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Conference for the International Simulation and Gaming Association

ISAGA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

168

2016–2025

Papers per year

201638 peak2025

ISAGA papers

168 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021"Risk Management Can Actually Be Fun" - Using the Serious Cards for Biosafety Game to Stimulate Proper Discussions About Biosafety.Maria Freese, Simon Tiemersma, Alexander Verbraeck
2021Development of the Player Satisfaction Scale - A Factor Analytic Study.Vinod Dumblekar, Jigyasu Dubey, Upinder Dhar
2021Factors and Attributes of Team Players: A Study of Engineering Students in India.Santosh Dhar, Upinder Dhar, Anand Rajavat
2021Pleasures in Games: Conceptual Analysis of Fun and Its Constructs.Malay Dhamelia, Girish Dalvi
2021Virtual Reality Games for Children with ADHD in Formal Education.Meike Belter, Heide K. Lukosch
2021Frame Game as Teaching Methodology in Higher Education: The Case of RElastiCity.Geertje Bekebrede, Carissa Champlin
2021Intercultural Dialogue Through Simulation and Virtual Exchange in Education.M. Laura Angelini, Rut Muz
2021Bring Joy to Gamers: Adding Renewable Energy Alternative through Sustainable Development Indicators.Shoeib Faraji Abdolmaleki, Yesodharan Vaisakh, Pastora Maria Bello Bugallo
2019Structuring Game Design with Active Learning Benefits: Insights from Logistical Skills Training in Managing an Emergency Department.Cevin Zhang, Karin Pukk Hrenstam, Jonas Nordquist, Sebastiaan A. Meijer
2019Agent-Based Simulation for Sustainable Management of Supply Chain and Natural Resources: Basic Model.Keiko Zaima
2019Can the Veil of Ignorance Create Consensus? - A Qualitative Analysis Using the Siting for a Contaminated Waste Landfill Game.Miki Yokoyama, Susumu Ohnuma, Yukio Hirose
2019Managing Competing Values in Sustainable Urban Tourism: A Simulation-Gaming Approach.Jessika Weber-Sabil, Lidija Lalicic, Thomas P. Buijtenweg, Kevin Hutchinson, Carlos Pereira Santos, Frans Melissen, Ko Koens, Igor Mayer
2019Framework and Application of Live Video Streaming as a Virtual Reality Gaming Technology: A Study of Function and Performance.Zhengyu Wang, Yousuf Al-Shorji, Cevin Zhang
2019Fostering Adaptive Organizations: Some Practical Lessons from Space Pirates.Derek W. Wade
2019Learning with Location-Based Gaming.Jaakko Vuorio, J. Tuomas Harviainen
2019Authentic Learning in Entrepreneurship Education.Luiz Antonio Titton, Michal Jakubowski
2019Little Things Mean a Lot in Simulations.Richard Teach, James Szot, Larry Chasteen
2019Study on Occurrence Mechanism of Quality Scandal in Enterprises by "Sontaku", "Air" and "Water" Theory Using Business Game.Hiroyasu Seita, Setsuya Kurahashi
2019The Tacit Knowledge in Games: From Validation to Debriefing.Bill Roungas, Sebastiaan A. Meijer, Alexander Verbraeck
2019Methodological Challenges of Creating a Next-Generation Machine Learning-Based Game Engine for Generating Maps and Vehicle Behavior.Blazej Podgrski, Marcin Wardaszko
2019Comparison of Experience of Using Business Games in University of Lodz and Kaunas University of Technology.Anna Pamula, Martynas Patasius, Irena Patasiene
2019Impact of Competition in Energy Market on Promotion of Renewables: An Agent-Based Model Approach.Arashi Ogihara, Kengo Suzuki, Keita Nakai
2019A Review of Game-Based Research for English Language Learning in S&G Interdiscipline Journal.Panicha Nitisakunwut, Songsri Soranastaporn
2019Unpacking and Overconfidence in a Production Management Game.Mieko Nakamura
2019Accuracy in Business Simulations.Mihail Motzev, Ophelia Pamukchieva
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