| 2026 | FDG | The Pacing Diagram: A Step Toward a Shared Player Experience Language for Game Design. | Daniel Dyrda, Julian Geheeb, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker |
| 2026 | FDG | Game Design Pillars: Between Concept and Practice. | Daniel Dyrda, Felipe Wink Rodrigues Lucas, Martin Schacherbauer, Chrysa Bika, Julian Geheeb, Johanna Pirker |
| 2026 | FDG | Performance Of Large Language Models As Hearthstone Agents. | Christian Poglitsch, Philipp Bardakji, Johanna Pirker |
| 2026 | HCI | ArthroTour: A Serious Game to Educate About Osteoarthritis. | Georg Henning, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2026 | VR | Hydra - a Hybrid Controller for Multi-Haptic Feedback to Mimic Impulsive Forces in Virtual Reality. | Christian Eichhorn, Jonas M. Weigand, Janna Elghabaty, Stephan G. Lukosch, Gudrun Klinker, Johanna Pirker, David A. Plecher |
| 2026 | VR | HapticServant - Delivering Haptic Products in a Virtual Reality Supermarket. | Valentin Lampelsdorfer, Jonas M. Weigand, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2026 | VR | Combining Retrieval-Augmented Generation and Augmented Reality for Automatic Assembly Instructions. | Fabian Seiler, Altug Emiroglu, Johanna Pirker, Gudrun Klinker, David A. Plecher, Christian Eichhorn |
| 2026 | VR | Giving a Humanoid Robot a Face - 3D Avatar Generation for Remote Hospital Visits via Telepresence. | Tim Simecek, Alisa Buetikofer, Alona Pammer, Rafael Hostettler, Martina Steinbck, Carmen Krewer, Klaus Jahn, Abhijit Chandrakant, Himangshu Sarma, Gudrun Klinker, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2025 | FDG | The Elusive "Gaming Culture": Assessing Cluster Stability of Players' Experience from 26 Countries. | Georg Palasser, Johannes Pfau, Alessandro Canossa, Ahmad Azadvar, Johanna Pirker, Casper Harteveld |
| 2025 | FDG | Evaluating Large Language Models through Communication Games: An Agent-Based Framework Using Werewolf in Unity. | Christian Poglitsch, Fabian Szakcs, Johanna Pirker |
| 2025 | FDG | Cash Action: An Educational Multiplayer Game for Teaching Financial Concepts. | Carina Weichselbraun, Michael Holly, Barbara Strachwitz, Nina von Gayl, Johanna Pirker |
| 2025 | ICALT | VRTeaching: Mental and Psychophysiological Effects in Virtual Reality Remote Lectures. | Florian Glawogger, Michael Holly, Janine Tasia Stang, Hanna Schumm, Fabia Lang, Emil Criscione, Jack Dennis Pham, Verena Wagner-Hartl, Johanna Pirker |
| 2025 | ISMAR | Seamlessly Integrating Forces into the Environment: A Flying Augmented Drone Ball for Superhuman Sport. | Christian Eichhorn, Yixuan Liu, Min T. Luong, Julie Vernet, Hossameldien Abdalaleem, Mohamed B. Jazia, Henrik D. Flemmen, Yuri Mikawa, Yuta Itoh, Johanna Pirker, David A. Plecher |
| 2025 | ISMAR | DriveQuest - Enhancing In-Car Navigation through the Use of Gamification and Augmented Reality. | Houssein M. Zaghdane, Johanna Pirker, David A. Plecher, Christian Eichhorn |
| 2025 | MIG | A Time- and Space-Efficient Adaptation of the Space Foundation System for Digital Games. | Daniel Dyrda, Kerstin Pfaffinger, Claudio Belloni, Martin Schacherbauer, Johanna Pirker, Gudrun Klinker |
| 2025 | MIG | Social Presence in Virtual Reality: A Comparative Study of AI NPCs and Human Instructors. | Markus Schmidbauer, Johanna Pirker, Elisabeth Mayer, Thomas Odaker |
| 2024 | CHI | Country as a proxy for culture? An exploratory study of players in an Online Multiplayer Game. | Alessandro Canossa, Ahmad Azadvar, Jichen Zhu, Casper Harteveld, Johanna Pirker |
| 2024 | EGVE | Tutorial Generation For Virtual Reality from Example Playtroughs. | Saeed Safikhani, Dorian Lux, Dieter Schmalstieg, Johanna Pirker |
| 2024 | FDG | GameDevDojo - An Educational Game for Teaching Game Development Concepts. | Michael Holly, Lisa Habich, Johanna Pirker |
| 2024 | iLRN | A Computer-Supported Collaborative Learning Environment for Computer Science Education. | Michael Holly, Jannik Hildebrandt, Johanna Pirker |
| 2024 | iLRN | The Application of Procedurally Generated Libraries in Immersive Virtual Reality. | Saeed Safikhani, Benedikt Gross, Johanna Pirker |
| 2024 | iLRN | A Literature Review and Taxonomy of In-VR Questionnaire User Interfaces. | Saeed Safikhani, Lennart E. Nacke, Johanna Pirker |
| 2024 | ICSoft | It's not Just a Game. It's a Game Changer. | Johanna Pirker |
| 2024 | VRST | Game-Based Motivation: Enhancing Learning with Achievements in a Customizable Virtual Reality Environment. | Michael Holly, Sandra Brettschuh, Ajay Shankar Tiwari, Kaushal Kumar Bhagat, Johanna Pirker |
| 2024 | VRST | VR4UrbanDev: An Immersive Virtual Reality Experience for Energy Data Visualization. | Saeed Safikhani, Georg Arbesser-Rastburg, Anna Schreuer, Jrgen Suschek-Berger, Hermann Edtmayer, Johanna Pirker |
| 2023 | ICALT | The Influence of Isolation on Learning in an Immersive Laboratory Environment. | Michael Holly, Samuel Sommer, Thomas Ruh, David Stadlbauer, Christoph Rameshan, Johanna Pirker |
| 2023 | iLRN | An Immersive Laboratory Environment for a Customized Learning Experience. | Michael Holly, Sandra Brettschuh, Johanna Pirker |
| 2022 | FDG | The Panorama of Steam Multiplayer Games (2018-2020): A Player Reviews Analysis. | Simone Petrosino, Enrica Loria, Alexander Kainz, Johanna Pirker |
| 2022 | FDG | Virtual Reality and Education - The Steam Panorama. | Johanna Pirker, Enrica Loria, Alexander Kainz, Johannes Kopf, Andreas Dengel |
| 2022 | iLRN | An Interactive Chess-Puzzle-Simulation for Computer Science Education. | Michael Stefan Holly, Jan-Heliodor Tscherko, Johanna Pirker |
| 2022 | iLRN | Work-In-Progress - Exploring the Feasibility of Using Hand Tracking in VR Application for Memory Training Exercises. | Stefan Kocher, Saeed Safikhani, Johanna Pirker |
| 2022 | VR | Virtual Reality in Small and Medium-Sized Enterprises: A Systematic Literature Review. | Sandra Brettschuh, Michael Stefan Holly, Maria Hulla, Patrick Hersttter, Johanna Pirker |
| 2022 | VR | The Potential of Augmented Reality for Digital Twins: A Literature Review. | Andreas Knz, Sabrina Rosmann, Enrica Loria, Johanna Pirker |
| 2022 | VR | Immersive Virtual Reality for Virtual and Digital Twins: A Literature Review to Identify State Of The Art and Perspectives. | Johanna Pirker, Enrica Loria, Saeed Safikhani, Andreas Knz, Sabrina Rosmann |
| 2021 | CHI | The Quirks of Being a Wallflower: Towards Defining Lurkers and Loners in Games Through A Systematic Literature Review. | Enrica Loria, Lennart E. Nacke, Johanna Pirker |
| 2021 | FDG | #StayHome Playing LoL - Analyzing Players' Activity and Social Bonds in League of Legends During Covid-19 Lockdowns. | Simone Petrosino, Enrica Loria, Johanna Pirker |
| 2021 | iLRN | Beyond the Horizon: Integrating Immersive Learning Environments in the Everyday Classroom. | Andreas Dengel, Josef Buchner, Miriam Mulders, Johanna Pirker |
| 2021 | iLRN | Virtual Reality Applications for the Treatment of Anxiety and Mental Disorders. | Saeed Safikhani, Johanna Pirker, Selina Christin Wriessnegger |
| 2021 | ITiCSE | Beyond Gaming: The Potential of Twitch for Online Learning and Teaching. | Johanna Pirker, Alexander Steinmaurer, Aleksandar Karakas |
| 2021 | VR | The Potential of Virtual Reality for Computer Science Education -Engaging Students through Immersive Visualizations. | Johanna Pirker, Johannes Kopf, Alexander Kainz, Andreas Dengel, Benjamin Buchbauer |
| 2021 | VRST | The Influence of in-VR Questionnaire Design on the User Experience. | Saeed Safikhani, Michael Stefan Holly, Alexander Kainz, Johanna Pirker |
| 2020 | iLRN | Room Scale Virtual Reality Physics Education: Use Cases for the Classroom. | Johanna Pirker, Michael Stefan Holly, Christian Gtl |
| 2020 | iLRN | Work-in-Progress - Conceptual Framework for User Interface in Virtual Reality. | Saeed Safikhani, Michael Stefan Holly, Johanna Pirker |
| 2020 | VRST | Virtual Reality in Computer Science Education: A Systematic Review. | Johanna Pirker, Andreas Dengel, Michael Stefan Holly, Saeed Safikhani |
| 2019 | FDG | Social interactions in game jams: a jammer recommender tool. | Johanna Pirker, Andreas Punz, Johannes Kopf |
| 2017 | HCI | Gesture-Based Interactions in Video Games with the Leap Motion Controller. | Johanna Pirker, Mathias Pojer, Andreas Holzinger, Christian Gtl |
| 2017 | ICALT | Maroon VR: A Room-Scale Physics Laboratory Experience. | Johanna Pirker, Isabel Lesjak, Christian Guetl |
| 2017 | iLRN | MythHunter: Gamification in an Educational Location-Based Scavenger Hunt. | Armin Hutzler, Rudolf Wagner, Johanna Pirker, Christian Gtl |
| 2016 | EuroPLop | Pattern-oriented approaches for design-based research in collaborative research projects: a knowledge maturing perspective. | Christine Kunzmann, Andreas P. Schmidt, Johanna Pirker |
| 2016 | iLRN | Exploratory and Collaborative Learning Experience in Immersive Environments - Implementation and Findings from an Archaeological Domain. | Christian Gtl, Lisa Maria Tomes, Johanna Pirker, Vanessa Chang |
| 2016 | ITiCSE | Understanding the benefits of game jams: Exploring the potential for engaging young learners in STEM. | Allan Fowler, Johanna Pirker, Ian Pollock, Bruno Campagnola de Paula, Maria Emilia Echeveste, Marcos J. Gomez |
| 2016 | ITiCSE | Interdisciplinary and International Game Projects for Creative Learning. | Johanna Pirker, Daphne Economou, Christian Gtl |
| 2015 | FDG | Learning in Collaborative and Motivational Virtual Environments. | Johanna Pirker |
| 2014 | ITiCSE | Motivational active learning: engaging university students in computer science education. | Johanna Pirker, Maria Riffnaller-Schiefer, Christian Gtl |
| 2014 | SIGCSE | Motivational active learning for computer science education (abstract only). | Johanna Pirker, Christian Gtl |
| 2014 | SIGCSE | Collaborative programming exercises in virtual worlds (abstract only). | Johanna Pirker, Christian Gtl, Frank Kappe |