| 2017 | Needs profile: sensitising approach for user experience research. | Anne Elisabeth Krger, Sebastian Kurowski, Kathrin Pollmann, Nora Fronemann, Matthias Peissner |
| 2017 | The impacts of deaf culture on designing with deaf children. | Jessica Korte, Leigh Ellen Potter, Sue H. Nielsen |
| 2017 | GesCAD: an intuitive interface for conceptual architectural design. | Sumbul Khan, Hasitha Rajapakse, Haimo Zhang, Suranga Nanayakkara, Bige Tuner, Lucienne Blessing |
| 2017 | The community garden hack: participatory experiments in facilitating primary school teacher's appropriation of technology. | Arafeh Karimi, Peter Worthy, Paul McInnes, Marie Boden, Ben Matthews, Stephen Viller |
| 2017 | Harnessing the "ambience" of the mobile-phone lockscreen for ultra-lite logging. | Jisu Jung, Monica Nour, Margaret Allman-Farinelli, Judy Kay |
| 2017 | Carbon copy metaphor: combining absolute and relative coordinates inputs for trackpad. | Kaori Ikematsu, Itiro Siio |
| 2017 | New directions in designing exergames for the whole family. | Kiran Ijaz, Naseem Ahmadpour, Rafael A. Calvo |
| 2017 | Citizen experience towards humanizing digital government: a case in Malaysia. | Idyawati Hussein, Murni Mahmud, Turidi Mat, Rosida Ab Razak |
| 2017 | Tune your sun right: persuasive app towards healthy & safe sun exposure. | M. Sazzad Hussain, Benjamin De-Rong Nicholson, Jill Freyne |
| 2017 | Soundscape: building connection between digital musicians and their audience. | Trevor Glyn Hunter, Peter Worthy, Stephen Viller, Shiva Balachandran, Ben Matthews |
| 2017 | Discriminating real and posed smiles: human and avatar smiles. | Md. Zakir Hossain, Tom Gedeon |
| 2017 | Digital outreach: designing technologies for diversity, participation and social inclusion. | Luke Hespanhol, Hilary Davis, Joel Fredericks, Glenda Amayo Caldwell, Marius Hoggenmller |
| 2017 | Lessons learned: a study on user difficulties with parking meters. | Hamish Henderson, Tuck Wah Leong |
| 2017 | Interact: web and android-based backchannel system to aggregate student feedback. | Goh Si Hao, Soumyadeb Chowdhury, Sam Loh, Junqi Zou |
| 2017 | That dashboard looks nice, but what does it mean?: towards making meaning explicit in learning analytics design. | Andrew Gibson, Roberto Martnez Maldonado |
| 2017 | The interpretative role of an experiencer. | Sabiha Ghellal, Ann Morrison |
| 2017 | A tool support for the adaptation of user interfaces based on a business rules management system. | Nadia Ghaibi, Olfa Dassi, Leila Jemni Ben Ayed |
| 2017 | Gendered design bias: gender differences of in-game character choice and playing style in league of legends. | Gege Gao, Aehong Min, Patrick C. Shih |
| 2017 | Sooner or later?: immediate feedback as a source of inspiration in electronic brainstorming. | Veronika Gamper, Andreas Butz, Klaus Diepold |
| 2017 | Designing for self-representation: selfies, engagement and situated technologies. | Joel Fredericks, Martin Tomitsch |
| 2017 | The promise of blockchain technology for interaction design. | Marcus Foth |
| 2017 | Digital meaning: exploring and understanding the motivations and experiences of virtual volunteers. | Vincent Xuan Feng, Tuck Wah Leong |
| 2017 | Towards optimization of mid-air gestures for in-vehicle interactions. | Hessam Jahani Fariman, Massimo Zancanaro, Manolya Kavakli, Mark Billinghurst |
| 2017 | Google now is for the extraverted, cortana for the introverted: investigating the influence of personality on IPA preference. | Patrick Ehrenbrink, Seif Osman, Sebastian Mller |
| 2017 | Towards data storytelling to support teaching and learning. | Vanessa Echeverra, Roberto Martnez Maldonado, Simon Buckingham Shum |