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Australian Computer Human Interaction Conference

OZCHI

Australasian

CORE rank

CORE rank (raw)

Australasian B

Fields of research

Human-Centred Computing

Papers indexed

1,667

2005–2025

Papers per year

2005109 peak2025

OZCHI papers

1,667 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2020Worth 1000 Words?: The Influence of Image Versus Text Content on the Book Selection Process.Huiwen Zhang, Dana McKay, George Buchanan
2020Usage and Effect of Eye Tracking in Remote Guidance.Chun Xiao, Weidong Huang, Mark Billinghurst
2020Online Dating Meets Artificial Intelligence: How the Perception of Algorithmically Generated Profile Text Impacts Attractiveness and Trust.Yihan Wu, Ryan M. Kelly
2020SketchingInterfaces: A Tool for Automatically Generating High-Fidelity User Interface Mockups from Hand-Drawn Sketches.Christoph Wimmer, Alex Untertrifaller, Thomas Grechenig
2020Losing our Place: A Foray into the Attenuated Non-spaces of Groupware and Back Again.Viveka Weiley
2020Exploring the Effects of User Control on Social Engagement in Virtual Reality.Weijia Wang, Steven Baker, Andrew Irlitti
2020Embedded assumptions in design and Making projects with children.Leena Vent-Olkkonen, Marianne Kinnula, Heidi Hartikainen, Netta Iivari
2020A Model for Pointing at Targets with Different Clickable and Visual Widths and with Distractors.Hiroki Usuba, Shota Yamanaka, Homei Miyashita
2020Smart Donations: Event-Driven Conditional Donations Using Smart Contracts On The Blockchain.Ludwig Trotter, Mike Harding, Peter Shaw, Nigel Davies, Chris Elsden, Chris Speed, John Vines, Aydin Abadi, Josh Hallwright
2020Participatory Sensing in the Speculative Smart City.Steffen Hviid Trier, Tom Jenkins
2020Action Units: Exploring the Use of Directorial Cues for Effective Storytelling with Swivel-chair Virtual Reality.Lingwei Tong, Sungchul Jung, Richard Chen Li, Robert W. Lindeman, Holger Regenbrecht
2020Analysis of The Motivational Effect of Gamified Augmented Reality Apps for Learning Geometry.Pornpon Thamrongrat, Effie Lai-Chong Law
2020How older adults respond to the use of Virtual Reality for enrichment: a systematic review.Kong Saoane Thach, Reeva Lederman, Jenny Waycott
2020Affording Enjoyment in VR Games: Possibilities, Pitfalls, and Perfection.Penny Sweetser, Zane Rogalewicz
2020GameFlow 2020: 15 Years of a Model of Player Enjoyment.Penny Sweetser
2020Investigating Electronic Nicotine Delivery System Use Habits and Contexts: Habits, Locations, and Situations.Forest Sweeney, Moushumi Sharmin
2020Embodying the Emotional Pregnancy: Design Explorations of a Prenatal Yoga Multi-Sensorial Environment.Ida Kilias Svenningsen, Teresa Almeida
2020ExerTiles: A Tangible Interactive Physiotherapy Toolkit for Balance Training with Older Adults.Sruti Subramanian, Yngve Dahl, Beatrix Vereijken, Dag Svans
2020Rent-a-Watt: Rethinking energy use feedback.Stephen Snow, Toby Guinea, Alexander Balson, Awais Hameed Khan, Mashhuda Glencross, Neil Horrocks
2020Local Perspectives for Sharing Economy Design on a Remote Tourist Island.Greicy Kelly Silva, Peter Lyle, Cludia Silva
2020HIITCopter: Analysis of the Suitability of VR Exergaming for High-Intensity Interval Training.Harrison She, Jared Young, Ofek Wittenberg, Patrick Poole, Alexander Mercer, Alex Shaw, Burkhard C. Wnsche
2020Action Design Research Shaping University-Industry Collaborations for Wicked Problems.Ben A. M. Schouten, Gwen Klerks, Marcel Den Hollander, Nicolai Brodersen Hansen
2020Temporal Impact on Cognitive Distraction Detection for Car Drivers using EEG.Eike Schneiders, Mikkel Bjerregaard Kristensen, Michael Kvist Svangren, Mikael B. Skov
2020Using Video Games to Regulate Emotions.Zhanna Sarsenbayeva, Benjamin Tag, Shu Yan, Vassilis Kostakos, Jorge Gonalves
2020Relating to the Environment Through Photography: The Smartphone Camera as a Tool in Urban Farming.Anton Poikolainen Rosn, Maria Normark, Mikael Wiberg
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Other A*/A conferences filed under the same field of research.