Nadia Magnenat-Thalmann
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
142
Venues
35
Active years
1979–2024
Best venue rank
A*
Where they publish
- CCGI25 papers
- A*SIGGRAPH15 papers
- CCW11 papers
- BVRST11 papers
- A*VR9 papers
- BRO-MAN6 papers
- A*SiggraphA5 papers
- BICIP5 papers
- NationalHCI4 papers
- CEGVE4 papers
- CMIG4 papers
- CMMSP4 papers
- AMICCAI4 papers
- BMMM4 papers
- A*ICCV3 papers
- CISCAS3 papers
- MulticonferenceICASSP2 papers
- A*SIGIR2 papers
- BTrustCom2 papers
- BSCA2 papers
- Journal PublishedPG2 papers
- BKES2 papers
- A*ECCV1 paper
- CCICLING1 paper
- AWACV1 paper
- A*KDD1 paper
- CVCIP1 paper
- AAAMAS1 paper
- A*WWW1 paper
- BLREC1 paper
- CETFA1 paper
- NationalICIG1 paper
- BWADS1 paper
- ASIGCSE1 paper
- BCOMPSAC1 paper
Papers
142 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2024 | CGI | TransSG: A Spatial-Temporal Transformer for Surgical Gesture Recognition. | Le Ma, Hangyeol Kang, Nadia Magnenat-Thalmann, Katarzyna Wac |
| 2024 | CGI | A Computational Medical XR Discipline. | George Papagiannakis, Walter J. Greenleaf, Michael Cole, Mark Zhang, Rabi Datta, Mathias Delahaye, Eleni Grigoriou, Manos Kamarianakis, Antonis Protopsaltis, Philippe Bijlenga, Nadia Magnenat-Thalmann, Eleftherios Tsiridis, Eustathios Kenanidis, Kyriakos Vamvakidis, Ioannis Koutelidakis, Oliver Alan Kannape |
| 2022 | CW | Real and Apparent Personality Prediction in Human-Human Interaction. | Zhijie Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann |
| 2022 | HCI | Social Robots and Digital Humans as Job Interviewers: A Study of Human Reactions Towards a More Naturalistic Interaction. | Evangelia Baka, Nidhi Mishra, Emmanouil Sylligardos, Nadia Magnenat-Thalmann |
| 2022 | HCI | Nadine Robot in Elderly Care Simulation Recreational Activity: Using Computer Vision and Observations for Analysis. | Nidhi Mishra, Gauri Tulsulkar, Nadia Magnenat-Thalmann |
| 2022 | HCI | Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic. | Manoj Ramanathan, Aalind Singh, Arathy Suresh, Daniel Thalmann, Nadia Magnenat-Thalmann |
| 2021 | CGI | Does Elderly Enjoy Playing Bingo with a Robot? A Case Study with the Humanoid Robot Nadine. | Nidhi Mishra, Gauri Tulsulkar, Hanhui Li, Nadia Magnenat-Thalmann, Lim Hwee Er, Lee Mei Ping, Cheng Siok Khoong |
| 2021 | ICCV | A Unified 3D Human Motion Synthesis Model via Conditional Variational Auto-Encoder | Yujun Cai, Yiwei Wang, Yiheng Zhu, Tat-Jen Cham, Jianfei Cai, Junsong Yuan, Jun Liu, Chuanxia Zheng, Sijie Yan, Henghui Ding, Xiaohui Shen, Ding Liu, Nadia Magnenat-Thalmann |
| 2021 | VR | Play with Emotional Characters: Improving User Emotional Experience by A Data-driven Approach in VR Volleyball Games. | Zechen Bai, Nai-Ming Yao, Nidhi Mishra, Hui Chen, Hongan Wang, Nadia Magnenat-Thalmann |
| 2021 | RO-MAN | A behavior model for improving realism in a VR team sport. | Nisha Jain, Nidhi Mishra, Nadia Magnenat-Thalmann |
| 2021 | RO-MAN | Engagement Intention Estimation in Multiparty Human-Robot Interaction. | Zhijie Zhang, Jianmin Zheng, Nadia Magnenat-Thalmann |
| 2020 | ECCV | Learning Progressive Joint Propagation for Human Motion Prediction. | Yujun Cai, Lin Huang, Yiwei Wang, Tat-Jen Cham, Jianfei Cai, Junsong Yuan, Jun Liu, Xu Yang, Yiheng Zhu, Xiaohui Shen, Ding Liu, Jing Liu, Nadia Magnenat-Thalmann |
| 2019 | CGI | "Am I Talking to a Human or a Robot?": A Preliminary Study of Human's Perception in Human-Humanoid Interaction and Its Effects in Cognitive and Emotional States. | Evangelia Baka, Ajay Vishwanath, Nidhi Mishra, Georgios Vleioras, Nadia Magnenat-Thalmann |
| 2019 | CGI | Nadine Humanoid Social Robotics Platform. | Manoj Ramanathan, Nidhi Mishra, Nadia Magnenat-Thalmann |
| 2019 | CGI | Object Grasping of Humanoid Robot Based on YOLO. | Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Zhiwen Fang, Jianmin Zheng |
| 2019 | CICLING | Microtext Normalization for Chatbots. | Ranjan Satapathy, Erik Cambria, Nadia Magnenat-Thalmann |
| 2019 | ICCV | Exploiting Spatial-Temporal Relationships for 3D Pose Estimation via Graph Convolutional Networks. | Yujun Cai, Liuhao Ge, Jun Liu, Jianfei Cai, Tat-Jen Cham, Junsong Yuan, Nadia Magnenat-Thalmann |
| 2019 | ICCV | Boundary-Aware Feature Propagation for Scene Segmentation. | Henghui Ding, Xudong Jiang, Ai Qun Liu, Nadia Magnenat-Thalmann, Gang Wang |
| 2019 | RO-MAN | Can a Humanoid Robot be part of the Organizational Workforce? A User Study Leveraging Sentiment Analysis. | Nidhi Mishra, Manoj Ramanathan, Ranjan Satapathy, Erik Cambria, Nadia Magnenat-Thalmann |
| 2019 | RO-MAN | Humanoid co-workers: How is it like to work with a robot? | Ajay Vishwanath, Aalind Singh, Yi Han Victoria Chua, Justin Dauwels, Nadia Magnenat-Thalmann |
| 2018 | CGI | An EEG-based Evaluation for Comparing the Sense of Presence between Virtual and Physical Environments. | Evangelia Baka, Kalliopi-Evangelia Stavroulia, Nadia Magnenat-Thalmann, Andreas Lanitis |
| 2018 | CGI | Understanding Human-Object Interaction in RGB-D videos for Human Robot Interaction. | Zhiwen Fang, Junsong Yuan, Nadia Magnenat-Thalmann |
| 2018 | CGI | Point Cloud Based Path Planning for Tower Crane Lifting. | Lihui Huang, Yuzhe Zhang, Jianmin Zheng, Panpan Cai, Souravik Dutta, Yufeng Yue, Nadia Magnenat-Thalmann, Yiyu Cai |
| 2018 | CGI | Designing a virtual environment for teacher training: Enhancing presence and empathy. | Kalliopi-Evangelia Stavroulia, Evangelia Baka, Andreas Lanitis, Nadia Magnenat-Thalmann |
| 2018 | CGI | A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands. | Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng |
| 2018 | CW | Prediction of Negative Symptoms of Schizophrenia from Objective Linguistic, Acoustic and Non-verbal Conversational Cues. | Debsubhra Chakraborty, Shihao Xu, Zixu Yang, Yi Han Victoria Chua, Yasir Tahir, Justin Dauwels, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Chee Keong Lee |
| 2018 | EGVE | Studying Levels of Presence in a Virtual Environment Simulating Drug Use in Schools: Effect on Different Character Perspectives. | Maria Christofi, Evangelia Baka, Kalliopi-Evangelia Stavroulia, Despina Michael-Grigoriou, Andreas Lanitis, Nadia Magnenat-Thalmann |
| 2018 | HCI | Virtual Reality Rehabilitation Based on Neurologic Music Therapy: A Qualitative Preliminary Clinical Study. | Evangelia Baka, Mike Kentros, George Papagiannakis, Nadia Magnenat-Thalmann |
| 2018 | ICASSP | Prediction of Negative Symptoms of Schizophrenia from Emotion Related Low-Level Speech Signals. | Debsubhra Chakraborty, Zixu Yang, Yasir Tahir, Tomasz Maszczyk, Justin Dauwels, Nadia Magnenat-Thalmann, Jianmin Zheng, Yogeswary Maniam, Nur Amirah, Bhing-Leet Tan, Jimmy Lee |
| 2018 | MIG | Motion analysis and classification of salsa dance using music-related motion features. | Simon Senecal, Niels A. Nijdam, Nadia Magnenat-Thalmann |
| 2017 | MMSP | Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals. | Debsubhra Chakraborty, Yasir Tahir, Zixu Yang, Tomasz Maszczyk, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Lee |
| 2017 | SiggraphA | Real humans with virtual humans and social robots interactions (HCI). | Daniel Thalmann, Nadia Magnenat-Thalmann, Manoj Ramanathan |
| 2016 | CGI | Digital patient modelling: biomechanical representation of the human knee joint from multimodal data. | Andra Chincisan, Nadia Magnenat-Thalmann, Hon Fai Choi, Sean Dean Lynch, Christof Hurschler |
| 2016 | ICASSP | Non-verbal speech analysis of interviews with schizophrenic patients. | Yasir Tahir, Debsubhra Chakraborty, Justin Dauwels, Nadia Magnenat-Thalmann, Daniel Thalmann, Jimmy Lee |
| 2016 | SIGGRAPH | Modeling behaviour for social robots and virtual humans. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2015 | ISCAS | Reordering-based transform for compressing human motion capture data. | Junhui Hou, Lap-Pui Chau, Ying He, Nadia Magnenat-Thalmann |
| 2015 | SIGGRAPH | Multimodal human-machine interaction including virtual humans or social robots. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2014 | ICIP | Low-rank based compact representation of motion capture data. | Junhui Hou, Lap-Pui Chau, Ying He, Nadia Magnenat-Thalmann |
| 2014 | ICIP | Poselet-based multiple human identification and cosegmentation. | Hongyuan Zhu, Jiangbo Lu, Jianfei Cai, Jianmin Zheng, Nadia Magnenat-Thalmann |
| 2014 | ISCAS | A novel compression framework for 3D time-varying meshes. | Junhui Hou, Lap-Pui Chau, Ying He, Nadia Magnenat-Thalmann |
| 2014 | MMSP | Autonomous virtual humans and social robots in telepresence. | Nadia Magnenat-Thalmann, Zerrin Yumak, Aryel Beck |
| 2014 | SIGGRAPH | Multimodal human-machine interaction including virtual humans or social robots. | Nadia Magnenat-Thalmann, Daniel Thalmann, Zerrin Yumak |
| 2014 | SIGGRAPH | Tracking and fusion for multiparty interaction with a virtual character and a social robot. | Zerrin Yumak, Jianfeng Ren, Nadia Magnenat-Thalmann, Junsong Yuan |
| 2014 | WACV | Multiple foreground recognition and cosegmentation: An object-oriented CRF model with robust higher-order potentials. | Hongyuan Zhu, Jiangbo Lu, Jianfei Cai, Jianmin Zheng, Nadia Magnenat-Thalmann |
| 2013 | ICIP | Human motion capture data recovery via trajectory-based sparse representation. | Junhui Hou, Lap-Pui Chau, Ying He, Jie Chen, Nadia Magnenat-Thalmann |
| 2013 | ISCAS | Salient object cutout using Google images. | Hongyuan Zhu, Jianfei Cai, Jianmin Zheng, Jianxin Wu, Nadia Magnenat-Thalmann |
| 2013 | KDD | Who, where, when and what: discover spatio-temporal topics for twitter users. | Quan Yuan, Gao Cong, Zongyang Ma, Aixin Sun, Nadia Magnenat-Thalmann |
| 2013 | SIGGRAPH | Interactive virtual characters. | Daniel Thalmann, Nadia Magnenat-Thalmann |
| 2013 | SIGIR | Time-aware point-of-interest recommendation. | Quan Yuan, Gao Cong, Zongyang Ma, Aixin Sun, Nadia Magnenat-Thalmann |
| 2013 | VCIP | Expression-invariant and sparse representation for mesh-based compression for 3-D face models. | Junhui Hou, Lap-Pui Chau, Ying He, Nadia Magnenat-Thalmann |
| 2013 | VRST | Refurbish a single user 3D application into a multi-user distributed service: a case study. | Niels A. Nijdam, Yvain Tisserand, Nadia Magnenat-Thalmann |
| 2013 | VRST | Multi-party interaction with a virtual character and a human-like robot. | Zerrin Yumak, Nadia Magnenat-Thalmann |
| 2012 | AAMAS | SARC: subjectivity alignment for reputation computation. | Hui Fang, Jie Zhang, Murat Sensoy, Nadia Magnenat-Thalmann |
| 2012 | WWW | Enhancing naive bayes with various smoothing methods for short text classification. | Quan Yuan, Gao Cong, Nadia Magnenat-Thalmann |
| 2012 | SIGIR | Category hierarchy maintenance: a data-driven approach. | Quan Yuan, Gao Cong, Aixin Sun, Chin-Yew Lin, Nadia Magnenat-Thalmann |
| 2012 | RO-MAN | Interactive design of expressive locomotion controllers for humanoid robots. | Sbastien Dalibard, Daniel Thalmann, Nadia Magnenat-Thalmann |
| 2012 | TrustCom | A Generalized Stereotypical Trust Model. | Hui Fang, Jie Zhang, Murat Sensoy, Nadia Magnenat-Thalmann |
| 2012 | SiggraphA | Dynamic 3-D facial compression using low rank and sparse decomposition. | Junhui Hou, Lap-Pui Chau, Ying He, Dao Thi Phuong Quynh, Nadia Magnenat-Thalmann |
| 2012 | SiggraphA | Mixed reality fashion show. | Nadia Magnenat-Thalmann |
| 2011 | VR | An interactive virtual try on. | Nadia Magnenat-Thalmann, Pascal Volino, Bart Kevelham, Mustafa Kasap, Qui Tran, Marlene Arevalo-Poizat, Ghana Priya, Nedjma Cadi-Yazli |
| 2011 | TrustCom | A Reputation Mechanism for Virtual Reality - Five-Sense Oriented Feedback Provision and Subjectivity Alignment. | Hui Fang, Jie Zhang, Murat Sensoy, Nadia Magnenat-Thalmann |
| 2010 | CW | Customizing and Populating Animated Digital Mannequins for Real-Time Application. | Mustafa Kasap, Nadia Magnenat-Thalmann |
| 2010 | CW | A Comprehensive Methodology to Visualize Articulations for the Physiological Human. | Nadia Magnenat-Thalmann, Jrme Schmid, Lazhari Assassi, Pascal Volino |
| 2010 | LREC | The PlayMancer Database: A Multimodal Affect Database in Support of Research and Development Activities in Serious Game Environment. | Theodoros Kostoulas, Otilia Kocsis, Todor Ganchev, Fernando Fernndez-Aranda, Juan J. Santamara, Susana Jimnez-Murcia, Maher Ben Moussa, Nadia Magnenat-Thalmann, Nikos Fakotakis |
| 2010 | MICCAI | Coupled Registration-Segmentation: Application to Femur Analysis with Intra-subject Multiple Levels of Detail MRI Data. | Jrme Schmid, Jinman Kim, Nadia Magnenat-Thalmann |
| 2010 | MIG | Realistic Emotional Gaze and Head Behavior Generation Based on Arousal and Dominance Factors. | agla ig, Zerrin Kasap, Arjan Egges, Nadia Magnenat-Thalmann |
| 2010 | RO-MAN | Towards episodic memory-based long-term affective interaction with a human-like robot. | Zerrin Kasap, Nadia Magnenat-Thalmann |
| 2009 | CGI | Hair simulation model for real-time environments. | Petr Kmoch, Ugo Bonanni, Nadia Magnenat-Thalmann |
| 2009 | MIG | Applying Affect Recognition in Serious Games: The PlayMancer Project. | Maher Ben Moussa, Nadia Magnenat-Thalmann |
| 2009 | SiggraphA | Physically-based simulation of ballet dancer's hip. | Lazhari Assassi, Pascal Volino, Nadia Magnenat-Thalmann |
| 2009 | VRST | Haptic interaction with one-dimensional structures. | Ugo Bonanni, Petr Kmoch, Nadia Magnenat-Thalmann |
| 2009 | VRST | Sizing avatars from skin weights. | Mustafa Kasap, Nadia Magnenat-Thalmann |
| 2008 | ETFA | A general collaborative platform for mobile multi-user applications. | Mingyu Lim, Niels A. Nijdam, Nadia Magnenat-Thalmann |
| 2008 | MICCAI | MRI Bone Segmentation Using Deformable Models and Shape Priors. | Jrme Schmid, Nadia Magnenat-Thalmann |
| 2008 | MIG | Adaptive Body, Motion and Cloth. | Nadia Magnenat-Thalmann, Etienne Lyard, Mustafa Kasap, Pascal Volino |
| 2008 | MMSP | Multimedia application to the simulation of human Musculoskeletal system: A visual lower limb model from multimodal captured data. | Nadia Magnenat-Thalmann |
| 2008 | MMSP | Multimedia application to the simulation of human musculoskeletal system: A visual lower limb model from multimodal captured data. | Nadia Magnenat-Thalmann, Caecilia Charbonnier, Jrme Schmid |
| 2008 | SiggraphA | Real-time individualized virtual humans. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2007 | CW | Parameterized Human Body Model for Real-Time Applications. | Mustafa Kasap, Nadia Magnenat-Thalmann |
| 2007 | CW | Subjective Fabric Evaluation. | Christiane Luible, Minna Varheenmaa, Nadia Magnenat-Thalmann, Harriet Meinander |
| 2007 | CW | Visuo-Haptic Interface for Hair. | Nadia Magnenat-Thalmann, Melanie Montagnol, Ugo Bonanni, Rajeev Gupta |
| 2007 | CW | Accurate Anisotropic Bending Stiffness on Particle Grids. | Pascal Volino, Nadia Magnenat-Thalmann |
| 2007 | SIGGRAPH | High fashion in equations. | Christiane Luible, Pascal Volino, Nadia Magnenat-Thalmann |
| 2007 | SIGGRAPH | High Fashion in Equations. | Nadia Magnenat-Thalmann |
| 2007 | VRST | Interactive rendering of optical effects in wet hair. | Rajeev Gupta, Nadia Magnenat-Thalmann |
| 2007 | VRST | Chloe@University: an indoor, mobile mixed reality guidance system. | Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repetto, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou |
| 2006 | CGI | Optimized Framework for Real Time Hair Simulation. | Rajeev Gupta, Melanie Montagnol, Pascal Volino, Nadia Magnenat-Thalmann |
| 2006 | CW | An Interactive Mixed Reality Framework for Virtual Humans. | Arjan Egges, George Papagiannakis, Nadia Magnenat-Thalmann |
| 2006 | MICCAI | Anatomical Modelling of the Musculoskeletal System from MRI. | Benjamin Gilles, Laurent Moccozet, Nadia Magnenat-Thalmann |
| 2006 | SCA | Simple linear bending stiffness in particle systems. | Pascal Volino, Nadia Magnenat-Thalmann |
| 2005 | MMM | Believability and Interaction in Virtual Worlds. | Nadia Magnenat-Thalmann, HyungSeok Kim, Arjan Egges, Stephane Garchery |
| 2005 | SIGGRAPH | The fourth party in online arbitration as a shared virtual workspace. | Dimitrios Protopsaltou, Nadia Magnenat-Thalmann |
| 2005 | VR | Human-Centered Fidelity Metrics for Virtual Environment Simulations. | Katerina Mania, Heinrich H. Blthoff, Douglas W. Cunningham, Bernard D. Adelstein, Nadia Magnenat-Thalmann, Nicholaos Mourkoussis, Tom Troscianko, J. Edward Swan II |
| 2004 | CGI | Adaptation Mechanism for Three Dimensional Content within the MPEG-21 Framework. | HyungSeok Kim, Chris Joslin, Thomas Di Giacomo, Stephane Garchery, Nadia Magnenat-Thalmann |
| 2004 | CW | Modeling of Bodies and Clothes for Virtual Environments. | Nadia Magnenat-Thalmann, Frederic Cordier, Hyewon Seo, George Papagiannakis |
| 2004 | ICIG | Modeling anatomical-based humans. | Nadia Magnenat-Thalmann, Lydia Yahia-Cherif, Hyewon Seo |
| 2004 | MICCAI | Bone Motion Analysis from Dynamic MRI: Acquisition and Tracking. | Benjamin Gilles, Rosalind Perrin, Nadia Magnenat-Thalmann, Jean-Paul Valle |
| 2004 | PG | A Data-Driven Approach for Real-Time Clothes Simulation. | Frederic Cordier, Nadia Magnenat-Thalmann |
| 2004 | PG | Personalised Real-Time Idle Motion Synthesis. | Arjan Egges, Tom Molet, Nadia Magnenat-Thalmann |
| 2004 | SIGGRAPH | Photorealistic hair modeling, animation, and rendering. | Nadia Magnenat-Thalmann |
| 2004 | VRST | Animating complex hairstyles in real-time. | Pascal Volino, Nadia Magnenat-Thalmann |
| 2003 | CGI | Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. | Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo |
| 2003 | CGI | VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. | Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2003 | CW | Adaptation of Facial and Body Animation for MPEG-based Architectures. | Thomas Di Giacomo, Chris Joslin, Stephane Garchery, Nadia Magnenat-Thalmann |
| 2003 | EGVE | Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. | Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb, Branislav Ulicny, George Papagiannakis, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2003 | KES | A Model for Personality and Emotion Simulation. | Arjan Egges, Sumedha Kshirsagar, Nadia Magnenat-Thalmann |
| 2003 | KES | Creating a Smart Virtual Personality. | Nadia Magnenat-Thalmann |
| 2003 | MMM | Emotional Communication with Virtual Humans. | Arjan Egges, Sumedha Kshirsagar, Xuan Zhang, Nadia Magnenat-Thalmann |
| 2003 | VR | Virtual Humans for Virtual Reality and Augmented Reality. | Daniel Thalmann, Nadia Magnenat-Thalmann |
| 2003 | VRST | Real-time rendering of woven clothes. | Neeharika Adabala, Nadia Magnenat-Thalmann, Guangzheng Fei |
| 2003 | VRST | Significant facet retrieval for real-time 3D sound rendering in complex virtual environments. | Chris Joslin, Nadia Magnenat-Thalmann |
| 2003 | SCA | Synthesizing animatable body models with parameterized shape modifications. | Hyewon Seo, Frederic Cordier, Nadia Magnenat-Thalmann |
| 2002 | EGVE | Avatar Markup Language. | Sumedha Kshirsagar, Nadia Magnenat-Thalmann, Anthony Guye-Vuillme, Daniel Thalmann, Kaveh Richard Kamyab Tehrani, Ebrahim Mamdani |
| 2002 | SIGGRAPH | Digital humans: what roles will they play? | Norman I. Badler, Nadia Magnenat-Thalmann, Laurie McCulloch, Evan Hirsch, Phil LoPiccolo |
| 2002 | SIGGRAPH | Detail calibration for out-of-core model simplification through interlaced sampling. | Guangzheng Fei, Nadia Magnenat-Thalmann, Kangying Cai, Enhua Wu |
| 2001 | CGI | Principal Components of Expressive Speech Animation. | Sumedha Kshirsagar, Tom Molet, Nadia Magnenat-Thalmann |
| 2001 | CGI | Comparing Efficiency of Integration Methods for Cloth Simulation. | Pascal Volino, Nadia Magnenat-Thalmann |
| 2001 | VR | Personalized Face and Speech Communication over the Internet. | Sumedha Kshirsagar, Chris Joslin, Won-Sook Lee, Nadia Magnenat-Thalmann |
| 2000 | CGI | Neural Network-based Violinist's Hand Animation. | Junhwan Kim, Frederic Cordier, Nadia Magnenat-Thalmann |
| 2000 | CGI | VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. | Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer |
| 2000 | CGI | Implementing Fast Cloth Simulation with Collision Response. | Pascal Volino, Nadia Magnenat-Thalmann |
| 2000 | VR | LoD Management on Animating Face Models. | Hyewon Seo, Nadia Magnenat-Thalmann |
| 2000 | VRST | Advanced real-time collaboration over the internet. | Chris Joslin, Tom Molet, Nadia Magnenat-Thalmann |
| 1999 | ICIP | Multimodal Interaction in Collaborative Virtual Environments. | Taro Goto, Marc Escher, Christian Zanardi, Nadia Magnenat-Thalmann |
| 1999 | VR | Cloning and Aging in a VR Family. | Won-Sook Lee, Yin Wu, Nadia Magnenat-Thalmann |
| 1999 | WADS | Generating 3D Virtual Populations from Pictures of a Few Individuals. | Won-Sook Lee, Pierre Beylot, David Sankoff, Nadia Magnenat-Thalmann |
| 1998 | CGI | Invited Lecture: Virtual Humans in CyberDance. | Stphane Carion, Gal Sannier, Nadia Magnenat-Thalmann |
| 1998 | MMM | Autonomous Actors in Networked Collaborative Virtual Environments. | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1998 | VR | Avatars And Autonomous Virtual Humans In Virtual Environments. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1998 | VR | Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel). | Mel Slater, Lennart E. Fahln, Vronique Normand, Tom Rodden, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1997 | CGI | A User-Friendly Texture-Fitting Methodology for Virtual Humans. | Gal Sannier, Nadia Magnenat-Thalmann |
| 1997 | SIGGRAPH | Can we get there from here? Current challenges in cloth design, modeling and animation (panel). | David E. Breen, Jeffrey W. Eischen, Michael Kass, Nadia Magnenat-Thalmann, Maurizio Vecchione |
| 1997 | VRST | A versatile navigation interface for virtual humans in collaborative virtual environments. | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1996 | CGI | Virtual clothes, Hair and Skin for Beautiful Top Models. | Nadia Magnenat-Thalmann, Stphane Carion, Martin Courchesne, Pascal Volino, Yin Wu |
| 1996 | ICIP | Synthetic and hybrid imaging in the HUMANOID and VIDAS projects. | Fabio Lavagetto, Igor S. Pandzic, Prem Kalra, Nadia Magnenat-Thalmann |
| 1995 | EGVE | Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. | Serge Rezzonico, Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1995 | SIGGRAPH | Versatile and efficient techniques for simulating cloth and other deformable objects. | Pascal Volino, Martin Courchesne, Nadia Magnenat-Thalmann |
| 1993 | MMM | A Multimedia Testbed for Facial Animation Control. | Prem Kalra, Enrico Gobbetti, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1992 | SIGGRAPH | Dressing animated synthetic actors with complex deformable clothes. | Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1989 | SIGGRAPH | Simulation of object and human skin formations in a grasping task. | Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1980 | SIGCSE | Introducing programming concepts with graphical objects. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1979 | COMPSAC | Design and implementation of abstract graphical data types. | Daniel Thalmann, Nadia Magnenat-Thalmann |