| 2017 | New organizational and assessment frameworks for company internship programs. | Pablo Sanchis, Antonio Lopez-Martin, G. Perez-Artieda, Eugenio Guba, David Astrain, Jess Lpez Taberna, Edurne Barrenechea, Alfredo Ursa, Ignacio R. Matas |
| 2017 | Teaching and learning analytics to support teacher inquiry. | Demetrios G. Sampson |
| 2017 | Correspondence between KOLBAS experiential learning and rigor-relevance framework. | Cornel Samoila, Doru Ursutiu, Vlad Jinga |
| 2017 | Application of fuzzy logic for the assessment of engineering students. | Maria Samarakou, Pantelis Prentakis, Dimitrios Mitsoudis, Dimitrios Karolidis, Spyros Athinaios |
| 2017 | Analysing student behavior in CS courses: A case-study on detecting and preventing cheating. | Peter Salhofer |
| 2017 | An evaluation of the flipped classroom format in a first year introductory engineering course. | Ghada Salama, Sine Scanlon, Beena Ahmed |
| 2017 | Work in progress - Semantic annotations and teaching analytics on lecture videos in engineering education. | Merike Saar, Marge Kusmin, Mart Laanpere, Luis Pablo Prieto, Tiia Rtmann |
| 2017 | Scholarly teaching and scholarship of teaching and learning in teaching engineering. | Tiia Rtmann, Merike Saar |
| 2017 | How to handle large classrooms of engineering students: Two more applied methods/practices including a personal report. | Irene Rothe |
| 2017 | Spatial visualization skills in courses with graphics or solid modeling content. | Jorge Rodriguez, Luis G. Rodriguez-Velazquez |
| 2017 | An online learning platform for teaching, learning, and assessment of programming. | Philip E. Robinson, Johnson Carroll |
| 2017 | Serious games to promote education for sustainable development, a French and Swiss experimentation. | Vincent Robin, Alain Pache, Catherine Perpignan, Denis Dessagne |
| 2017 | IT on Engineering Pedagogy 2017 (ITEP'17). | Maria Teresa Restivo, Diana Urbano |
| 2017 | Practical undergraduate projects within the BRSU race academy: An example for conducting a new tutored peer-teaching learning approach. | Dirk Reith, Tobias Haedecke, Elena Schulz, Lutz Langel, Lukas Gemein, Iris Gross |
| 2017 | Explaining multi-threaded task scheduling using tangible user interfaces in higher educational contexts. | Clifford De Raffaele, Serengul Smith, Orhan Gemikonakli |
| 2017 | Analysis and evaluation of tools, programs, and methods at German university to support the study skills of school students. | Loina Prifti, Robert Heininger, Matthias Christoph Utesch, Helmut Krcmar |
| 2017 | Combo of innovative educational approaches to teach industrial test to undergraduate students. | Beatrice Pradarelli, Pascal Nouet, Laurent Latorre |
| 2017 | Sharing educational experiences from in-person classroom to collaborative lab environments. | Mara Isabel Pozzo, Elsa Dobboletta, Flix Garca Loro, Elio San Cristbal, Gabriel Daz, Manuel Castro, Andr V. Fidalgo, Gustavo Ribeiro Alves |
| 2017 | An innovative approach of a supplementary mathematics course in engineering: Our learning experience in Guatemala. | J. Roberto Portillo, Alberth Alvarado, Jorge A. Samayoa |
| 2017 | Proposal of a gamified virtual learning environment for computer programming courses. | Andrs F. Pineda-Corcho, Julin Moreno Cadavid |
| 2017 | A case study of software engineering methods education supported by digital game-based learning: Applying the SEMAT Essence kernel in games and course projects. | Jran Pieper, Oliver Lth, Michael Goedicke, Peter Forbrig |
| 2017 | A rating system that open-data repositories must satisfy to be considered OER: Reusing open data resources in teaching. | Nelson Piedra, Janneth Chicaiza, Jorge Lpez-Vargas, Edmundo Tovar Caro |
| 2017 | uAdventure: The eAdventure reboot: Combining the experience of commercial gaming tools and tailored educational tools. | Ivn J. Prez-Colado, Victor M. Perez-Colado, Ivn Martnez-Ortiz, Manuel Freire-Morn, Baltasar Fernndez-Manjn |
| 2017 | How can a simulation game support the development of computational problem-solving strategies? | Nikolaos Pellas, Spyridon Vosinakis |
| 2017 | Mobile learning adoption through the lens of complexity theory and fsQCA. | Ilias O. Pappas, Luka Cetusic, Michail N. Giannakos, Letizia Jaccheri |