| 2010 | Goal-Directed Stepping with Momentum Control. | Chun-Chih Wu, Victor B. Zordan |
| 2010 | Point Cloud Glue: Constraining Simulations Using the Procrustes Transform. | Christopher D. Twigg, Zoran Kacic-Alesic |
| 2010 | Editing Dynamic Human Motions via Momentum and Force. | Kwang Won Sok, Katsu Yamane, Jehee Lee, Jessica K. Hodgins |
| 2010 | Linear-Time Dynamics for Multibody Systems with General Joint Models. | Weiguang Si, Brian K. Guenter |
| 2010 | Performance Capture with Physical Interaction. | Nam Nguyeny, Nkenge Wheatland, David F. Brown, Brian Parise, C. Karen Liu, Victor B. Zordan |
| 2010 | Wrinkle Meshes. | Matthias Mller, Nuttapong Chentanez |
| 2010 | A Parallel Multigrid Poisson Solver for Fluids Simulation on Large Grids. | Aleka McAdams, Eftychios Sifakis, Joseph Teran |
| 2010 | Modeling Style and Variation in Human Motion. | Wanli Ma, Shihong Xia, Jessica K. Hodgins, Xiao Yang, Chunpeng Li, Zhaoqi Wang |
| 2010 | A Real-time Cinematography System for Interactive 3D Environments. | Christophe Lino, Marc Christie, Fabrice Lamarche, Guy Schofield, Patrick Olivier |
| 2010 | BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion Filling. | Lei Li, James McCann, Nancy S. Pollard, Christos Faloutsos |
| 2010 | Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence. | Taesoo Kwon, Jessica K. Hodgins |
| 2010 | Practical Animation of Compressible Flow for ShockWaves and Related Phenomena. | Nipun Kwatra, Jon Gretarsson, Ronald Fedkiw |
| 2010 | Fast Local and Global Similarity Searches in Large Motion Capture Databases. | Bjrn Krger, Jochen Tautges, Andreas Weber, Arno Zinke |
| 2010 | Shortest Paths with Arbitrary Clearance from Navigation Meshes. | Marcelo Kallmann |
| 2010 | Augmenting Hand Animation with Three-dimensional Secondary Motion. | Eakta Jain, Yaser Sheikh, Moshe Mahler, Jessica K. Hodgins |
| 2010 | FASTCD: Fracturing-Aware Stable Collision Detection. | Jae-Pil Heo, Joon-Kyung Seong, Duksu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon |
| 2010 | PLEdestrians: A Least-Effort Approach to Crowd Simulation. | Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming C. Lin, Dinesh Manocha |
| 2010 | Interactive SPH Simulation and Rendering on the GPU. | Prashant Goswami, Philipp Schlegel, Barbara Solenthaler, Renato Pajarola |
| 2010 | Constraint-Based Simulation of Adhesive Contact. | Jorge Gascn, Javier S. Zurdo, Miguel A. Otaduy |
| 2010 | Real-time Simulation of Large Bodies of Water with Small Scale Details. | Nuttapong Chentanez, Matthias Mller |
| 2010 | A Bayesian Interactive Optimization Approach to Procedural Animation Design. | Eric Brochu, Tyson Brochu, Nando de Freitas |
| 2009 | Automatic construction of a minimum size motion graph. | Liming Zhao, Aline Normoyle, Sanjeev Khanna, Alla Safonova |
| 2009 | Face/Off: live facial puppetry. | Thibaut Weise, Hao Li, Luc Van Gool, Mark Pauly |
| 2009 | Energy stability and fracture for frame rate rigid body simulations. | Jonathan Su, Craig A. Schroeder, Ronald Fedkiw |
| 2009 | A point-based method for animating incompressible flow. | Funshing Sin, Adam W. Bargteil, Jessica K. Hodgins |