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Computer Graphics International

CGI

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

1,211

1996–2025

Papers per year

1996148 peak2025

CGI papers

1,211 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2000Dynamic 3D Maps and Their Texture-Based Design.Jrgen Dllner, Klaus H. Hinrichs
2000VISJET - A Computer Ocean Outfall Modeling System.S. K. B. Cheung, D. Y. L. Leung, W. Wang, J. H. W. Lee, V. Cheung
2000Haptics Issues in Virtual Environments.Grigore C. Burdea
2000Augmented Reality for Real and Virtual Humans.Selim Balcisoy, Rmy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann
2000To Gesture or Not to Gesture: What is the Question?Norman I. Badler, Monica Costa, Liwei Zhao, Diane M. Chi
2000Homological Invariants and HolorGraphic Representations of Topological Structures in Cellular Spaces.George Baciu, Tosiyasu L. Kunii
2000Molecular Dynamics Visualization with XML and VRML.B. Arun, Vijay Chandru, A. D. Ganguly, Swami Manohar
1999A Technique for Precise Depth Representation in Stereoscopic Display.Shunsuke Yoshida, Shinya Miyazaki, Toshihito Hoshino, Toru Ozeki, Jun-ichi Hasegawa, Takami Yasuda, Shigeki Yokoi
1999Monotonic Cubic Spline Interpolation.George Wolberg, Itzik Alfy
1999A Hashing Strategy for Efficient k-Nearest Neighbors Computation.Marek Vanco, Guido Brunnett, Thomas Schreiber
1999A Field Interpolated Texture Mapping Algorithm for Skeletal Implicit Surfaces.Mark Tigges, Brian Wyvill
1999Rendering Optimal Solar Shadows using Plural Sunlight Depth Buffers.Katsumi Tadamura, Xueying Qin, Guofang Jiao, Eihachiro Nakamae
1999Visualizing Knowledge about Virtual Reconstructions of Ancient Architecture.Thomas Strothotte, Maic Masuch, Tobias Isenberg
1999Near-Optimal Adaptive Polygonization.Wolfgang Seibold, Kenneth I. Joy
1999Effective Volume Sampling of Solid Models using Distance Measures.George Sealy, Kevin Novins
1999Evolutionary Optimization of Functionally Defined Shapes: Case Study of Natural Optical Objects.Vladimir V. Savchenko, Alexander A. Pasko
1999Behavior-Friendly Graphics.Kenneth B. Russell, Bruce Blumberg
1999Modeling Plants and Plant Ecosystems: Recent Results and Current Open Problems.Przemyslaw Prusinkiewicz
1999Interactive Specification of 3D Displacement Vectors using Arcball.Sergio Pinheiro, Jonas Gomes, Luiz Velho
1999Object Reconstruction from Slices for Vision.J. R. Parker, Emad N. Attia
1999Using the Implicit Surface Paradigm for Smooth Animation of Triangle Meshes.Cornelius W. A. M. van Overveld, B. C. van den Broek
1999A Shape-Preserving Data Embedding Algorithm for NURBS Curves and Surfaces.Ryutarou Ohbuchi, Hiroshi Masuda, Masaki Aono
1999Building Worlds in Cyberspace.Ken Musgrave
1999Homotopy and Intellectual Property.Sakaki Morishita, Neil Henderson
1999Edge Extraction for Adaptive Mesh Construction.Ryuji Miyazaki, Koichi Harada
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Other A*/A conferences filed under the same field of research.