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International Conference of the Immersive Learning Research Network

iLRN

C

CORE rank

CORE rank (raw)

C

Fields of research

Applied Computing · Human-Centred Computing

Papers indexed

424

2016–2024

Papers per year

201697 peak2024

iLRN papers

424 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Investigating Social Presence and Communication with Embodied Avatars in Room-Scale Virtual Reality.Scott W. Greenwald, Zhangyuan Wang, Markus Funk, Pattie Maes
2017Towards Observing and Assessing Collaborative Learning Activities in Immersive Environments.Samah Felemban, Michael Gardner, Victor Callaghan, Anasol Pea-Ros
2017A Virtual Museum Installation for Time Travel.Adeola Fabola, Sarah Kennedy, Alan Miller, Iain Oliver, John McCaffery, Catherine Anne Cassidy, Jo Clemens, Anna Vermehren
2017Demystifying Ageing Bias Through Learning - Co-designing an Online Course About 'Ageing Well'.Liliana Vale Costa, Ana Isabel Veloso
2017The Integration of Augmented Reality and the Concept of Sticker Album Collection for Informal Learning in Museums.Antnio Coelho, Lus Miguel Costa
2017Immersive Learning as an Opportunity to Upgrade Learning Outcomes and Improving Skills in Political and Social Sciences.Joo Carlos Relvo Caetano, Marc Jacquinet
2017Immersive Indiana: Constructing an Augmented Reality in Columbus.Kristin Barry, Carol Street
2017DISCOVER-ing Beyond OpenSim; Immersive Learning for Carers of the Elderly in the VR/AR era.Panagiotis E. Antoniou, Efstathios A. Sidiropoulos, Panagiotis D. Bamidis
2017Development of Cross-Curricular Key Skills Using a 3D Immersive Learning Environment in Schools.Daisy Abbott, Stuart Jeffrey, Anastasia Gouseti, Kevin Burden, Mhairi Maxwell
2017Do You Know What Your Nonverbal Behavior Communicates? - Studying a Self-reflection Module for the Presentation Trainer.Jan Schneider, Dirk Brner, Peter van Rosmalen, Marcus Specht
2016Computational Thinking and Social Skills in Virtuoso: An Immersive, Digital Game-Based Learning Environment for Youth with Autism Spectrum Disorder.Matthew Schmidt, Dennis Beck
2016Inducing Emotional Response in Interactive Media: A Pilot Study.Keenan M. Reimer, Foaad Khosmood
2016Developing Serious Games to Improve Learning and Increase Interest in STEM Careers for Middle School Students: The Mice of Riddle Place.Charles Raffety, Theodore Prawat, Jonathon Richter, Raymond F. Hamilton Jr., Melisa Schelvan, Paulette Jones, Andrij Holian
2016Self-regulated Learning in Computer Programming: Strategies Students Adopted During an Assignment.Daniela Pedrosa, Jos Cravino, Leonel Morgado, Carlos Barreira
2016Augmented Reality in Education: An Exploration and Analysis of Currently Available Educational Apps.Patrick M. O'Shea, Jennifer B. Elliott
2016Designing a Learning Analytics Application to Improve Learner Success in Interactions Based on Multimodal Dialogue Systems.Emmanuel Ferreyra Olivares, Pierre Albert, Joy van Helvert, Michael Gardner
2016Strategies to Design a Mixed-Reality Immersive Environment and Influence Teen Health Behaviors.Batrice Moissinac, Kimmy Hescock, Jon Dorbolo, Siew Sun Wong, Melinda Manore
2016REVRLaw: An Immersive Way for Teaching Criminal Law Using Virtual Reality.Markos Mentzelopoulos, James Parrish, Paresh Kathrani, Daphne Economou
2016Mind, the Gap.Paul J. McCullagh
2016Olive Dreams of Elephants: Game-Based Learning for School Readiness and Pre-literacy in Young Children.Carly A. Kocurek, Jennifer L. Miller
2016Towards Measuring User Experience, Activation and Task Performance in Immersive Virtual Learning Environments for Students.Daniela Janen, Christian Tummel, Anja Richert, Ingrid Isenhardt
2016Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain.Christian Gtl, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang
2016Virtual Reality for Early Education: A Study.Adeola Fabola, Alan Miller
2016Virtual Worlds and the 3D Web - Time for Convergence?Hussein Bakri, Colin Allison, Alan Miller, Iain Oliver
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