| 2016 | 'Put yourself in the picture': designing for futures with young adults with intellectual disability. | Cara Wilson, Laurianne Sitbon, Margot Brereton, Daniel M. Johnson, Stewart Koplick |
| 2016 | Mood-enhancing technology. | Greg Wadley |
| 2016 | Computer assisted autism interventions for India. | Pratibha Vellanki, Stewart Greenhill, Thi V. Duong, Dinh Q. Phung, Svetha Venkatesh, Jayashree Godwin, Krishnaveni Achary, Blessin Varkey |
| 2016 | Supporting the comparison of alternative stories. | Atima Tharatipyakul, Hyowon Lee, Shengdong Zhao, Richard C. Davis |
| 2016 | Designing evaluation beyond evaluating design: measuring success in cross-cultural projects. | Jennyfer Lawrence Taylor, Alessandro Soro, Margot Brereton, Anita Lee Hong, Paul Roe |
| 2016 | OptoBridge: assisting skill acquisition in the remote experimental collaboration. | Hongling Sun, Zhenliang Zhang, Yue Liu, Henry B. L. Duh |
| 2016 | Does textual word-of-mouth affect look and feel? | Milica Stojmenovic, John Grundy, Vivienne Farrell, Robert Biddle, Leonard Hoon |
| 2016 | Towards one-pixel-displays for sound information visualization. | Priya Kamlesh Sridhar, Benjamin Petry, Pavithren V. S. Pakianathan, Ardy Samsir Kartolo, Suranga Nanayakkara |
| 2016 | An assistive technology design framework for ADHD. | Tobias Sonne, Paul Marshall, Carsten Obel, Per Hove Thomsen, Kaj Grnbk |
| 2016 | mHealth intervention design: creating mHealth interventions for behaviour change. | Anthony Smith, Kristy de Salas, Benjamin Schz, Stuart G. Ferguson, Ian J. Lewis |
| 2016 | Agree to disagree: on labelling helpful app reviews. | Andrew J. Simmons, Leonard Hoon |
| 2016 | Voluntary participation in discussion forums as an engagement indicator: an empirical study of teaching first-year programming. | Ritu Sharma, Haifeng Shen, Robert Goodwin |
| 2016 | Pokmon DRIVE: towards increased situational awareness in semi-automated driving. | Ronald Schroeter, Fabius Steinberger |
| 2016 | Using augmented reality to assist forklift operation. | Bhuvaneswari Sarupuri, Gun A. Lee, Mark Billinghurst |
| 2016 | Predicting how you respond to phone calls: towards discovering temporal behavioral rules. | Iqbal H. Sarker, Muhammad Ashad Kabir, Alan Colman, Jun Han |
| 2016 | Designing HARATIO: a novice AR authoring tool. | Lawrence Sambrooks, Brett Wilkinson |
| 2016 | Implementing ethics for a mobile app deployment. | John Rooksby, Parvin Asadzadeh, Alistair Morrison, Claire McCallum, Cindy Gray, Matthew Chalmers |
| 2016 | Designing a 3D modelling tool for novice users. | Jan Rod, Chunxiao Li, Dongliang Zhang, Hyowon Lee |
| 2016 | Managing stress, sleep and technologies: an exploratory study of Australian university students. | Shannon Rodgers, Brittany Maloney, Bernd Ploderer, Margot Brereton |
| 2016 | A player engagement model for an augmented reality game: a case of pokmon go. | Aung Pyae, Leigh Ellen Potter |
| 2016 | Virtual reality and nature based tourism: an opportunity for operators and visitors. | Leigh Ellen Potter, Lewis Carter, Alexandra Coghlan |
| 2016 | MuSS-bits: sensor-display blocks for deaf people to explore musical sounds. | Benjamin Petry, Thavishi Illandara, Suranga Nanayakkara |
| 2016 | Expansion cursor: a zoom lens that can be voluntarily activated by the user at every individual click. | Alexander R. Payne, Beryl Plimmer, Andrew McDaid, Andrew Luxton-Reilly, T. Claire Davies |
| 2016 | What are health website visitors doing: insights from visualisations towards exploratory search. | Patrick Cheong-Iao Pang, Mitchell Harrop, Karin Verspoor, Jon M. Pearce, Shanton Chang |
| 2016 | Wine and interaction design. | Jeni Paay, Toni Robertson, Margot Brereton, Yvonne Rogers |