| 2021 | Investigating External Airflow and Reduced Room Temperature to Reduce Virtual Reality Sickness. | Andrew W. L. Paroz, Leigh Ellen Potter |
| 2021 | Early Implementation of VR Stuffed Toy System with Virtual Softness. | Kaito Ootsubo, Akifumi Inoue |
| 2021 | Design Opportunities to Enhance Children's Engagement with Nature in Bhutan: A Working Field Theory. | Chimi Om, Margot Brereton, Tshering Dema, Bernd Ploderer |
| 2021 | ...and That's What Gets Results: HCI Methods in OzCHI Publications. | Dana McKay, George Buchanan |
| 2021 | An Exploratory Analysis of Human-centric Issues in Parking Solutions Using Surveys and Mobile Parking App Reviews. | Ruyi Li, Humphrey O. Obie, Hourieh Khalajzadeh |
| 2021 | An investigation on strategies for remote interactions with cultural spaces. | Zhuosi Lai, Luke Hespanhol |
| 2021 | Transportation and Technology in Rural Denmark: Communities of Mobility. | Maria Kjrup, Mikael B. Skov |
| 2021 | Beyond Immersion: Designing for Reflection in Virtual Reality. | Jade Jiang, Naseem Ahmadpour |
| 2021 | Investigating VR Game Player Experience via Remote Experimentation using the Player Experience Inventory. | Ivan Ip, Penny Sweetser |
| 2021 | "A Helping Hand": Design and Evaluation of a Reading Assistant Application for Children with Dyslexia. | Tushar Gupta, Leila Aflatoony, Lynette Leonard |
| 2021 | Co-designing a Technology Probe with Experienced Designers. | Phillip Gough, Ahmet Baki Kocaballi, Khushnood Z. Naqshbandi, Karen Cochrane, Kristina Mah, Ajit G. Pillai, Yeliz Yorulmaz, Ainnoun Kornita Deny, Naseem Ahmadpour |
| 2021 | Conversational Agents Replying with a Manzai-style Joke. | Kenro Go, Toshiki Onishi, Asahi Ogushi, Akihiro Miyata |
| 2021 | Happy Text Entering: Promoting Subjective Well-Being Using an Input Method for Presenting Positive Words and Phrases. | Kentaro Go, Yuki Moriya, Yuichiro Kinoshita, Jiyi Li, Fumiyo Fukumoto |
| 2021 | Towards Designing Immersive Geovisualisations: Literature Review and Recommendations for Future Research. | Cael Gallagher, Selen Turkay, Ross Andrew Brown |
| 2021 | Clinical decision support for increased-risk organ transplants: participatory design. | Martin John Dutch, Jonathon Knott, Greg Wadley |
| 2021 | Family Technology Use: Sources of Conflict In Parents' Relationships. | Eleanor Chin Derix, Tuck Wah Leong, Julia Prior |
| 2021 | Swipe a Screen or Say the Word: Older Adults' Preferences for Information-seeking with Touchscreen and Voice-User Interfaces. | Simon Coghlan, Jenny Waycott, Lei Nui, Kelly Caine, Brodrick Stigall |
| 2021 | Shaping Romance: Mediating Intimacy for Co-located Couples. | Anne Ellegaard Christensen, Malene H. Magnussen, Tobias S. Seindal, Dimitrios Raptis |
| 2021 | Exploration of Electrochromics for Calm Reminder: A Customizable Bracelet. | Damien Brun, Jonna Hkkil |
| 2021 | Designing to Support Remote Working Relationships with Indigenous Communities. | Mat Bettinson, Steven Bird |
| 2021 | Player Profile as a Lens to Advocate Designing Compassionate Therapy Games for Parkinson's disease. | Aslihan Tece Bayrak, Burkhard Wuensche, Stacey A. Reading |
| 2021 | The effectiveness of gamified interactive programs relating to online safety for people with intellectual disability. | Saminda Sundeepa Balasuriya, Laurianne Sitbon, Stewart Koplick, Ya-Wen Chang |
| 2021 | Do I Belong Here?: An exploration of meeting structure and language, alongside gender and a sense of belonging. | Alice Ashcroft |
| 2021 | Does Physicality Enhance the Meaningfulness of Gamification?Transforming Gamification Elements to their Physical Counterparts. | Maximilian Altmeyer, Donald Degraen, Tobias Sander, Felix Kosmalla, Antonio Krger |
| 2020 | Challenges of Deploying VR in Aged Care: A Two-Phase Exploration Study. | Wei Zhao, Steven Baker, Jenny Waycott |