| 2021 | "Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety. | Maria Freese, Simon Tiemersma, Alexander Verbraeck |
| 2021 | Development of the Player Satisfaction Scale - A Factor Analytic Study. | Vinod Dumblekar, Jigyasu Dubey, Upinder Dhar |
| 2021 | Factors and Attributes of Team Players: A Study of Engineering Students in India. | Santosh Dhar, Upinder Dhar, Anand Rajavat |
| 2021 | Pleasures in Games: Conceptual Analysis of Fun and Its Constructs. | Malay Dhamelia, Girish Dalvi |
| 2021 | Virtual Reality Games for Children with ADHD in Formal Education. | Meike Belter, Heide K. Lukosch |
| 2021 | Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity. | Geertje Bekebrede, Carissa Champlin |
| 2021 | Intercultural Dialogue Through Simulation and Virtual Exchange in Education. | M. Laura Angelini, Rut Muz |
| 2021 | Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators. | Shoeib Faraji Abdolmaleki, Yesodharan Vaisakh, Pastora Maria Bello Bugallo |
| 2019 | Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department. | Cevin Zhang, Karin Pukk Hrenstam, Jonas Nordquist, Sebastiaan A. Meijer |
| 2019 | Agent-Based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model. | Keiko Zaima |
| 2019 | Can the Veil of Ignorance Create Consensus? - A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game. | Miki Yokoyama, Susumu Ohnuma, Yukio Hirose |
| 2019 | Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach. | Jessika Weber-Sabil, Lidija Lalicic, Thomas P. Buijtenweg, Kevin Hutchinson, Carlos Pereira Santos, Frans Melissen, Ko Koens, Igor Mayer |
| 2019 | Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance. | Zhengyu Wang, Yousuf Al-Shorji, Cevin Zhang |
| 2019 | Fostering Adaptive Organizations: Some Practical Lessons from Space Pirates. | Derek W. Wade |
| 2019 | Learning with Location-Based Gaming. | Jaakko Vuorio, J. Tuomas Harviainen |
| 2019 | Authentic Learning in Entrepreneurship Education. | Luiz Antonio Titton, Michal Jakubowski |
| 2019 | Little Things Mean a Lot in Simulations. | Richard Teach, James Szot, Larry Chasteen |
| 2019 | Study on Occurrence Mechanism of Quality Scandal in Enterprises by "Sontaku", "Air" and "Water" Theory Using Business Game. | Hiroyasu Seita, Setsuya Kurahashi |
| 2019 | The Tacit Knowledge in Games: From Validation to Debriefing. | Bill Roungas, Sebastiaan A. Meijer, Alexander Verbraeck |
| 2019 | Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior. | Blazej Podgrski, Marcin Wardaszko |
| 2019 | Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology. | Anna Pamula, Martynas Patasius, Irena Patasiene |
| 2019 | Impact of Competition in Energy Market on Promotion of Renewables: An Agent-Based Model Approach. | Arashi Ogihara, Kengo Suzuki, Keita Nakai |
| 2019 | A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal. | Panicha Nitisakunwut, Songsri Soranastaporn |
| 2019 | Unpacking and Overconfidence in a Production Management Game. | Mieko Nakamura |
| 2019 | Accuracy in Business Simulations. | Mihail Motzev, Ophelia Pamukchieva |