| 2022 | Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France. | Amlie Monfort, Nicolas Bcu, Marion Amalric |
| 2022 | How Playfulness Can Enable Greater Understanding of Game-Based Adult Mental Health Interventions. | Leland Masek |
| 2022 | Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively. | Derek Kuipers, Fernando Kleiman, L. Zantema, Ivo Wenzler |
| 2022 | Gaming Simulation Design to Learn Best Mixes of Power Sources. | Ryoju Hamada, Noritaka Yusa, Tomomi Kaneko |
| 2022 | Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior. | Maria Freese, Karen van Vliet |
| 2022 | About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety. | Maria Freese, Geertje Bekebrede |
| 2022 | Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments. | Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra |
| 2022 | Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. | Meike Belter, Yuanjie Wu, Heide K. Lukosch |
| 2022 | Simulation Games on Sustainability - A Comparative Study. | Tobias Alf, Friedrich Trautwein |
| 2021 | Natural Security Games in the Regenerative Economy: A Review. | Vaisakh Yesodharan, Feng Weiyu, Zaid A. Almuala, Eric G. Heckenauer Barrn, Shoeib Faraji Abdolmaleki, J. Julio Fernndez Rodrguez, Pastora Maria Bello Bugallo |
| 2021 | Facilitating Training Simulations for Health Emergency. | Heini Utunen, J. Tuomas Harviainen, Gaya M. Gamhewage |
| 2021 | Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation. | Weronika Szatkowska, Marcin Wardaszko |
| 2021 | Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials. | Micael Sousa |
| 2021 | Effect of Learning Styles on Learning Experience in Marketing Management Game. | Rajeev K. Shukla, Monica Sainy |
| 2021 | Knowledge Sharing Game for Sales Recovery and Food Waste Reduction at Restaurants. | Mizuho Sato, Hajime Mizuyama |
| 2021 | Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management. | Bill Roungas, Luca Herrero lvarez, Sebastiaan A. Meijer |
| 2021 | Facilitated Tabletop Games in a Mediated Environment. | Harmen aan het Rot, Rens Kortmann, Alexander Verbraeck, Gerdien de Vries, May Kooreman, Birgit de Bruin |
| 2021 | The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience. | Helena Polman |
| 2021 | Experimental Research: Simulations and Serious Games for Sustainability. | Uyen-Phuong Nguyen, Philip Hallinger |
| 2021 | The Effects of Structured Instruction on Team Performance. | Mieko Nakamura |
| 2021 | Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe Mass Casualty Incidents. | Pip Lyndon-James, Elyssebeth Leigh |
| 2021 | Reframing the Boundaries of Experiential Education Using Cynefin Domains. | Elyssebeth Leigh, Laurie L. Levesque |
| 2021 | Social Economy: A Simulation Game in Model Social Enterprises. | Marcin Laczynski |
| 2021 | The Co-design of Educational Video Games. | Daniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg |
| 2021 | Designing Business Game by Student-Teacher Collaboration. | Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji |