| 2016 | "I wouldn't choose that key ring; it's not me": a design study of cherished possessions and the self. | Daniel Orth, Elise van den Hoven |
| 2016 | A regression equation to estimate the degree of understanding in a reading using physiological indexes. | Masaki Omata, Shogo Tanabe |
| 2016 | Felt-sensing archetypes: analysing patterns of accessing tacit meaning in design. | Claudia Nez-Pacheco, Lian Loke |
| 2016 | Scribble query: fluid touch brushing for multivariate data visualization. | Matthias Nielsen, Niklas Elmqvist, Kaj Grnbk |
| 2016 | Supporting interactive visual analytics of energy behavior in buildings through affine visualizations. | Matthias Nielsen, Robert S. Brewer, Kaj Grnbk |
| 2016 | Helping young people going through tough times: perspectives for a peer-to-peer chat support system. | Khushnood Z. Naqshbandi, David N. Milne, Ben Davies, Sophie Potter, Rafael A. Calvo, Simon Hoermann |
| 2016 | #naorobot: exploring Nao discourse on Twitter. | Omar Mubin, Aila Khan, Mohammad Obaid |
| 2016 | Periphery triggered menus for head mounted menu interface interactions. | Peter Mitchell, Brett Wilkinson |
| 2016 | Tap 'n' shake: gesture-based smartwatch-smartphone communications system. | Steven McGuckin, Soumyadeb Chowdhury, Lewis Mackenzie |
| 2016 | "Out of sight, out of mind", investigating affective intergenerational communication over distance. | Angeline Mayasari, Sonja Pedell, Carolyn Barnes |
| 2016 | CoCoDeS: multi-device support for collocated collaborative learning design. | Roberto Martnez Maldonado, Peter Goodyear |
| 2016 | Emotive media: a review of emotional interfaces and media in human-computer-interaction. | Artur Lugmayr |
| 2016 | Slowing down: introducing calm persuasive technology to increase wellbeing at work. | Geke D. S. Ludden, Linda Meekhof |
| 2016 | Measuring passers-by engagement with AmPost: a printed interactive audio poster. | Jonathan Liono, Andrew Valentine, Chin Koi Khoo, Flora D. Salim |
| 2016 | Sleep tracking in the real world: a qualitative study into barriers for improving sleep. | Zilu Liang, Bernd Ploderer |
| 2016 | Design exploration for the "squeezable" interaction. | Hyowon Lee, Andrew Cheah Huei Yoong, Simon Lui, Anuroop Vaniyar, Gayathri Balasubramanian |
| 2016 | CrowdRisk: exploring crowdsourcing of risk information. | Leonard Lausen, Markus Rittenbruch, Peta Mitchell, Ella Horton, Marcus Foth |
| 2016 | Detecting unseen anomalies in weight training exercises. | Yousef Kowsar, Masud Moshtaghi, Eduardo Velloso, Lars Kulik, Christopher Leckie |
| 2016 | OzCHI 2016 workshop proposal: the First International Workshop on Mixed and Augmented Reality Innovations (MARI). | Kiyoshi Kiyokawa, Hideo Saito, Bruce H. Thomas, Woontack Woo |
| 2016 | Exploring emotions for technology and service design in health care setting waiting rooms. | Alen Keirnan, Andrew Murphy, Sonja Pedell, Flavia Marcello |
| 2016 | Creating 360° educational video: a case study. | Sam Kavanagh, Andrew Luxton-Reilly, Burkhard Wnsche, Beryl Plimmer |
| 2016 | Learning through shared note-taking visualisations in the classroom. | Bridgette Kaminski, Rainer Wasinger, Kimberley Norris, Chris Zehntner, Shuxiang Xu, Winyu Chinthammit, Henry B. L. Duh |
| 2016 | A comparative study of simulated augmented reality displays for vehicle navigation. | Richie Jose, Gun A. Lee, Mark Billinghurst |
| 2016 | Monitoring children's physical activity and sleep: a study of surveillance and information disclosure. | Mikkel S. Jrgensen, Frederik K. Nissen, Jeni Paay, Jesper Kjeldskov, Mikael B. Skov |
| 2016 | Designing for technicians working in the field: 8 usability heuristics for mobile application design. | Andrew Johnston, Michelle Pickrell |