| 2019 | A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies. | Akihiro Miyata, Kousuke Motooka, Kenro Go |
| 2019 | Addressing the Education Gap in Aged Care Technology. | Charlynn Miller, Asheley Jones |
| 2019 | Combining Design Science and User-Centred Methods in M-Government Service Design in Namibia. | Joanna Mehtl, Marko Nieminen |
| 2019 | Shaking the Tree: Understanding Historic and Future Representation of Women at OzCHI. | Dana McKay, George Buchanan |
| 2019 | Towards an Immersive Auditory-based Journey Planner for the Visually Impaired. | Chris McCarthy, Tuan Dung Lai, Stuart Favilla, David Sly |
| 2019 | Reflexive Interaction: Extending the concept of Peripheral Interaction. | Denys J. C. Matthies, Bodo Urban, Katrin Wolf, Albrecht Schmidt |
| 2019 | Trust and Cognitive Load in semi-automated UAV operation. | Martin Lochner, Andreas Duenser, Shouvojit Sarker |
| 2019 | Designing for diversity in Aboriginal Australia: Insights from a national technology project. | Tuck Wah Leong, Christopher Lawrence, Greg Wadley |
| 2019 | Indigenous HCl: Workshop at OzCHI 2019, Perth. | Christopher Lawrence, Tuck Wah Leong, Margot Brereton, Jennyfer Lawrence Taylor, Nicola J. Bidwell, Greg Wadley |
| 2019 | A Collaborative Landscaping Exercise of IoT Design Methods. | Albrecht Kurze, Sren Totzauer, Alexandra Deschamps-Sonsino, Arne Berger |
| 2019 | Development and Evaluation of a Mask-type Display Transforming the Wearer's Impression. | Ryoga Kumazaki, Akifumi Inoue |
| 2019 | Spatial Mixer: Cross-Device Interaction for Music Mixing. | Jesper Kjeldskov, Jeni Paay, Aleksander Nilsson, Kasper Plejdrup, Mette Pedersen |
| 2019 | Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems. | Jingoog Kim, Mary Lou Maher |
| 2019 | Lithium Hindsight 360: Designing a process to create movement-based VR illness narratives. | Eugenia Sangmie Kim, Andrew Crowe |
| 2019 | Technology around the park: Applying co-design to resolve conflict in retirement villages. | Alen Keirnan, Mark Strachan, Bridgette Engeler |
| 2019 | Probing Yarns about Ageing and Making. | Anna Kalma, Bernd Ploderer, Laurianne Sitbon, Margot Brereton |
| 2019 | TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration. | Wafa Johal, Alex Tran, Hala Khodr, Ayberk zgr, Pierre Dillenbourg |
| 2019 | Investigating EV Driving as Meaningful Practice. | Rikke Hagensby Jensen, Michael Kvist Svangren, Mikael B. Skov, Jesper Kjeldskov |
| 2019 | Implementation and Initial Evaluation of Virtually Transformable Plushies. | Akifumi Inoue, Ryuta Ishikawa, Mitsuyoshi Yamamoto |
| 2019 | Breathin: A breath pattern sensing approach for user computer interaction. | Rohan Hundia, Aaron Quigley |
| 2019 | Towards Effective Crowd-Powered Online Content Moderation. | Danula Hettiachchi, Jorge Gonalves |
| 2019 | Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case Study. | Robert Herne, Mohd Fairuz Shiratuddin, Shri Rai, Hamid Laga, Jesse Dixon, David Blacker |
| 2019 | The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment. | Joel Harman, Ross Brown, Daniel Johnson, Selen Trkay |
| 2019 | How Participatory Design Works: Mechanisms and Effects. | Nicolai Brodersen Hansen, Christian Dindler, Kim Halskov, Ole Sejer Iversen, Claus Bossen, Ditte Amund Basballe, Ben A. M. Schouten |
| 2019 | Bounded Swipe: Swipe Gesture Inside a Target. | Kyohei Hakka, Toshiya Isomoto, Buntarou Shizuki, Shin Takahashi |