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Conference for the International Simulation and Gaming Association

ISAGA

C

CORE rank

CORE rank (raw)

C

Fields of research

Graphics, Augmented Reality and Games · Human-Centred Computing

Papers indexed

168

2016–2025

Papers per year

201638 peak2025

ISAGA papers

168 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2017Preferred Team Roles and Communication Patterns in Teamwork - Is There a Formula for Effectiveness? - Case Study Analysis.Anna Palyga
2017Designing Disaster Diplomacy in the Context of a Climate Change Water Game.Abby Muricho Onencan, Bartel A. Van de Walle
2017Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework.Abby Muricho Onencan
2017A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling.Mihail Motzev
2017What is the Game? Study of Subjective Perceptions.Elena Likhacheva
2017Transitions - From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex Conditions.Elyssebeth Leigh, Elizabeth Tipton
2017Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience.Joeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, Bjrn J. E. Johansson, Per M. Gustavsson
2017Attitude Measurement with Board Games in Transportation Nodes.Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen
2017The Effects of Debriefing on the Performance and Attitude of Japanese University Students.Toshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz
2017Maritime Spatial Planning - A Board Game for Stakeholder Involvement.Xander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer
2017User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards.Otso Hannula, J. Tuomas Harviainen
2017Development of BASE Manufacturing Business Board Game.Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji
2017Assessing the Residential Energy Rebound Effect by Means of a Serious Game.Oscar Garay Garcia, C. Els van Daalen, mile J. L. Chappin, Bas van Nuland, Iman A. Mohammed, Bert Enserink
2017Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero.Geertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen
2017A Model for the Development of Stealth Serious Games.Victor A. Cuesta Aguiar, Masaru Nakano
2016Soft Overcomes Hard: Simulation Leadership as Mediation of Choice Architectures.Cory Wright-Maley
2016Building Strategies for Organizational Development with Simulation Games.Marcin Wardaszko
2016Milk Supply Chain Management Game for Waste Reduction.Mizuho Sato, Hajime Mizuyama, Masaru Nakano
2016Pitfalls for Debriefing Games and Simulations: Theory and Practice.Bill Roungas, Marieke de Wijse, Sebastiaan A. Meijer, Alexander Verbraeck
2016Assessment and Evaluation of Learning via Simulation.Peter Radonyi, Elyssebeth Leigh
2016Oceanic Oil Spill Simulations Provide Memorable Disaster Preparedness Training.Megan L. Phillips
2016Artillery Simulation as a Pedagogical Tool in Military Education.Bjrn Persson
2016A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry.Shiva Pedram, Pascal Perez, Stephen A. Palmisano, Matthew Farrelly
2016A Management Model for Effective Team Communication in Business Simulation Games.Anna Palyga, Marcin Wardaszko
2016A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant.Hajime Mizuyama, Ayano Yoshida, Tomomi Nonaka
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