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Australian Computer Human Interaction Conference

OZCHI

Australasian

CORE rank

CORE rank (raw)

Australasian B

Fields of research

Human-Centred Computing

Papers indexed

1,667

2005–2025

Papers per year

2005109 peak2025

OZCHI papers

1,667 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2019A Wheelchair Simulator Using Limited-Motion Patterns and Vection-Inducing Movies.Akihiro Miyata, Kousuke Motooka, Kenro Go
2019Addressing the Education Gap in Aged Care Technology.Charlynn Miller, Asheley Jones
2019Combining Design Science and User-Centred Methods in M-Government Service Design in Namibia.Joanna Mehtl, Marko Nieminen
2019Shaking the Tree: Understanding Historic and Future Representation of Women at OzCHI.Dana McKay, George Buchanan
2019Towards an Immersive Auditory-based Journey Planner for the Visually Impaired.Chris McCarthy, Tuan Dung Lai, Stuart Favilla, David Sly
2019Reflexive Interaction: Extending the concept of Peripheral Interaction.Denys J. C. Matthies, Bodo Urban, Katrin Wolf, Albrecht Schmidt
2019Trust and Cognitive Load in semi-automated UAV operation.Martin Lochner, Andreas Duenser, Shouvojit Sarker
2019Designing for diversity in Aboriginal Australia: Insights from a national technology project.Tuck Wah Leong, Christopher Lawrence, Greg Wadley
2019Indigenous HCl: Workshop at OzCHI 2019, Perth.Christopher Lawrence, Tuck Wah Leong, Margot Brereton, Jennyfer Lawrence Taylor, Nicola J. Bidwell, Greg Wadley
2019A Collaborative Landscaping Exercise of IoT Design Methods.Albrecht Kurze, Sren Totzauer, Alexandra Deschamps-Sonsino, Arne Berger
2019Development and Evaluation of a Mask-type Display Transforming the Wearer's Impression.Ryoga Kumazaki, Akifumi Inoue
2019Spatial Mixer: Cross-Device Interaction for Music Mixing.Jesper Kjeldskov, Jeni Paay, Aleksander Nilsson, Kasper Plejdrup, Mette Pedersen
2019Metaphors, Signifiers, Affordances, and Modalities for Designing Mobile and Embodied Interactive Systems.Jingoog Kim, Mary Lou Maher
2019Lithium Hindsight 360: Designing a process to create movement-based VR illness narratives.Eugenia Sangmie Kim, Andrew Crowe
2019Technology around the park: Applying co-design to resolve conflict in retirement villages.Alen Keirnan, Mark Strachan, Bridgette Engeler
2019Probing Yarns about Ageing and Making.Anna Kalma, Bernd Ploderer, Laurianne Sitbon, Margot Brereton
2019TIP: Tangible e-Ink Paper Manipulatives for Classroom Orchestration.Wafa Johal, Alex Tran, Hala Khodr, Ayberk zgr, Pierre Dillenbourg
2019Investigating EV Driving as Meaningful Practice.Rikke Hagensby Jensen, Michael Kvist Svangren, Mikael B. Skov, Jesper Kjeldskov
2019Implementation and Initial Evaluation of Virtually Transformable Plushies.Akifumi Inoue, Ryuta Ishikawa, Mitsuyoshi Yamamoto
2019Breathin: A breath pattern sensing approach for user computer interaction.Rohan Hundia, Aaron Quigley
2019Towards Effective Crowd-Powered Online Content Moderation.Danula Hettiachchi, Jorge Gonalves
2019Game Design Principles Influencing Stroke Survivor Engagement for VR-Based Upper Limb Rehabilitation: A User Experience Case Study.Robert Herne, Mohd Fairuz Shiratuddin, Shri Rai, Hamid Laga, Jesse Dixon, David Blacker
2019The Role of Visual Detail during Situated Memory Recall within a Virtual Reality Environment.Joel Harman, Ross Brown, Daniel Johnson, Selen Trkay
2019How Participatory Design Works: Mechanisms and Effects.Nicolai Brodersen Hansen, Christian Dindler, Kim Halskov, Ole Sejer Iversen, Claus Bossen, Ditte Amund Basballe, Ben A. M. Schouten
2019Bounded Swipe: Swipe Gesture Inside a Target.Kyohei Hakka, Toshiya Isomoto, Buntarou Shizuki, Shin Takahashi
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