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Conference for the International Simulation and Gaming Association

ISAGA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

168

2016–2025

Papers per year

201638 peak2025

ISAGA papers

168 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022Feedback on a "Territory-Responsive" Participatory Simulation on Coastal Flooding Risk Applied to Two Case Studies in France.Amlie Monfort, Nicolas Bcu, Marion Amalric
2022How Playfulness Can Enable Greater Understanding of Game-Based Adult Mental Health Interventions.Leland Masek
2022Reducept VR: The Importance of a Design Rationale for the Immersiveness of a Virtual Reality Game to Support Chronic Pain Treatment Effectively.Derek Kuipers, Fernando Kleiman, L. Zantema, Ivo Wenzler
2022Gaming Simulation Design to Learn Best Mixes of Power Sources.Ryoju Hamada, Noritaka Yusa, Tomomi Kaneko
2022Stop Work: Serious Games as Intervention Method to Enhance Safety Behavior.Maria Freese, Karen van Vliet
2022About Dinosaurs in Laboratories - Evaluation of the Serious Game Cards for Biosafety.Maria Freese, Geertje Bekebrede
2022Resto Quest - A Serious Game on the Restorative Effects of Immersive Virtual Environments.Weilun Chen, Conchita Martin Hoogerwaard, Jeffrey Lim, Tim Polderdijk, Tom Saveur, Asror Wali, Suzanne Brinkman, Ineke J. M. van der Ham, Rafael Bidarra
2022Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment.Meike Belter, Yuanjie Wu, Heide K. Lukosch
2022Simulation Games on Sustainability - A Comparative Study.Tobias Alf, Friedrich Trautwein
2021Natural Security Games in the Regenerative Economy: A Review.Vaisakh Yesodharan, Feng Weiyu, Zaid A. Almuala, Eric G. Heckenauer Barrn, Shoeib Faraji Abdolmaleki, J. Julio Fernndez Rodrguez, Pastora Maria Bello Bugallo
2021Facilitating Training Simulations for Health Emergency.Heini Utunen, J. Tuomas Harviainen, Gaya M. Gamhewage
2021Between Urban Resilience and Serious Gaming: Applying Games for Policy Implementation.Weronika Szatkowska, Marcin Wardaszko
2021Gamifying Serious Games: Modding Modern Board Games to Teach Game Potentials.Micael Sousa
2021Effect of Learning Styles on Learning Experience in Marketing Management Game.Rajeev K. Shukla, Monica Sainy
2021Knowledge Sharing Game for Sales Recovery and Food Waste Reduction at Restaurants.Mizuho Sato, Hajime Mizuyama
2021Participatory Simulation Framework for Agent-Based Model Validation in Air Traffic Management.Bill Roungas, Luca Herrero lvarez, Sebastiaan A. Meijer
2021Facilitated Tabletop Games in a Mediated Environment.Harmen aan het Rot, Rens Kortmann, Alexander Verbraeck, Gerdien de Vries, May Kooreman, Birgit de Bruin
2021The Impact of Changing Moods Based on Real-Time Biometric Measurements on Player Experience.Helena Polman
2021Experimental Research: Simulations and Serious Games for Sustainability.Uyen-Phuong Nguyen, Philip Hallinger
2021The Effects of Structured Instruction on Team Performance.Mieko Nakamura
2021Ordering the Disorder: Preparing Paramedics for Unexpected and Unsafe Mass Casualty Incidents.Pip Lyndon-James, Elyssebeth Leigh
2021Reframing the Boundaries of Experiential Education Using Cynefin Domains.Elyssebeth Leigh, Laurie L. Levesque
2021Social Economy: A Simulation Game in Model Social Enterprises.Marcin Laczynski
2021The Co-design of Educational Video Games.Daniel Kleffmann, Igor Mayer, Thomas P. Buijtenweg
2021Designing Business Game by Student-Teacher Collaboration.Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji
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