| 2016 | NLAST: A natural language assistant for students. | Fernando A. Mikic-Fonte, Martn Llamas Nistal, Juan C. Burguillo-Rial, Manuel Caeiro-Rodrguez |
| 2016 | Learning programming languages through input-providing tasks. | Paula Figas, Alexander Bartel, Michael Ebert, Martina Mller-Amthor, Erica Weilemann, Philipp Brune, Georg Hagel |
| 2016 | Exploring student's performance within a Digital Literacy course. | Patricia Fidalgo, Ieda M. Santos, Anthony Hill |
| 2016 | Work-in-progress: Integrating a remote laboratory system in an online learning environment. | Leonardo Favario, Enrico Masala |
| 2016 | Using software metrics to predict the difficulty of code writing questions. | Said Elnaffar |
| 2016 | How course projects can successfully prepare engineering students for capstone design projects. | Mohammed El-Abd |
| 2016 | Teaching academics' self-efficacy in curriculum change. | Homa Edalatifard, Elena Prieto-Rodriguez |
| 2016 | A presentation framework for programming in programing lectures. | Michael Ebert, Markus Ring |
| 2016 | An NFC-based method for rapid identification of teaching resources. | Marllene Daneti |
| 2016 | Cognitive technology for children with hearing impairments. | Amal Dandashi, AbdelGhani Karkar, Jihad Mohamad Jaam |
| 2016 | Simple and accurate student outcomes assessment: A unified approach using senior computer engineering design experiences. | Issam W. Damaj, Jibran Yousafzai |
| 2016 | Competition oriented learning experience in electronics: Robot fabrication from scratch. | Jess M. Corres, Carlos Ruiz |
| 2016 | Influence of flipped classroom on technical skills and non-technical competences of IT students. | Mark Cieliebak, Andrea Keck Frei |
| 2016 | Engineering programs accreditation in Russia: An academic view. | Alexander I. Chuchalin, Polina Shamritskaya |
| 2016 | A cost-effective computer supported collaborative learning for online education. | Charalambos S. Christou, Despo Ktoridou, Karimov Zafar |
| 2016 | A contribution to encourage the dissemination of academic publishing: Finding diffusion media by means of a search engine based on semantic technologies. | Janneth Chicaiza, Nelson Piedra, Jorge Lpez-Vargas, Lilia Quituisaca, Fabricio Montano-Sosoranga, Pal Medina, Edmundo Tovar Caro |
| 2016 | The development of postgraduate ICT programmes: For an industry that does not want traditional postgraduate students. | Dale A. Carnegie, Peter Andreae, Craig A. Watterson, Kris Bubendorfer |
| 2016 | Tools and approaches for simplifying serious games development in educational settings. | Antonio Calvo-Morata, Dan-Cristian Rotaru, Manuel Freire, Baltasar Fernndez-Manjn |
| 2016 | Proposal of a methodology of serious games' demystification for the teaching of technical modules. | Salah Bousbia, Emna Miladi, Zeineb Kooli, Wafa Boumaiza |
| 2016 | Educational reconstruction as model for the theory-based design of student-centered learning environments in electrical engineering courses. | Brit-Maren Block |
| 2016 | Students perception on the use of social media to learn English within secondary education in developing countries. | C. M. Bermudez, P. W. Chandana Prasad, Abeer Alsadoon, L. Hourany |
| 2016 | Personalized learning. | Boumediene Belkhouche, Heba M. Ismail |
| 2016 | Impact of smart immersive mobile learning in language literacy education. | Mhd Wael Bazzaza, Mona Alzubaidi, Mohamed Jamal Zemerly, Luis Weruaga, Jason W. P. Ng |
| 2016 | Impact of instruction on binary multipliers using Simulink to improve cognitive ability. | Gargi Basu, Urmila Kar |
| 2016 | Gamifying the learning of design patterns in software engineering education. | Alexander Bartel, Georg Hagel |