| 2009 | Design and Implementation of the Interactive Space for Digital Storytelling (ISDS): The Cocktail Party. | Yoonji Kim, Taeksoo Chun, Gunho Chae, Hojoon Ji, Woon Seung Yeo |
| 2009 | Supporting Storytelling in a Programming Environment for Middle School Children. | Caitlin Kelleher |
| 2009 | Comparing Effects of Different Cinematic Visualization Strategies on Viewer Comprehension. | Arnav Jhala, Robert Michael Young |
| 2009 | The Evolution of Story Spaces of Digital Games beyond the Limits of Linearity and Monotonicity. | Klaus P. Jantke |
| 2009 | The Good, the Bad and the Ugly: Short Stories in Short Game Play. | Swen E. Gaudl, Klaus P. Jantke, Christian Woelfert |
| 2009 | Interactive Narration within Audio Augmented Realities. | Johanna Gampe |
| 2009 | A Computational Model of Emotional Response to Stories. | Adam Fitzgerald, Gurlal Kahlon, Mark O. Riedl |
| 2009 | What Would You Do in Their Shoes? Experiencing Different Perspectives in an Interactive Drama for Multiple Users. | Birgit Endrass, Michael Boegler, Nikolaus Bee, Elisabeth Andr |
| 2009 | Traumaculture and Telepathetic Cyber Fiction. | Jacquelene Drinkall |
| 2009 | From Tabletop RPG to Interactive Storytelling: Definition of a Story Manager for Videogames. | Guylain Delmas, Ronan Champagnat, Michel Augeraud |
| 2009 | Evaluation of a Drama Manager Agent for an Interactive Story-Based Game. | Andrea Corradini, Manish Mehta, Santiago Ontan |
| 2009 | The IRIS Network of Excellence: Future Directions in Interactive Storytelling. | Marc Cavazza, Ronan Champagnat, Riccardo Leonardi |
| 2009 | Purple Rose of Cairo in Reverse. | Antnio S. Cmara |
| 2009 | Exploring Narrative Presentation for Large Multimodal Lifelog Collections through Card Sorting. | Daragh Byrne, Gareth J. F. Jones |
| 2009 | Emohawk: Searching for a "Good" Emergent Narrative. | Cyril Brom, Michal Bda, Jakub Gemrot, Rudolf Kadlec, Toms Plch |
| 2009 | Creating 3D Virtual Characters for Games and Storytelling Applications in a Few Easy Steps. | Cyril Brom, Michal Bda |
| 2009 | Digital Storytelling as a Whole-Class Learning Activity: Lessons from a Three-Years Project. | Nicoletta Di Blas, Franca Garzotto, Paolo Paolini, Amalia G. Sabiescu |
| 2009 | Hands-on Interactive Storytelling Techniques. | Florian Berger, Alexander Marbach, Jana Jevick |
| 2009 | Adaptivity in Game-Based Learning: A New Perspective on Story. | Florian Berger, Wolfgang Mller |
| 2009 | The Narrative-Communication Structure in Interactive Narrative Works. | Udi Ben-Arie |
| 2009 | Narrative Development in Improvisational Theatre. | Allan Baumer, Brian Magerko |
| 2009 | Pedagogical Dramas and Transformational Play: Realizing Narrative through Videogames Design. | Sasha A. Barab, Tyler Dodge, Adam Ingram-Goble, Charlene Volk, Kylie A. Peppler, Patrick Pettyjohn, Maria Solomou |
| 2009 | Suspense? Surprise! or How to Generate Stories with Surprise Endings by Exploiting the Disparity of Knowledge between a Story's Reader and Its Characters. | Byung-Chull Bae, Robert Michael Young |
| 2009 | An Interactive Film Demonstration: Crossed Lines. | Sarah Atkinson |
| 2008 | Steps towards a Generic Interface between Interactive Storytelling Applications and Character Animation Engines. | Sebastian A. Wei, Florian Berger, Alexander Marbach, Wolfgang Mller |