 2000 | Augmented Reality for Real and Virtual Humans. | Selim Balcisoy, Rmy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann |
| 2000 | To Gesture or Not to Gesture: What is the Question? | Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi |
| 2000 | Homological Invariants and HolorGraphic Representations of Topological Structures in Cellular Spaces. | George Baciu, Tosiyasu L. Kunii |
| 2000 | Molecular Dynamics Visualization with XML and VRML. | B. Arun, Vijay Chandru, A. D. Ganguly, Swami Manohar |
| 1999 | A Technique for Precise Depth Representation in Stereoscopic Display. | Shunsuke Yoshida, Shinya Miyazaki, Toshihito Hoshino, Toru Ozeki, Jun-ichi Hasegawa, Takami Yasuda, Shigeki Yokoi |
| 1999 | Monotonic Cubic Spline Interpolation. | George Wolberg, Itzik Alfy |
| 1999 | A Hashing Strategy for Efficient k-Nearest Neighbors Computation. | Marek Vanco, Guido Brunnett, Thomas Schreiber |
| 1999 | A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces. | Mark Tigges, Brian Wyvill |
| 1999 | Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers. | Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae |
| 1999 | Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture. | Thomas Strothotte, Maic Masuch, Tobias Isenberg |
| 1999 | Near-Optimal Adaptive Polygonization. | Wolfgang Seibold, Kenneth I. Joy |
| 1999 | Effective Volume Sampling of Solid Models using Distance Measures. | George Sealy, Kevin Novins |
| 1999 | Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical Objects. | Vladimir V. Savchenko, Alexander A. Pasko |
| 1999 | Behavior-Friendly Graphics. | Kenneth B. Russell, Bruce Blumberg |
| 1999 | Modeling Plants and Plant Ecosystems: Recent Results and Current Open Problems. | Przemyslaw Prusinkiewicz |
| 1999 | Interactive Specification of 3D Displacement Vectors using Arcball. | Sergio Pinheiro, Jonas Gomes, Luiz Velho |
| 1999 | Object Reconstruction from Slices for Vision. | J. R. Parker, Emad N. Attia |
| 1999 | Using the Implicit Surface Paradigm for Smooth Animation of Triangle Meshes. | Cornelius W. A. M. van Overveld, B. C. van den Broek |
| 1999 | A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces. | Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono |
| 1999 | Building Worlds in Cyberspace. | Ken Musgrave |
| 1999 | Homotopy and Intellectual Property. | Sakaki Morishita, Neil Henderson |
| 1999 | Edge Extraction for Adaptive Mesh Construction. | Ryuji Miyazaki, Koichi Harada |