| 2017 | Finite element analysis of rotating electrical machines - An educational approach. | Bozhidar Stoev, George Todorov, Plamen Rizov, Gerasimos Pagiatakis, Leonidas Dritsas |
| 2017 | Retention of engineering students. | Henrietta Steenkamp, Andre L. Nel, Johnson Carroll |
| 2017 | The gamification of a MOOC platform. | Thomas Staubitz, Christian Willems, Christiane Hagedorn, Christoph Meinel |
| 2017 | On possibility of prediction of academic performance and potential improvements of admission campaign at IT university. | Tanya Stanko, Oksana Zhirosh, Daniel Johnston, Sergey Gartsev |
| 2017 | Pattern oriented card game development: SOFTTY - A card game for academic learning of software testing. | Alexander Soska, Jrgen Mottok, Christian Wolff |
| 2017 | Technology and special educational needs: Let's play "Doing Good Deeds!". | Filomena O. Soares, Vtor H. Carvalho, Joaquim P. Silva, Ana Paula Pereira Vieira, M. Fatima Moreira, Demtrio Matos |
| 2017 | Enhancement of IT student projects using 3D technology. | Maria Skublewska-Paszkowska, Jakub Smolka |
| 2017 | Crowd gaming: Motivating learning with outdoor activities. | Stavri Skourti, Georgios Tzinos, Dimitris A. Dervos, Stefanos Ougiaroglou |
| 2017 | Programming in secondary education: Applications, new trends and challenges. | Theofani S. Sklirou |
| 2017 | Reconfigurable systems in engineering education: Best practices and future trends. | Iouliia Skliarova, Valery Sklyarov, Alexander Sudnitson, Margus Kruus |
| 2017 | Planetary marching cubes for STEM sandbox game-based learning: Enhancing student interest and performance with simulation realism planet simulating sandbox. | Zackary P. T. Sin, Peter H. F. Ng, Simon C. K. Shiu, Fu-Lai Chung |
| 2017 | Engineering students' visual metaphors for mentorship: Implications for the candidacy period. | Zach Simpson, Nickey Janse van Rensburg, Dalien Rene Benecke |
| 2017 | Use of ICT equipment by engineer teachers and mentors. | Istvan Simonics |
| 2017 | ViSTPro: Spatiotemporal processes visualization in engineering education and crisis training. | Yiannis Sifakis, Polyxeni Arapi, Nektarios Moumoutzis, Stavros Christodoulakis |
| 2017 | Teaching computational thinking to entry-level undergraduate engineering students at Amrita University. | C. K. Shyamala, C. Shunmuga Velayutham, Latha Parameswaran |
| 2017 | Creation of regional center for shared access to educational software based on cloud technology. | Alexander Evgenevich Shukhman, Petr N. Polezhaev, Leonid V. Legashev, Yury A. Ushakov, Irina Pavlovna Bolodurina |
| 2017 | A meaningful discovery learning environment for e-book learners. | Atsushi Shimada, Hiroaki Ogata, Jingyun Wang |
| 2017 | Teaching sequence diagrams to programming beginners: And the change of algorithmic conceptions. | Philipp Shah, Peter Hubwieser |
| 2017 | Standards-based tools and services for building lifelong learning pathways. | Cleo Sgouropoulou, Ioannis Voyiatzis, Anastasios Koutoumanos, Said Hamdioui, Peyman Pouyan, M. Comte, Paolo Prinetto, Giuseppe Airo Farulla, Peeter Ellervee, Carlos Delgado Kloos, Raquel M. Crespo Garca |
| 2017 | Concept maps in teaching physics concepts applied to engineering education: An explorative study at the Middle East College, Sultanate of Oman. | R. D. Senthilkumar |
| 2017 | How can we find out what makes a good requirements engineer in the age of digitalization? | Yvonne Sedelmaier, Dieter Landes |
| 2017 | The design and exploration cycle as research and development framework in computing education. | Carsten Schulte, Johannes Magenheim, Kathrin Mller, Lea Budde |
| 2017 | The challenges of gamification in the age of Industry 4.0: Focusing on man in future machine-driven working environments. | Jacqueline Schuldt, Susanne Friedemann |
| 2017 | Training scrum with gamification: Lessons learned after two teaching periods. | Ulrich Schfer |
| 2017 | A data smoothing app. | Andreas Savva, George Portides, Vasso Stylianou, Florent Domenach |