| 2004 | Parallel Implicit Integration for Cloth Animations on Distributed Memory Architectures. | Michael Keckeisen, Wolfgang Blochinger |
| 2004 | A Scalable Cluster-based Parallel Simplifi cation Framework for Height Fields. | Valrie Gouranton, Sbastien Limet, Souley Madougou, Emmanuel Melin |
| 2004 | Visualization of Seismic Wave Propagation from Recent Damaging Earthquakes in Japan: Dense Array Observations and Parallel Simulations Using the Earth Simulator. | Takashi Furumura, Li Chen |
| 2004 | Memory-Savvy Distributed Interactive Ray Tracing. | David E. DeMarle, Christiaan P. Gribble, Steven G. Parker |
| 2004 | Massive Data Pre-Processing with a Cluster Based Approach. | Rita Borgo, Valerio Pascucci, Roberto Scopigno |
| 2002 | Physical cloth simulation on a PC cluster. | Florence Zara, Franois Faure, Jean-Marc Vincent |
| 2002 | Design and implementation of a large-scale hybrid distributed graphics system. | Jian Yang, Jiaoying Shi, Zhefan Jin, Hui Zhang |
| 2002 | Approach for software development of parallel real-time VE systems on heterogenous clusters. | Carsten Winkelholz, Thomas Alexander |
| 2002 | A multi-thread safe foundation for scene graphs and its extension to clusters. | Gerrit Voss, Johannes Behr, Dirk Reiners, Marcus Roth |
| 2002 | An out-of-core method for computing connectivities of large unstructured meshes. | Shyh-Kuang Ueng, Kris Sikorski |
| 2002 | Mining the human genome using virtual reality. | Bram Stolk, Faizal Abdoelrahman, Anton H. J. Koning, Paul Wielinga, Jean-Marc Neefs, Andrew Stubbs, An de Bondt, Peter Leemans, Peter J. van der Spek |
| 2002 | The parallelization of the perspective shear-warp volume rendering algorithm. | Jrgen P. Schulze, Ulrich Lang |
| 2002 | Interactive ray tracing of time varying data. | Erik Reinhard, Charles D. Hansen, Steven G. Parker |
| 2002 | Efficient parallel implementations for surface subdivision. | Emilio J. Padrn, Margarita Amor, Montserrat Bo, Ramon Doallo |
| 2002 | "Kilauea": parallel global illumination renderer. | Toshi Kato, Jun Saito |
| 2002 | An efficient system for collaboration in tele-immersive environments. | Nils Jensen, Stephan Olbrich, Helmut Pralle, S. Raasch |
| 2002 | Distributed rendering of interactive soft shadows. | Michael Isard, Mark Shand, Alan Heirich |
| 2002 | An interleaved parallel volume renderer with PC-clusters. | Antonio Garcia, Han-Wei Shen |
| 2002 | Out-of-core sort-first parallel rendering for cluster-based tiled displays. | Wagner Toledo Corra, James T. Klosowski, Cludio T. Silva |
| 2002 | Parallel performance optimization of large-scale unstructured data visualization for the earth simulator. | Li Chen, Issei Fujishiro, Kengo Nakajima |
| 2002 | Interactive headlight simulation: a case study of interactive distributed ray tracing. | Carsten Benthin, Tim Dahmen, Ingo Wald, Philipp Slusallek |