| 2016 | Digital participation: engaging diverse and marginalised communities. | Hilary Davis, Jane Farmer |
| 2016 | ICT in construction: can it reduce work-family conflict by decreasing workloads? | Hilary Davis, Valerie Francis |
| 2016 | Active ageing with avatars: a virtual exercise class for older adults. | Elizabeth V. Cyarto, Frances Batchelor, Steven Baker, Briony Dow |
| 2016 | Public DisPLAY: social games on interactive public screens. | Travis Cox, Marcus Carter, Eduardo Velloso |
| 2016 | App characteristics guide for ICT integration in early childhood education: an experience analysis. | Margaret Chua, Caslon Chua |
| 2016 | Understanding lifelog sharing preferences of lifeloggers. | Soumyadeb Chowdhury, Md Sadek Ferdous, Joemon M. Jose |
| 2016 | "Help me help you": a human-assisted social robot in paediatric rehabilitation. | Felip Mart Carrillo, Jo Butchart, Sarah Knight, Adam M. Scheinberg, Lisa Wise, Leon Sterling, Chris McCarthy |
| 2016 | Exploring tangible interaction for map-based feedback. | Ben Carden, Jared Donovan, Markus Rittenbruch, Marcus Foth |
| 2016 | Using self-reported experiences to explore the issues of women in crisis situations. | Tara Capel, Jennyfer Lawrence Taylor, Dhaval Vyas |
| 2016 | Inner disturbance: towards understanding the design of vertigo games through a novel balancing game. | Richard Byrne, Joe Marshall, Florian 'Floyd' Mueller |
| 2016 | But what's here is mine: materialities of physical personal workspaces. | George Buchanan, Dana McKay |
| 2016 | The case for conversation: a design research framework for participatory feedback from autistic children. | Scott Andrew Brown, David Silvera-Tawil, Petra Gemeinboeck, John B. McGhee |
| 2016 | Design insights into embedding virtual reality content into life skills training for people with intellectual disability. | Ross Brown, Laurianne Sitbon, Lauren Fell, Stewart Koplick, Chris P. Beaumont, Margot Brereton |
| 2016 | Measuring flow in an interactive tangible touch table environment. | Mark Brown, Matthew Springer |
| 2016 | A holistic design perspective on media capturing and reliving. | Mendel Broekhuijsen, Ine Mols, Elise van den Hoven |
| 2016 | Facilitating redesign with design cards: experiences with novice designers. | Nis Bornoe, Anders Bruun, Jan Stage |
| 2016 | Information sharing between family members of children with intellectual disability: future perspectives of ICT. | Filip Bircanin, Margot Brereton |
| 2016 | Usability problems found across public self-service applications and self-service providers. | Jane Billestrup, Nis Born, Anders Bruun, Jan Stage |
| 2016 | Augmented reality and home modifications: a tool to empower older adults in fall prevention. | Michael Lo Bianco, Sonja Pedell, Gianni Renda |
| 2016 | HandLog: a deformable tangible device for continuous input through finger flexion. | Tristan Beven, Thuong N. Hoang, Marcus Carter, Bernd Ploderer |
| 2016 | Evaluation of interest-bridge model: older adults meditated learning of mobile technology. | Jeanie Beh, Sonja Pedell, Wendy Doub |
| 2016 | UGI: a multi-dimensional ultrasonic-based interaction approach. | Mahdi Babaei, Marwan Al-Jemeli, Iman Avazpour |
| 2016 | Preliminary usability testing of ClaMApp: a classroom management app for tablets. | Patrick Armstrong, Brett Wilkinson |
| 2016 | Text entry of physical and virtual keyboards on tablets and the user perception. | Patrick Armstrong, Brett Wilkinson |
| 2016 | Engaging children with nature through environmental HCI. | Riga Anggarendra, Margot Brereton |