| 2025 | ISAGA | Managing the Creative Storm - Game Brainstorm Sessions Based on the Triadic Game Design Philosophy. | Heide K. Lukosch, Daan Groen |
| 2025 | OZCHI | On the Impact of Augmented Reality Game Mechanics on the Player Experience in Remote Multiplayer Gameplay. | Yasas Sri Wickramasinghe, Heide K. Lukosch, James Everett, Stephan G. Lukosch |
| 2025 | OZCHI | Evaluating User Engagement and Learning Outcomes in an Augmented Reality Game on New Zealand Wetlands Conservation: AR and Learning in New Zealand Wetlands. | Wenliang Yin, Heide K. Lukosch, Thammathip Piumsomboon |
| 2025 | WSC | Positioning Game Science for Gaming and Simulation: A Reflection on the Research Philosophical Underpinnings. | Sebastiaan A. Meijer, Heide K. Lukosch, Marieke de Wijse-van Heeswijk, Jan Klabbers |
| 2025 | VR | Augmented Hide-And-Seek: Evaluating Spatial Decision-Making and Player Experience in a Multiplayer Location-Based Game. | Yasas Sri Wickramasinghe, Heide K. Lukosch, James Everett, Stephan G. Lukosch |
| 2024 | CHI | Shaping The Future: Developing Principles for Policy Recommendations for Responsible Innovation in Virtual Worlds. | Mike L. Richardson, Alicia G. Cork, Dana Stanton Fraser, Michael J. Proulx, Xueni Pan, Veronika Krau, Mohamed Khamis, Heide K. Lukosch |
| 2024 | ISAGA | Co-designing an Applied Game About Volcanic Hazards for a Bi-cultural Environment: 5 Minute Volcano. | Kieron Wall, Heide K. Lukosch, Simon Hoermann, Kathryn MacCallum, Ben Kennedy |
| 2023 | HCI | Exploring Virtual Reality (VR) to Foster Attention in Math Practice - Comparing a VR to a Non-VR Game. | Meike Belter, Heide K. Lukosch, Robert W. Lindeman, Yuanjie Wu, Frank Steinicke |
| 2023 | HCI | Twitter Sentiment Analysis of Cross-Cultural Perspectives on Climate Change. | Misha Mirza, Stephan G. Lukosch, Heide K. Lukosch |
| 2023 | VRST | Cross-Reality Gaming: Comparing Competition and Collaboration in an Asymmetric Gaming Experience. | Sungchul Jung, Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Ryan Douglas McKee, Robert W. Lindeman |
| 2022 | ISAGA | Exploring the Use of Immersive Virtual Reality Games in a Formal School Environment. | Meike Belter, Yuanjie Wu, Heide K. Lukosch |
| 2022 | VR | Towards a Virtual Reality Math Game for Learning In Schools - A User Study. | Meike Belter, Heide K. Lukosch |
| 2022 | VR | Feasibility of Training Elite Athletes for Improving their Mental Imagery Ability Using Virtual Reality. | Yuanjie Wu, Stephan G. Lukosch, Heide K. Lukosch, Robert W. Lindeman, Ryan Douglas McKee, Shunsuke Fukuden, Cameron Ross, Dave Collins |
| 2021 | ISAGA | Virtual Reality Games for Children with ADHD in Formal Education. | Meike Belter, Heide K. Lukosch |
| 2019 | HCI | Conceptualizing Fidelity for HCI in Applied Gaming. | Heide K. Lukosch, Stephan G. Lukosch, Simon Hoermann, Robert W. Lindeman |
| 2019 | ISAGA | The Funnel of Game Design - Proposing a New Way to Address a Problem Definition Using the IDEAS Approach. | Maria Freese, Heide K. Lukosch |
| 2019 | ISAGA | The Trust Game: The Influence of Trust on Collaboration in the Light of Technological Innovations. | Anique Kuijpers, Heide K. Lukosch, Alexander Verbraeck |
| 2017 | ISAGA | Attitude Measurement with Board Games in Transportation Nodes. | Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen |
| 2016 | Group | Handheld Augmented Reality for Distributed Collaborative Crime Scene Investigation. | Dragos Datcu, Stephan G. Lukosch, Heide K. Lukosch |
| 2016 | ISAGA | Addressing Challenges of Planning in Multimodal Transportation Nodes with Simulation Games. | Maria Freese, Shalini Kurapati, Heide K. Lukosch, Daan Groen, Rens Kortmann, Alexander Verbraeck |
| 2015 | CHI | On the Spot Information in Augmented Reality for Teams in the Security Domain. | Stephan G. Lukosch, Heide K. Lukosch, Dragos Datcu, Marina Cidot |
| 2015 | HCI | Transferring an Educational Board Game to a Multi-user Mobile Learning Game to Increase Shared Situational Awareness. | Roland Klemke, Shalini Kurapati, Heide K. Lukosch, Marcus Specht |
| 2015 | ISMAR | Designing for Engagement in Augmented Reality Games to Assess Upper Extremity Motor Dysfunctions. | Paul Dezentje, Marina-Anca Cidot, Rory M. S. Clifford, Stephan G. Lukosch, Paulina J. M. Bank, Heide K. Lukosch |
| 2014 | CSCW | A collaborative game to study the perception of presence during virtual co-location. | Dragos Datcu, Stephan G. Lukosch, Heide K. Lukosch |
| 2014 | ISI | On the Usability of Augmented Reality for Information Exchange in Teams from the Security Domain. | Dragos Datcu, Marina-Anca Cidot, Heide K. Lukosch, Stephan G. Lukosch |
| 2014 | ISMAR | Using augmented reality to support information exchange of teams in the security domain. | Dragos Datcu, Marina Cidot, Heide K. Lukosch, Stephan G. Lukosch |
| 2012 | WSC | The participatory design of a simulation training game. | Heide K. Lukosch, Theo van Ruijven, Alexander Verbraeck |
| 2011 | CSEDU | Social Mechanisms to Motivate Learning with Remote Experiments - Design Choices to Foster Online Peer-based Learning. | Thieme Hennis, Heide K. Lukosch |
| 2011 | CSEDU | A Knowledge based Platform to Support Informal Learning in Do-it-yourself Retail Stores. | Heide K. Lukosch, Pieter de Vries |