Pacific Conference on Computer Graphics and Applications
PG
Journal Published
CORE rank
CORE rank (raw)
Journal Published
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation
Papers indexed
756
1997–2025
Papers per year
199771 peak2025
Most published authors
PG papers
756 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 1997 | Vortex flow visualization using tetrahedral cell subdivision. | Akio Doi, Satoshi Suzuki, Koji Koyamada, Shinji Sannakanishi |
| 1997 | Fast color fiducial detection and dynamic workspace extension in video see-through self-tracking augmented reality. | Youngkwan Cho, Jun Park, Ulrich Neumann |
| 1997 | A 3-D string figure display system for animating cat's cradle game. | Rahmat Budiarto, Masashi Yamada, Hirohisa Seki, Hidenori Itoh |
| 1997 | Real-time virtual humans. | Norman I. Badler |
| 1997 | Rendering in object interference detection on conventional graphics workstations. | George Baciu, Wingo Sai-Keung Wong |
| 1997 | Modification of n-sided patches based on variation of blending functions. | Masashi Adachi, Kenjiro T. Miura |
751–756 of 756← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.