| 2018 | Development and assessment of computational thinking: A methodological proposal and a support tool. | Alexis Daniel Fuentes Perez, Gara Miranda-Valladares |
| 2018 | Analysis of student feedback when using gamification tools in math subjects. | Juan Jos Bulln Prez, Ascensin Hernndez Encinas, Mara Jess Santos Snchez, Victor Gayoso Martnez |
| 2018 | Learning analytics for location-based serious games. | Victor M. Perez-Colado, Dan-Cristian Rotaru, Manuel Freire, Ivn Martnez-Ortiz, Baltasar Fernndez-Manjn |
| 2018 | Game learning analytics is not informagic! | Ivn J. Prez-Colado, Cristina Alonso-Fernandez, Manuel Freire, Ivn Martnez-Ortiz, Baltasar Fernndez-Manjn |
| 2018 | Improving the experience of teaching Scrum. | Ricardo Prez-Castillo, Ismael Caballero, Moiss Rodrguez |
| 2018 | Diversity and inclusion in engineering education: Looking through the gender question. | Aruquia Peixoto, Carina Soledad Gonzlez-Gonzlez, Rebecca Strachan, Pedro Plaza, Mara de los ngeles Martnez, Manuel Blzquez, Manuel Castro |
| 2018 | Robotics tips and tricks for inclusion and integration of students. | Aruquia Peixoto, Manuel Castro, Manuel Blzquez, Sergio Martn, Elio San Cristbal, Germn Carro, Pedro Plaza Merino |
| 2018 | Benefits and drawbacks of source code plagiarism detection in engineering education. | Dieter Pawelczak |
| 2018 | Augmented reality implementation as reinforcement tool for public textbooks education in Ecuador. | D. Paredes-Velastegui, A. Lluma-Noboa, D. Olmedo-Vizueta, Diego Avila-Pesantez, J. Hernandez-Ambato |
| 2018 | Open educational resources: A brief vision from IEEE topics. | Virgnia Rods Paragarino, Ismar Frango Silveira, Martn Llamas Nistal |
| 2018 | Empowering social innovators through collaborative and experiential learning. | Ilias O. Pappas, Simone Mora, Letizia Jaccheri, Patrick Mikalef |
| 2018 | Discovering children's competences in coding through the analysis of Scratch projects. | Sofia Papavlasopoulou, Michail N. Giannakos, Letizia Jaccheri |
| 2018 | Recommendation of educational resources to groups: A game-theoretic approach. | Zacharoula K. Papamitsiou, Anastasios A. Economides |
| 2018 | Gamification of physics themes to nurture engineering professional and life skills. | Varghese Panthalookaran |
| 2018 | Including part-whole-thinking in a girls' engineering course through the use of littleBits: A practical report on including part-whole-thinking into the content of computer science education. | Nils Pancratz, Ira Diethelm |
| 2018 | Creating engaging experiences in MOOCs through in-course redeemable rewards. | Alejandro Ortega-Arranz, Marco Kalz, Alejandra Martnez-Mons |
| 2018 | The PACE experience: Global collaborative engineering course and global projects. | Pedro Orta, Ricardo Ambrocio Ramrez-Mendoza, Horacio Ahuett-Garza |
| 2018 | Student perceptions on academic feedback - A case study from Mechanical Engineering. | Lienie Olwagen, Arthur James Swart |
| 2018 | Electric Circuit Olympics: Games as evaluation tools in engineering. | Ingrid Oliveros, Jose Daniel Soto, Maria Calle, Norelli Schettini, Lacides Ripoll |
| 2018 | LifeOn, a ubiquitous lifelong learner model ontology supporting adaptive learning. | Dade Nurjanah |
| 2018 | The lecture hall laboratory: Design of a field experiment for effectiveness analysis. | Barbara Nofen, Katrin Temmen |
| 2018 | Development of checklist for systematic research communication in multidisciplinary fields. | Kiyohisa Nishiyama, Emanuel Leleito |
| 2018 | Motivation related predictors of engagement in mobile-assisted inquiry-based science learning. | Stavros A. Nikou, Anastasios A. Economides |
| 2018 | A project-based learning design for teaching and learning of mechatronics engineering: The riderless bicycle as an application. | Tsung-Hsuan Nieh, Jui-Jen Chou |
| 2018 | Immersive peer education: Virtual Interactive Scalable Online Notebooks for Science (VISONS). | Lars Thorben Neustock, George K. Herring, Lambertus Hesselink |