| 2015 | Complex Modulation Computer-Generated Hologram with Occlusion Effect by a Fast Hybrid Point-source/Wave-field Approach. | Antonin Gilles, Patrick Gioia, Rmi Cozot, Luce Morin |
| 2015 | Adaptive Hierarchical Shape Matching. | Yuan Tian, Yin Yang, Xiaohu Guo, Balakrishnan Prabhakaran |
| 2015 | Modal Space Subdivision for Physically-plausible 4D Shape Sequence Completion from Sparse Samples. | Qing Xia, Shuai Li, Hong Qin, Aimin Hao |
| 2015 | Pairwise Surface Registration Using Local Voxelizer. | Peng Song, Xiaoping Chen |
| 2014 | Album Quickview in Comic-like Layout via Quartet Analysis. | Zhibin Zheng, Yan Zhang, Zheng Miao, Zhengxing Sun |
| 2014 | Data-Driven Fire Synthesis and Design. | Sai-Keung Wong, Tse-Ching Chang, Tan-Chi Ho, Jung-Hong Chuang |
| 2014 | Random Sparse Coded Aperture for Lensless Imaging. | Zhenglin Wang, Ivan Lee |
| 2014 | Geometry-Aware Image Completion via Multiple Examples. | Guihang Wang, Xuejin Chen, Siyu Hu |
| 2014 | Surface Mesh Segmentation and Reconstruction with Smooth Boundary Curves. | Shoichi Tsuchie, Masatake Higashi |
| 2014 | Scene Segmentation and Understanding for Context-Free Point Clouds. | Sandro Spina, Kurt Debattista, Keith Bugeja, Alan Chalmers |
| 2014 | Projecting Points onto Planar Parametric Curves by Local Biarc Approximation. | Hai-Chuan Song, Kan-Le Shi, Jun-Hai Yong, Sen Zhang |
| 2014 | Extraction and Transfer of Facial Expression Wrinkles for Facial Performance Enhancement. | Il-Kyu Shin, A. Cengiz ztireli, Hyeon-Joong Kim, Thabo Beeler, Markus Gross, Soo-Mi Choi |
| 2014 | PatchMove: Patch-based Fast Image Interpolation with Greedy Bidirectional Correspondence. | Shunsuke Saito, Ryuuki Sakamoto, Shigeo Morishima |
| 2014 | Integrating Occlusion Culling into LOD on GPU. | Chao Peng |
| 2014 | Finding Feature Similarities Between Geometric Trees. | Uddipan Mukherjee, Meenakshisundaram Gopi |
| 2014 | Image Palette: Brushstroke Synthesis-based Style Transfer. | Zheng Miao, Yan Zhang, Zhibin Zheng, Zhengxing Sun |
| 2014 | Visual Analysis of FPS Gameplay Data: From Game Design to Player Behavior. | Quan Li, Huamin Qu |
| 2014 | A Simple Artistic Rendering Method for Stereoscopic Images. | Dajin Li, Chengjie Bai |
| 2014 | Automatic Aesthetics-based Lighting Design with Global Illumination. | Vincent Lon, Adrien Gruson, Rmi Cozot, Kadi Bouatouch |
| 2014 | Automatic Garment Modeling From Front And Back Images. | Lifeng Huang, Chengying Gao |
| 2014 | Real-time Collision Detection with Two-level Spatial Hashing on GPU. | Yang Hong, Wen Wu, Hui Chen |
| 2014 | Saliency-driven Depth Compression for 3D Image Warping. | Minjie Gu, Shanfeng Hu, Xiaochuan Wang, Xiaohui Liang, Xukun Shen, Aihong Qin |
| 2014 | Automatic 3D Posing from 2D Hand-Drawn Sketches. | Alexandros Gouvatsos, Zhidong Xiao, Neil Marsden, Jian J. Zhang |
| 2014 | Example-based Haze Removal with two-layer Gaussian Process Regressions. | Xin Fan, Renjie Gao, Yi Wang |
| 2014 | Parallel BTF Compression with Multi-Level Vector Quantization in OpenCL. | Petr Egert, Vlastimil Havran |