| 2020 | Prenc - Predict Number of Video Encoding Passes with Machine Learning. | Steve Gring, Rakesh Rao Ramachandra Rao, Alexander Raake |
| 2020 | A QoE Evaluation of an Immersive Virtual Reality Autonomous Driving Experience. | Guilherme Daniel Gomes, Ronan Flynn, Niall Murray |
| 2020 | Development and Evaluation of a Test Setup to Investigate Distance Differences in Immersive Virtual Environments. | Stephan Fremerey, Muhammad Sami Suleman, Abdul Haq Azeem Paracha, Alexander Raake |
| 2020 | On Versatile Video Coding at UHD with Machine-Learning-Based Super-Resolution. | Kristian Fischer, Christian Herglotz, Andr Kaup |
| 2020 | Towards a Perceived Audiovisual Quality Model for Immersive Content. | Randy Frans Fela, Nick Zacharov, Sren Forchhammer |
| 2020 | Generating Thermal Image Data Samples using 3D Facial Modelling Techniques and Deep Learning Methodologies. | Muhammad Ali Farooq, Peter Corcoran |
| 2020 | Can Visual Scanpath Reveal Personal Image Memorability? Investigation of HMM Tools for Gaze Patterns Analysis. | Waqas Ellahi, Toinon Vigier, Patrick Le Callet |
| 2020 | Towards a Point Cloud Quality Assessment Model using Local Binary Patterns. | Rafael Diniz, Pedro Garcia Freitas, Mylne C. Q. Farias |
| 2020 | Can We Still Use PEAQ? A Performance Analysis of the ITU Standard for the Objective Assessment of Perceived Audio Quality. | Pablo M. Delgado, Jrgen Herre |
| 2020 | Influence of Video Delay on Quality, Presence, and Sickness in Viewport Adaptive Immersive Streaming. | Carlos Corts, Pablo Prez, Jess Gutirrez, Narciso Garca |
| 2020 | ViSQOL v3: An Open Source Production Ready Objective Speech and Audio Metric. | Michael Chinen, Felicia S. C. Lim, Jan Skoglund, Nikita Gureev, Feargus O'Gorman, Andrew Hines |
| 2020 | QoE Assessment of Enterprise Applications Based on Self-Motivated Ratings. | Kathrin Borchert, Michael Seufert, Kathrin Hildebrand, Tobias Hofeld |
| 2020 | Synthetic Thermal Image Generation for Human-Machine Interaction in Vehicles. | Richard Blythman, Amr Elrasad, Eoin O'Connell, Paul Kielty, Michael O'Byrne, Mohamed Moustafa, Cian Ryan, Joe Lemley |
| 2020 | Player Ready? A Model for Evaluating VR Game Interfaces. | Ralf Bierig, Damien Mac Namara |
| 2020 | The Virtual Memory Palace as an Interactive Mnemonic Learning Platform. | Ralf Bierig, Linda Krueger |
| 2020 | Inclusion of End User Playback-Related Interactions in YouTube Video Data Collection and ML-Based Performance Model Training. | Ivan Bartolec, Irena Orsolic, Lea Skorin-Kapov |
| 2020 | An Evaluation of the Next-Generation Image Coding Standard AVIF. | Nabajeet Barman, Maria G. Martini |
| 2020 | EEG-Based Assessment of Perceived Realness in Stylized Face Images. | Milena T. Bagdasarian, Anna Hilsmann, Peter Eisert, Gabriel Curio, Klaus-Robert Mller, Thomas Wiegand, Sebastian Bosse |
| 2020 | Quality Enhancement of Gaming Content using Generative Adversarial Networks. | Nasim Jamshidi Avanaki, Saman Zadtootaghaj, Nabajeet Barman, Steven Schmidt, Maria G. Martini, Sebastian Mller |
| 2020 | Quality Assessment of Gaming Videos Compressed via AV1. | Darkhan Ashimov, Maria G. Martini, Nabajeet Barman |
| 2020 | PointXR: A Toolbox for Visualization and Subjective Evaluation of Point Clouds in Virtual Reality. | Evangelos Alexiou, Nanyang Yang, Touradj Ebrahimi |
| 2020 | Investigating the Relationship of Mental Immersion and Physiological Measures during Cloud Gaming. | Steven Schmidt, Stefan Uhrig, Domenic Reuschel |
| 2020 | Assessing Interactive Gaming Quality of Experience using a Crowdsourcing Approach. | Steven Schmidt, Babak Naderi, Saeed Shafiee Sabet, Saman Zadtootaghaj, Sebastian Mller |
| 2019 | Analysing the Impact of Cross-Content Pairs on Pairwise Comparison Scaling. | Emin Zerman, Giuseppe Valenzise, Aljosa Smolic |
| 2019 | Towards Quality-of-Experience Models for Watching 360° Videos in Head-Mounted Virtual Reality. | Shun-Huai Yao, Ching-Ling Fan, Cheng-Hsin Hsu |