| 2017 | Preferred Team Roles and Communication Patterns in Teamwork - Is There a Formula for Effectiveness? - Case Study Analysis. | Anna Palyga |
| 2017 | Designing Disaster Diplomacy in the Context of a Climate Change Water Game. | Abby Muricho Onencan, Bartel A. Van de Walle |
| 2017 | Assessment of Hybrid Board Game-Based Learning Outcomes Using the Beatty Theoretical Framework. | Abby Muricho Onencan |
| 2017 | A Framework for Developing Multi-Layered Networks of Active Neurons for Simulation Experiments and Model-Based Business Games Using Self-Organizing Data Mining with the Group Method of Data Handling. | Mihail Motzev |
| 2017 | What is the Game? Study of Subjective Perceptions. | Elena Likhacheva |
| 2017 | Transitions - From Deterministic to Probabilistic Learning Conditions - Managing Simulations in Complex Conditions. | Elyssebeth Leigh, Elizabeth Tipton |
| 2017 | Analyzing the Implications of Design Choices in Existing Simulation-Games for Critical Infrastructure Resilience. | Joeri van Laere, Osama Ibrahim, Aron Larsson, Leif Olsson, Bjrn J. E. Johansson, Per M. Gustavsson |
| 2017 | Attitude Measurement with Board Games in Transportation Nodes. | Shalini Kurapati, Maria Freese, Ioanna Kourounioti, Heide K. Lukosch, Geertje Bekebrede, Thijs Smit, Jaco van Meijeren, Bas van Nuland, Linda van Veen |
| 2017 | The Effects of Debriefing on the Performance and Attitude of Japanese University Students. | Toshiko Kikkawa, Junkichi Sugiura, Willy Christian Kriz |
| 2017 | Maritime Spatial Planning - A Board Game for Stakeholder Involvement. | Xander Keijser, Malena Ripken, Harald Warmelink, Lodewijk Abspoel, Rhona Fairgrieve, Igor Mayer |
| 2017 | User Satisfaction with Organizational Learning Time-Efficiency in Topaasia Cards. | Otso Hannula, J. Tuomas Harviainen |
| 2017 | Development of BASE Manufacturing Business Board Game. | Ryoju Hamada, Tomomi Kaneko, Masahiro Hiji |
| 2017 | Assessing the Residential Energy Rebound Effect by Means of a Serious Game. | Oscar Garay Garcia, C. Els van Daalen, mile J. L. Chappin, Bas van Nuland, Iman A. Mohammed, Bert Enserink |
| 2017 | Challenges in the Transition Towards a Sustainable City: The Case of GO2Zero. | Geertje Bekebrede, Ellen van Bueren, Ivo Wenzler, Linda van Veen |
| 2017 | A Model for the Development of Stealth Serious Games. | Victor A. Cuesta Aguiar, Masaru Nakano |
| 2016 | Soft Overcomes Hard: Simulation Leadership as Mediation of Choice Architectures. | Cory Wright-Maley |
| 2016 | Building Strategies for Organizational Development with Simulation Games. | Marcin Wardaszko |
| 2016 | Milk Supply Chain Management Game for Waste Reduction. | Mizuho Sato, Hajime Mizuyama, Masaru Nakano |
| 2016 | Pitfalls for Debriefing Games and Simulations: Theory and Practice. | Bill Roungas, Marieke de Wijse, Sebastiaan A. Meijer, Alexander Verbraeck |
| 2016 | Assessment and Evaluation of Learning via Simulation. | Peter Radonyi, Elyssebeth Leigh |
| 2016 | Oceanic Oil Spill Simulations Provide Memorable Disaster Preparedness Training. | Megan L. Phillips |
| 2016 | Artillery Simulation as a Pedagogical Tool in Military Education. | Bjrn Persson |
| 2016 | A Qualitative Evaluation of the Role of Virtual Reality as a Safety Training Tool for the Mining Industry. | Shiva Pedram, Pascal Perez, Stephen A. Palmisano, Matthew Farrelly |
| 2016 | A Management Model for Effective Team Communication in Business Simulation Games. | Anna Palyga, Marcin Wardaszko |
| 2016 | A Serious Game for Eliciting Tacit Strategies for Dynamic Table Assignment in a Restaurant. | Hajime Mizuyama, Ayano Yoshida, Tomomi Nonaka |