| 2022 | HCI | Virtual Safety Assistant: An Efficient Tool for Ensuring Safety During Covid-19 Pandemic. | Manoj Ramanathan, Aalind Singh, Arathy Suresh, Daniel Thalmann, Nadia Magnenat-Thalmann |
| 2019 | CGI | Object Grasping of Humanoid Robot Based on YOLO. | Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Zhiwen Fang, Jianmin Zheng |
| 2018 | CGI | A Methodology to Model and Simulate Customized Realistic Anthropomorphic Robotic Hands. | Li Tian, Nadia Magnenat-Thalmann, Daniel Thalmann, Jianmin Zheng |
| 2017 | CVPR | 3D Convolutional Neural Networks for Efficient and Robust Hand Pose Estimation from Single Depth Images. | Liuhao Ge, Hui Liang, Junsong Yuan, Daniel Thalmann |
| 2017 | MMSP | Assessment and prediction of negative symptoms of schizophrenia from RGB+D movement signals. | Debsubhra Chakraborty, Yasir Tahir, Zixu Yang, Tomasz Maszczyk, Justin Dauwels, Daniel Thalmann, Nadia Magnenat-Thalmann, Bhing-Leet Tan, Jimmy Lee |
| 2017 | SiggraphA | Real humans with virtual humans and social robots interactions (HCI). | Daniel Thalmann, Nadia Magnenat-Thalmann, Manoj Ramanathan |
| 2016 | ACCV | Random Forest with Suppressed Leaves for Hough Voting. | Hui Liang, Junhui Hou, Junsong Yuan, Daniel Thalmann |
| 2016 | CVPR | Robust 3D Hand Pose Estimation in Single Depth Images: From Single-View CNN to Multi-View CNNs. | Liuhao Ge, Hui Liang, Junsong Yuan, Daniel Thalmann |
| 2016 | ICASSP | Non-verbal speech analysis of interviews with schizophrenic patients. | Yasir Tahir, Debsubhra Chakraborty, Justin Dauwels, Nadia Magnenat-Thalmann, Daniel Thalmann, Jimmy Lee |
| 2016 | MMM | No-reference Image Quality Assessment Based on Structural and Luminance Information. | Qiaohong Li, Weisi Lin, Jingtao Xu, Yuming Fang, Daniel Thalmann |
| 2016 | SIGGRAPH | Modeling behaviour for social robots and virtual humans. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2015 | ISCAS | Gradient-weighted structural similarity for image quality assessments. | Qiaohong Li, Yuming Fang, Weisi Lin, Daniel Thalmann |
| 2015 | SIGGRAPH | Multimodal human-machine interaction including virtual humans or social robots. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2014 | SIGGRAPH | Multimodal human-machine interaction including virtual humans or social robots. | Nadia Magnenat-Thalmann, Daniel Thalmann, Zerrin Yumak |
| 2014 | SIGGRAPH | Activity recognition in unconstrained RGB-D video using 3D trajectories. | Yang Xiao, Gangqiang Zhao, Junsong Yuan, Daniel Thalmann |
| 2014 | SAC | From ratings to trust: an empirical study of implicit trust in recommender systems. | Guibing Guo, Jie Zhang, Daniel Thalmann, Anirban Basu, Neil Yorke-Smith |
| 2013 | RecSys | Prior ratings: a new information source for recommender systems in e-commerce. | Guibing Guo, Jie Zhang, Daniel Thalmann, Neil Yorke-Smith |
| 2013 | SIGGRAPH | Parallel iso/aniso-scale surface texturing guided in Gabor space. | Bin Sheng, Hanqiu Sun, Yubao Wu, Daniel Thalmann |
| 2013 | SIGGRAPH | Interactive virtual characters. | Daniel Thalmann, Nadia Magnenat-Thalmann |
| 2013 | VRST | Human-virtual human interaction by upper body gesture understanding. | Yang Xiao, Junsong Yuan, Daniel Thalmann |
| 2012 | CHI | Vintage radio interface: analog control for digital collections. | Mathieu Hopmann, Mario Gutirrez, Frdric Vexo, Daniel Thalmann |
| 2012 | MIG | Conveying Real-Time Ambivalent Feelings through Asymmetric Facial Expressions. | Junghyun Ahn, Stphane Gobron, Daniel Thalmann, Ronan Boulic |
| 2012 | RO-MAN | Interactive design of expressive locomotion controllers for humanoid robots. | Sbastien Dalibard, Daniel Thalmann, Nadia Magnenat-Thalmann |
| 2011 | CHI | Natural activation for gesture recognition systems. | Mathieu Hopmann, Patrick Salamin, Nicolas Chauvin, Frdric Vexo, Daniel Thalmann |
| 2011 | EGVE | An Interdisciplinary VR-architecture for 3D Chatting with Non-verbal Communication. | Stphane Gobron, Junghyun Ahn, Quentin Silvestre, Daniel Thalmann, Stefan Rank, Marcin Skowron, Georgios Paltoglou, Mike Thelwall |
| 2011 | MIG | Long Term Real Trajectory Reuse through Region Goal Satisfaction. | Junghyun Ahn, Stphane Gobron, Quentin Silvestre, Horesh Ben Shitrit, Mirko Raca, Julien Pettr, Daniel Thalmann, Pascal Fua, Ronan Boulic |
| 2010 | CW | Virtual Shelf: Sharing Music Between People and Devices. | Mathieu Hopmann, Daniel Thalmann, Frdric Vexo |
| 2010 | CW | A Fuzzy Model to Update the Affective State of Virtual Humans: An Approach Based on Personality. | Hctor Rafael Orozco, Flix Ramos, Marco A. Ramos, Daniel Thalmann |
| 2010 | CW | Motion Planning and Animation Variety Using Dance Motion Clips. | Asako Soga, Ronan Boulic, Daniel Thalmann |
| 2010 | ICAART | A Cognitive Model for Human Behavior Simulation in EBDI Virtual Humans. | Hctor Rafael Orozco, Flix Ramos, Victor Fernndez, Octavio Gutirrez, Marco A. Ramos, Daniel Thalmann |
| 2010 | SIGGRAPH | Brain activity underlying third person and first person perspective training in virtual environments. | Tej Tadi, Patrick Salamin, Frdric Vexo, Daniel Thalmann, Olaf Blanke |
| 2009 | MIG | Motion Pattern Encapsulation for Data-Driven Constraint-Based Motion Editing. | Schubert R. Carvalho, Ronan Boulic, Daniel Thalmann |
| 2008 | CW | Thanks to Geolocalized Remote Control: The Sound Will Follow. | Mathieu Hopmann, Daniel Thalmann, Frdric Vexo |
| 2008 | ETFA | Design and implementation of a wearable, context-aware MR framework for the Chloe@University application. | Xavier Righetti, Achille Peternier, Mathieu Hopmann, Daniel Thalmann |
| 2008 | MIG | Motion Modeling: Can We Get Rid of Motion Capture?. | Daniel Thalmann |
| 2008 | MMSP | Vibrotactile jacket for perception enhancement. | Sylvain Cardin, Daniel Thalmann |
| 2008 | SIGGRAPH | Planning collision-free reaching motions for interactive object manipulation and grasping. | Marcelo Kallmann, Amaury Aubel, Tolga Abaci, Daniel Thalmann |
| 2008 | SIGGRAPH | Crowds of moving objects: navigation planning and simulation. | Julien Pettr, Helena Grillon, Daniel Thalmann |
| 2008 | SiggraphA | Real-time individualized virtual humans. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2007 | CW | Real-Time Scalable Motion Planning for Crowds. | Fiorenzo Morini, Barbara Yersin, Jonathan Mam, Daniel Thalmann |
| 2007 | CW | MHaptic : a Haptic Manipulation Library for Generic Virtual Environments. | Renaud Ott, Vincent Perrot, Daniel Thalmann, Frdric Vexo |
| 2007 | ICRA | Crowds of Moving Objects: Navigation Planning and Simulation. | Julien Pettr, Helena Grillon, Daniel Thalmann |
| 2007 | VRST | Accurate on-line avatar control with collision anticipation. | Manuel Peinado, Daniel Meziat, Damien Maupu, Daniel Raunhardt, Daniel Thalmann, Ronan Boulic |
| 2007 | VRST | Chloe@University: an indoor, mobile mixed reality guidance system. | Achille Peternier, Xavier Righetti, Mathieu Hopmann, Daniel Thalmann, Matteo Repetto, George Papagiannakis, Pierre Davy, Mingyu Lim, Nadia Magnenat-Thalmann, Paolo Barsocchi, Tasos Fragopoulos, Dimitrios N. Serpanos, Yiannis Gialelis, Anna Kirykou |
| 2006 | CW | Standardized Virtual Reality, Are We There Yet? | Mario Arturo Gutierrez Alonso, Frdric Vexo, Daniel Thalmann |
| 2006 | EGVE | Wearable Mixed Reality System In Less Than 1 Pound. | Achille Peternier, Frdric Vexo, Daniel Thalmann |
| 2006 | VRST | The benefits of third-person perspective in virtual and augmented reality? | Patrick Salamin, Daniel Thalmann, Frdric Vexo |
| 2005 | CBMS | A Spreadsheet Framework for Visual Exploration of Biomedical Datasets. | Sofiane Sarni, Anderson Maciel, Ronan Boulic, Daniel Thalmann |
| 2005 | CGI | On-line adapted transition between locomotion and jump. | Pascal Glardon, Ronan Boulic, Daniel Thalmann |
| 2005 | CGI | A motivational model of action selection for virtual humans. | Etienne de Sevin, Daniel Thalmann |
| 2005 | IVA | Autonomous Virtual Agents Learning a Cognitive Model and Evolving. | Toni Conde, Daniel Thalmann |
| 2005 | MMM | Semantic Virtual Environments with Adaptive Multimodal Interfaces. | Mario Gutirrez, Daniel Thalmann, Frdric Vexo |
| 2005 | SIGGRAPH | Groups and crowd simulation. | Soraia Raupp Musse, Branislav Ulicny, Amaury Aubel, Daniel Thalmann |
| 2005 | SIGGRAPH | Autonomy. | Daniel Thalmann |
| 2005 | SIGGRAPH | Crowd and group animation. | Daniel Thalmann, Laurent Kermel, William F. Opdyke, Stephen Regelous |
| 2005 | SIGGRAPH | Crowdbrush: interactive authoring of real-time crowd scenes. | Branislav Ulicny, Pablo de Heras Ciechomski, Daniel Thalmann |
| 2005 | WSCG | Planning with Smart Objects. | Tolga Abaci, Jn Cger, Daniel Thalmann |
| 2004 | CGI | PCA-Based Walking Engine Using Motion Capture Data. | Pascal Glardon, Ronan Boulic, Daniel Thalmann |
| 2004 | CGI | The Complexity of Testing a Motivational Model of Action Selection for Virtual Humans. | Etienne de Sevin, Daniel Thalmann |
| 2004 | CW | Speculative Planning With Delegation. | Tolga Abaci, Jn Cger, Daniel Thalmann |
| 2004 | CW | Creating Cyberworlds: Experiences in Computer Science Education. | Mario Gutirrez, Daniel Thalmann, Frdric Vexo |
| 2004 | EGVE | Multi-Finger Haptic Rendering of Deformable Objects. | Anderson Maciel, Sofiane Sarni, Olivier Buchwalder, Ronan Boulic, Daniel Thalmann |
| 2004 | SIGGRAPH | Crowd and group animation. | Daniel Thalmann, Christophe Hery, Seth Lippman, Hiromi Ono, Stephen Regelous, Douglas Sutton |
| 2004 | VR | The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environment. | Mario Gutirrez, Frdric Vexo, Daniel Thalmann |
| 2004 | VR | Colorplate: The Mobile Animator: Interactive Character Animation in Collaborative Virtual Environments. | Mario Gutirrez, Frdric Vexo, Daniel Thalmann |
| 2004 | VRST | Telerehabilitation: controlling haptic virtual environments through handheld interfaces. | Mario Gutirrez, Patrick Lemoine, Daniel Thalmann, Frdric Vexo |
| 2004 | SCA | Crowdbrush: interactive authoring of real-time crowd scenes. | Branislav Ulicny, Pablo de Heras Ciechomski, Daniel Thalmann |
| 2003 | CBMS | Planar Arrangement of High-Dimensional Biomedical Data Sets by Isomap Coordinates. | Ik Soo Lim, Pablo de Heras Ciechomski, Sofiane Sarni, Daniel Thalmann |
| 2003 | CBMS | Colored Visualization of Shape Differences between Bones. | Ik Soo Lim, Sofiane Sarni, Daniel Thalmann |
| 2003 | CGI | Immersive Vehicle Simulators for Prototyping, Training and Ergonomics. | Marcelo Kallmann, Patrick Lemoine, Daniel Thalmann, Frederic Cordier, Nadia Magnenat-Thalmann, Cecilia Ruspa, Silvia Quattrocolo |
| 2003 | CGI | VHD++ Development Framework: Towards Extendible, Component Based VR/AR Simulation Engine Featuring Advanced Virtual Character Technologies. | Michal Ponder, George Papagiannakis, Tom Molet, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2003 | CW | The Enigma of the Sphinx. | Tolga Abaci, Rachel de Bondeli, Jn Cger, Mireille Clavien, Fatih Erol, Mario Gutirrez, Stphanie Noverraz, Olivier Renault, Frdric Vexo, Daniel Thalmann |
| 2003 | CW | Believable Cyberpeople: A True Challenge for the Decade. | Daniel Thalmann |
| 2003 | EGVE | Immersive VR Decision Training: Telling Interactive Stories Featuring Advanced Virtual Human Simulation Technologies. | Michal Ponder, Bruno Herbelin, Tom Molet, Sebastien Schertenlieb, Branislav Ulicny, George Papagiannakis, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 2003 | ICASSP | Robust tracking and segmentation of human motion in an image sequence. | Jose Juarez Gonzalez, Ik Soo Lim, Pascal Fua, Daniel Thalmann |
| 2003 | ISMAR | Fully Automated and Stable Registration for Augmented Reality Applications. | Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua |
| 2003 | ISMAR | Real-Time Augmented Face. | Vincent Lepetit, Luca Vacchetti, Daniel Thalmann, Pascal Fua |
| 2003 | IVA | Behavioural Animation of Autonomous Virtual Agents Helped by Reinforcement Learning. | Toni Conde, William Tambellini, Daniel Thalmann |
| 2003 | MMM | Controlling Virtual Humans Using PDAs. | Mario Gutirrez, Frdric Vexo, Daniel Thalmann |
| 2003 | VR | Virtual Humans for Virtual Reality and Augmented Reality. | Daniel Thalmann, Nadia Magnenat-Thalmann |
| 2002 | EGVE | Avatar Markup Language. | Sumedha Kshirsagar, Nadia Magnenat-Thalmann, Anthony Guye-Vuillme, Daniel Thalmann, Kaveh Richard Kamyab Tehrani, Ebrahim Mamdani |
| 2001 | CGI | Towards Real Time Virtual Human Life Simulations. | Etienne de Sevin, Marcelo Kallmann, Daniel Thalmann |
| 2001 | IVA | The Foundations to Build a Virtual Human Society. | Daniel Thalmann |
| 2000 | AVI | The Virtual Human as a Multimodal Interface. | Daniel Thalmann |
| 2000 | CGI | Augmented Reality for Real and Virtual Humans. | Selim Balcisoy, Rmy Torre, Michal Ponder, Pascal Fua, Daniel Thalmann |
| 2000 | CGI | VPARK - A Windows NT Software Platform for a Virtual Networked Amusement Park. | Hyewon Seo, Chris Joslin, Uwe Berner, Nadia Magnenat-Thalmann, Maja Jovovic, Joaquim Esmerado, Daniel Thalmann, Ian J. Palmer |
| 2000 | EGVE | Interaction Between Real and Virtual Humans: Playing Checkers. | Rmy Torre, Pascal Fua, Selim Balcisoy, Michal Ponder, Daniel Thalmann |
| 2000 | SAC | Solve Customers' Problems: Interactive Evolution for Tinkering with Computer Animation. | Ik Soo Lim, Daniel Thalmann |
| 2000 | SAC | Tournament Selection for Browsing Temporal Signals. | Ik Soo Lim, Daniel Thalmann |
| 2000 | VR | The Future of Shared Virtual Environments (Panel). | Michael V. Capps, Michael R. Macedonia, Keith McCurdy, Daniel Thalmann |
| 2000 | WISE | Database and Modelling Strategy: A Compliant Way for Display Optimisation. | Nathalie Farenc, Frederic Sidler, Albert Ferrando, Daniel Thalmann |
| 2000 | VRST | A framework for rapid evaluation of prototypes with augmented reality. | Selim Balcisoy, Marcelo Kallmann, Pascal Fua, Daniel Thalmann |
| 1999 | CGI | From Synthesis to Analysis: Fitting Human Animation Models to Image Data. | Pascal Fua, Ralf Plnkers, Daniel Thalmann |
| 1999 | VRST | Direct 3D interaction with smart objects. | Marcelo Kallmann, Daniel Thalmann |
| 1998 | CGI | Real Time Muscle Deformations using Mass-Spring Systems. | Luciana Porcher Nedel, Daniel Thalmann |
| 1998 | EGVE | Hybrid Approaches to Interactions between Real and Virtual Humans in Mixed Environments. | Selim Balcisoy, Daniel Thalmann |
| 1998 | MMM | Hybrid Participant Embodiments in Networked Collaborative Virtual Environment. | Selim Balcisoy, Daniel Thalmann |
| 1998 | MMM | Autonomous Actors in Networked Collaborative Virtual Environments. | Igor S. Pandzic, Tolga K. Capin, Elwin Lee, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1998 | PPSN | Indexed Memory as a Generic Protocol for Handling Vectors of Data in Genetic Programming. | Ik Soo Lim, Daniel Thalmann |
| 1998 | VR | Avatars And Autonomous Virtual Humans In Virtual Environments. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1998 | VR | Building Large Scale Virtual Environments For Collaborative Working: The Coven Project (Panel). | Mel Slater, Lennart E. Fahln, Vronique Normand, Tom Rodden, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1998 | VRST | Crowd modelling in collaborative virtual environments. | Soraia Raupp Musse, Christian Babski, Tolga K. Capin, Daniel Thalmann |
| 1997 | CGI | Sensor Based Synthetic Actors in a Tennis Game Simulation. | Hansrudi Noser, Daniel Thalmann |
| 1997 | PG | Live Participant's Action Recognition for Virtual Reality Interactions. | Luc Emering, Ronan Boulic, Daniel Thalmann |
| 1997 | VR | Panel on Virtual Humans - Abstract. | Jessica K. Hodgins, Sharon A. Stansfield, Daniel Thalmann |
| 1997 | VRST | Integration of motion control techniques for virtual human and avatar real-time animation. | Ronan Boulic, Pascal Bcheiraz, Luc Emering, Daniel Thalmann |
| 1997 | VRST | A versatile navigation interface for virtual humans in collaborative virtual environments. | Igor S. Pandzic, Tolga K. Capin, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1996 | CGI | Fast Realistic Human Body Deformations for Animation and VR Applications. | Daniel Thalmann, Jianhua Shen, Eric Chauvineau |
| 1996 | VRST | Multi-finger manipulation of virtual objects. | Ronan Boulic, Serge Rezzonico, Daniel Thalmann |
| 1995 | EGVE | Consistent Grasping in Virtual Environments based on the Interactive Grasping Automata. | Serge Rezzonico, Ronan Boulic, Zhiyong Huang, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1993 | MMM | A Multimedia Testbed for Facial Animation Control. | Prem Kalra, Enrico Gobbetti, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1993 | UIST | VB2: An Architecture for Interaction in Synthetic Worlds. | Enrico Gobbetti, Jean-Francis Balaguer, Daniel Thalmann |
| 1992 | SIGGRAPH | Dressing animated synthetic actors with complex deformable clothes. | Michel Carignan, Ying Yang, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1989 | SIGGRAPH | Simulation of object and human skin formations in a grasping task. | Jean Paul Gourret, Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1980 | SIGCSE | Introducing programming concepts with graphical objects. | Nadia Magnenat-Thalmann, Daniel Thalmann |
| 1979 | COMPSAC | Design and implementation of abstract graphical data types. | Daniel Thalmann, Nadia Magnenat-Thalmann |
| 1978 | ICSE | Evolution in the Design of Abstract Machines for Software Portability. | Daniel Thalmann |
| 1978 | SIGCSE | Direct connection between Compiling Techniques and Databases courses. | Nadia Thalmann, Daniel Thalmann |
| 1978 | SIGCSE | The use of PASCAL as a teaching tool in introductory, intermediate and advanced computer science courses. | Nadia Thalmann, Daniel Thalmann |