| 2017 | Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality. | Scott W. Greenwald, Zhangyuan Wang, Markus Funk, Pattie Maes |
| 2017 | Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments. | Samah Felemban, Michael Gardner, Victor Callaghan, Anasol Pea-Ros |
| 2017 | A Virtual Museum Installation for Time Travel. | Adeola Fabola, Sarah Kennedy, Alan Miller, Iain Oliver, John McCaffery, Catherine Anne Cassidy, Jo Clemens, Anna Vermehren |
| 2017 | Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'. | Liliana Vale Costa, Ana Isabel Veloso |
| 2017 | The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums. | Antnio Coelho, Lus Miguel Costa |
| 2017 | Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social Sciences. | Joo Carlos Relvo Caetano, Marc Jacquinet |
| 2017 | Immersive Indiana: Constructing an Augmented Reality in Columbus. | Kristin Barry, Carol Street |
| 2017 | DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era. | Panagiotis E. Antoniou, Efstathios A. Sidiropoulos, Panagiotis D. Bamidis |
| 2017 | Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools. | Daisy Abbott, Stuart Jeffrey, Anastasia Gouseti, Kevin Burden, Mhairi Maxwell |
| 2017 | Do You Know What Your Nonverbal Behavior Communicates? - Studying a Self-reflection Module for the Presentation Trainer. | Jan Schneider, Dirk Brner, Peter van Rosmalen, Marcus Specht |
| 2016 | Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder. | Matthew Schmidt, Dennis Beck |
| 2016 | Inducing Emotional Response in Interactive Media: A Pilot Study. | Keenan M. Reimer, Foaad Khosmood |
| 2016 | Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place. | Charles Raffety, Theodore Prawat, Jonathon Richter, Raymond F. Hamilton Jr., Melisa Schelvan, Paulette Jones, Andrij Holian |
| 2016 | Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment. | Daniela Pedrosa, Jos Cravino, Leonel Morgado, Carlos Barreira |
| 2016 | Augmented Reality in Education: An Exploration and Analysis of Currently Available Educational Apps. | Patrick M. O'Shea, Jennifer B. Elliott |
| 2016 | Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems. | Emmanuel Ferreyra Olivares, Pierre Albert, Joy van Helvert, Michael Gardner |
| 2016 | Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors. | Batrice Moissinac, Kimmy Hescock, Jon Dorbolo, Siew Sun Wong, Melinda Manore |
| 2016 | REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality. | Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou |
| 2016 | Mind, the Gap. | Paul J. McCullagh |
| 2016 | Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children. | Carly A. Kocurek, Jennifer L. Miller |
| 2016 | Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students. | Daniela Janen, Christian Tummel, Anja Richert, Ingrid Isenhardt |
| 2016 | Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain. | Christian Gtl, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang |
| 2016 | Virtual Reality for Early Education: A Study. | Adeola Fabola, Alan Miller |
| 2016 | Virtual Worlds and the 3D Web - Time for Convergence? | Hussein Bakri, Colin Allison, Alan Miller, Iain Oliver |