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ACM SIGGRAPH/Eurographics Symposium on Computer Animation

SCA

B

CORE rank

CORE rank (raw)

B

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation

Papers indexed

517

2002–2024

Papers per year

200238 peak2024

SCA papers

517 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2010Goal-Directed Stepping with Momentum Control.Chun-Chih Wu, Victor B. Zordan
2010Point Cloud Glue: Constraining Simulations Using the Procrustes Transform.Christopher D. Twigg, Zoran Kacic-Alesic
2010Editing Dynamic Human Motions via Momentum and Force.Kwang Won Sok, Katsu Yamane, Jehee Lee, Jessica K. Hodgins
2010Linear-Time Dynamics for Multibody Systems with General Joint Models.Weiguang Si, Brian K. Guenter
2010Performance Capture with Physical Interaction.Nam Nguyeny, Nkenge Wheatland, David F. Brown, Brian Parise, C. Karen Liu, Victor B. Zordan
2010Wrinkle Meshes.Matthias Mller, Nuttapong Chentanez
2010A Parallel Multigrid Poisson Solver for Fluids Simulation on Large Grids.Aleka McAdams, Eftychios Sifakis, Joseph Teran
2010Modeling Style and Variation in Human Motion.Wanli Ma, Shihong Xia, Jessica K. Hodgins, Xiao Yang, Chunpeng Li, Zhaoqi Wang
2010A Real-time Cinematography System for Interactive 3D Environments.Christophe Lino, Marc Christie, Fabrice Lamarche, Guy Schofield, Patrick Olivier
2010BoLeRO: A Principled Technique for Including Bone Length Constraints in Motion Capture Occlusion Filling.Lei Li, James McCann, Nancy S. Pollard, Christos Faloutsos
2010Control Systems for Human Running using an Inverted Pendulum Model and a Reference Motion Capture Sequence.Taesoo Kwon, Jessica K. Hodgins
2010Practical Animation of Compressible Flow for ShockWaves and Related Phenomena.Nipun Kwatra, Jon Gretarsson, Ronald Fedkiw
2010Fast Local and Global Similarity Searches in Large Motion Capture Databases.Bjrn Krger, Jochen Tautges, Andreas Weber, Arno Zinke
2010Shortest Paths with Arbitrary Clearance from Navigation Meshes.Marcelo Kallmann
2010Augmenting Hand Animation with Three-dimensional Secondary Motion.Eakta Jain, Yaser Sheikh, Moshe Mahler, Jessica K. Hodgins
2010FASTCD: Fracturing-Aware Stable Collision Detection.Jae-Pil Heo, Joon-Kyung Seong, Duksu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, Sung-Eui Yoon
2010PLEdestrians: A Least-Effort Approach to Crowd Simulation.Stephen J. Guy, Jatin Chhugani, Sean Curtis, Pradeep Dubey, Ming C. Lin, Dinesh Manocha
2010Interactive SPH Simulation and Rendering on the GPU.Prashant Goswami, Philipp Schlegel, Barbara Solenthaler, Renato Pajarola
2010Constraint-Based Simulation of Adhesive Contact.Jorge Gascn, Javier S. Zurdo, Miguel A. Otaduy
2010Real-time Simulation of Large Bodies of Water with Small Scale Details.Nuttapong Chentanez, Matthias Mller
2010A Bayesian Interactive Optimization Approach to Procedural Animation Design.Eric Brochu, Tyson Brochu, Nando de Freitas
2009Automatic construction of a minimum size motion graph.Liming Zhao, Aline Normoyle, Sanjeev Khanna, Alla Safonova
2009Face/Off: live facial puppetry.Thibaut Weise, Hao Li, Luc Van Gool, Mark Pauly
2009Energy stability and fracture for frame rate rigid body simulations.Jonathan Su, Craig A. Schroeder, Ronald Fedkiw
2009A point-based method for animating incompressible flow.Funshing Sin, Adam W. Bargteil, Jessica K. Hodgins
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Other A*/A conferences filed under the same field of research.