| 2017 | Understanding initial experiences with Mindmax, an mHealth app that draws on shared interests in sports and video games. | Nicole Peever, Kellie Vella, Daniel Johnson, Bernd Ploderer, Madison Klarkowski, Jo Mitchell |
| 2017 | Cybersickness and migraine triggers: exploring common ground. | Andrew W. L. Paroz, Leigh Ellen Potter |
| 2017 | Bridging the interaction gulf: understanding the factors that drive public interactive display usage. | Callum Parker, Martin Tomitsch |
| 2017 | Bread stories: understanding the drivers of bread consumption for digital food customisation. | Nadia Pantidi, Paris Selinas, Martin Flintham, Sharon Baurley, Tom Rodden |
| 2017 | Cross-device interaction with large displays in public: insights from both users' and observers' perspectives. | Jeni Paay, Jesper Kjeldskov, Dimitrios Raptis, Mikael B. Skov, Ivan S. Penchev, Elias Ringhauge |
| 2017 | Co-designing technologies for citizen scientist engagement & saving species. | Jessica L. Oliver, Mark Cottman-Fields, Margot Brereton, Paul Roe |
| 2017 | Who are your users?: comparing media professionals' preconception of users to data-driven personas. | Lene Nielsen, Soon-Gyo Jung, Jisun An, Joni Salminen, Haewoon Kwak, Bernard J. Jansen |
| 2017 | Do we have to include HCI issues in clinical trials of medical devices?: a discussion. | Lene Nielsen, Lars Rune Christensen, Anne Sabers |
| 2017 | 'Hop-to-select' traverse with gestural input in an eye-off interaction. | Ngoc Thi Nguyen, Hyowon Lee |
| 2017 | Field testing as the foundation for user-centred delivery of a digital wayfinding solution for university libraries. | Florian Nachreiner |
| 2017 | Mixing quantitative with qualitative methods: current practices in designing experiments, gathering data and analysis with mixed methods reporting. | Ann Morrison, Stephen Viller, Tamara Heck, Kate Davis |
| 2017 | Animal computer interaction (ACI) & designing for animal interaction (AXD). | Ann Morrison, Jane Turner, Helen Farley, Sarah Webber, Jessica L. Oliver |
| 2017 | Exploring inclusive design partnerships through an IDEA framework to support deaf or hard of hearing australian children in design process participation. | Tan Ching Ying Michelle |
| 2017 | Stop annoying me!: an empirical investigation of the usability of app privacy notifications. | Nicholas Micallef, Mike Just, Lynne Baillie, Maher Alharby |
| 2017 | Radical innovation may need a helping hand. | Javier Melcior, Boris Eisenbart |
| 2017 | The work of making: reflections on the process, form and function of two sets of design research artefacts. | Heather McKinnon, Marcus Foth |
| 2017 | Comparing apples with pears?: empirical study design for investigating helpfulness in children with humanoid robots. | Dorothea Ulrike Martin, Sonja Pedell, Jordy Kaufman |
| 2017 | Cognitive styles and personas: designing for users who are different from me. | Nicola Marsden, Monika Prbster, Mirza Ehsanul Haque, Julia Hermann |
| 2017 | Developing personas, considering gender: a case study. | Nicola Marsden, Julia Hermann, Monika Prbster |
| 2017 | Embodying altruism in interaction design: towards moralising HCI. | Kristina Mah, Luke Hespanhol |
| 2017 | Impact of initial trust on video-mediated social support. | Juan F. Maestre, Patrick C. Shih |
| 2017 | Fostering commonfare. strategies and tactics in a collaborative project. | Peter Lyle, Mariacristina Sciannamblo, Maurizio Teli |
| 2017 | Armbeta: towards accessible wearable technology to quantify upper limb movement and activities. | Lok Sum Lo, James Galloway, Bernd Ploderer, Dimitri Perrin |
| 2017 | Evaluation of labelling layout method for image-driven view management in augmented reality. | Gang Li, Yue Liu, Yongtian Wang, Zhaoji Xu |
| 2017 | #thismymob: digital land rights and reconnecting indigenous communities. | Christopher Lawrence, Tuck Wah Leong, Valrie Gay, Aimee Woods, Greg Wadley |