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Australian Computer Human Interaction Conference

OZCHI

Australasian

CORE rank

CORE rank (raw)

Australasian B

Fields of research

Human-Centred Computing

Papers indexed

1,667

2005–2025

Papers per year

2005109 peak2025

OZCHI papers

1,667 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality Sickness.Andrew W. L. Paroz, Leigh Ellen Potter
2021Early Implementation of VR Stuffed Toy System with Virtual Softness.Kaito Ootsubo, Akifumi Inoue
2021Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field Theory.Chimi Om, Margot Brereton, Tshering Dema, Bernd Ploderer
2021...and That's What Gets Results: HCI Methods in OzCHI Publications.Dana McKay, George Buchanan
2021An Exploratory Analysis of Human-centric Issues in Parking Solutions Using Surveys and Mobile Parking App Reviews.Ruyi Li, Humphrey O. Obie, Hourieh Khalajzadeh
2021An investigation on strategies for remote interactions with cultural spaces.Zhuosi Lai, Luke Hespanhol
2021Transportation and Technology in Rural Denmark: Communities of Mobility.Maria Kjrup, Mikael B. Skov
2021Beyond Immersion: Designing for Reflection in Virtual Reality.Jade Jiang, Naseem Ahmadpour
2021Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory.Ivan Ip, Penny Sweetser
2021"A Helping Hand": Design and Evaluation of a Reading Assistant Application for Children with Dyslexia.Tushar Gupta, Leila Aflatoony, Lynette Leonard
2021Co-designing a Technology Probe with Experienced Designers.Phillip Gough, Ahmet Baki Kocaballi, Khushnood Z. Naqshbandi, Karen Cochrane, Kristina Mah, Ajit G. Pillai, Yeliz Yorulmaz, Ainnoun Kornita Deny, Naseem Ahmadpour
2021Conversational Agents Replying with a Manzai-style Joke.Kenro Go, Toshiki Onishi, Asahi Ogushi, Akihiro Miyata
2021Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases.Kentaro Go, Yuki Moriya, Yuichiro Kinoshita, Jiyi Li, Fumiyo Fukumoto
2021Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research.Cael Gallagher, Selen Turkay, Ross Andrew Brown
2021Clinical decision support for increased-risk organ transplants: participatory design.Martin John Dutch, Jonathon Knott, Greg Wadley
2021Family Technology Use: Sources of Conflict In Parents' Relationships.Eleanor Chin Derix, Tuck Wah Leong, Julia Prior
2021Swipe a Screen or Say the Word: Older Adults' Preferences for Information-seeking with Touchscreen and Voice-User Interfaces.Simon Coghlan, Jenny Waycott, Lei Nui, Kelly Caine, Brodrick Stigall
2021Shaping Romance: Mediating Intimacy for Co-located Couples.Anne Ellegaard Christensen, Malene H. Magnussen, Tobias S. Seindal, Dimitrios Raptis
2021Exploration of Electrochromics for Calm Reminder: A Customizable Bracelet.Damien Brun, Jonna Hkkil
2021Designing to Support Remote Working Relationships with Indigenous Communities.Mat Bettinson, Steven Bird
2021Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease.Aslihan Tece Bayrak, Burkhard Wuensche, Stacey A. Reading
2021The effectiveness of gamified interactive programs relating to online safety for people with intellectual disability.Saminda Sundeepa Balasuriya, Laurianne Sitbon, Stewart Koplick, Ya-Wen Chang
2021Do I Belong Here?: An exploration of meeting structure and language, alongside gender and a sense of belonging.Alice Ashcroft
2021Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts.Maximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, Antonio Krger
2020Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study.Wei Zhao, Steven Baker, Jenny Waycott
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Comparable venues

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