| 2017 | Improving Operator Situation Awareness Through Ecological Interfaces: Lessons from Aviation. | Max Mulder, Clark Borst, Marinus Maria van Paassen |
| 2017 | Designing for Situation Awareness - the World behind the Glass. | Max Mulder |
| 2017 | A Structured Approach for Designing Adaptive Interactive Systems by Unifying Situation-Analytics with Model- and Pattern-Based User Interface Development. | Christian Mrtin, Christian Herdin, Jrgen Engel, Felix Kampfer |
| 2017 | Model-based User-Interface Adaptation by Exploiting Situations, Emotions and Software Patterns. | Christian Mrtin, Christian Herdin, Jrgen Engel |
| 2017 | Virtual World Technology for Developing Social Work Counselling Skills in Mental Health. | Jenny Martin |
| 2017 | Exploring Spatial Experiences of Children and Young Adolescents While Playing the Dual Flow-based Fitness Game "Plunder Planet". | Anna Lisa Martin-Niedecken |
| 2017 | A Framework for Generating Domain-specific Rule for Process Model Customisation. | Neel Mani, Markus Helfert, Claus Pahl |
| 2017 | Evolution of Game Controllers: Toward the Support of Gamers with Physical Disabilities. | Dario Maggiorini, Marco Granato, Laura Anna Ripamonti, Matteo Marras, Davide Gadia |
| 2017 | Social Environments Modeling From Kinect Data in Robotics Applications. | Catarina Lima, Joo Silva Sequeira |
| 2017 | On the Efficient Graph Representation of Collinear Relation in the Shape Grammars. | Kamila Kotulska, Leszek Kotulski |
| 2017 | On the Efficient Graph Representation of Collinear Relation in the 3D Shape Grammars. | Kamila Kotulska |
| 2017 | A Hybrid Feedback Control Model for a Gesture-based Pointing Interface System. | Kazuaki Kondo, Genki Mizuno, Yuichi Nakamura |
| 2017 | The Role and Impact of Descriptive Theories in Creating Knowledge in Design Science. | Antti Knutas, Zohreh Pourzolfaghar, Markus Helfert |
| 2017 | A Meta-Level Design Science Process for Integrating Stakeholder Needs - Demonstrated for Smart City Services. | Antti Knutas, Zohreh Pourzolfaghar, Markus Helfert |
| 2017 | A Usage-based Data Extraction Framework for Cloud-based Application - An Human-Computer Interaction Approach. | Manoj Kesavulu, Markus Helfert, Marija Bezbradica |
| 2017 | Usage Analytics: A Process to Extract and Analyse Usage Data to Understand User Behaviour in Cloud. | Manoj Kesavulu, Duc-Tien Dang-Nguyen, Marija Bezbradica, Markus Helfert |
| 2017 | Use of Unmanned Aerial Vehicles for Monitoring of Air Pollution Generated by Stationary Sources. | Pavel Jirava, Michal Kurk |
| 2017 | Measuring the Complexity of User Processes using Shannon Entropy and Stochastic Petri Nets. | Martin Ibl, Zaneta Boruchov |
| 2017 | Distinct Sources of a Bovine Blastocyst Digital Image Do not Produce the Same Classification by a Previously Trained Software Using Artificial Neural Network. | Vitria Bertogna Guilherme, Micheli Pronunciate, Priscila Helena Dos Santos, Diego de Souza Ciniciato, Maria Beatriz Takahashi, Jos Celso Rocha, Marcelo Fbio Gouveia Nogueira |
| 2017 | A Distributed Game Engine for Mobile Games on the Android Platform. | Davide Gadia, Dario Maggiorini, Davide Puopolo, Laura Anna Ripamonti, Luca Ziliani |
| 2017 | A Touch-based Configurable Gamepad for Gamers with Physical Disabilities. | Davide Gadia, Marco Granato, Dario Maggiorini, Matteo Marras, Laura Anna Ripamonti |
| 2017 | Self-Voicing Needs Individualisation - A Study on a Self-voicing Web Framework for the Support of Various Users with and without Reading Difficulties. | Theresa Deschner, Lukas Smirek, Gottfried Zimmermann |
| 2017 | A Tangible Visual Accessibility Tool for Interactive Tabletops. | Lucile Cossou, Sylvain Bouchigny, Christine Mgard, Sonia Huguenin, Mehdi Ammi |
| 2017 | Magic Happen Here: Models, Methods and Myths in Design. | Larry L. Constantine |
| 2017 | Potential Use of Smartphone as a Tool to Capture Embryo Digital Images from Stereomicroscope and to Evaluate Them by an Artificial Neural Network. | Diego de Souza Ciniciato, Maria Beatriz Takahashi, Marcelo Fbio Gouveia Nogueira, Jos Celso Rocha |