| 2004 | Flow tiles. | Stephen Chenney |
| 2004 | Real-time speech motion synthesis from recorded motions. | Yong Cao, Petros Faloutsos, Eddie Kohler, Frdric H. Pighin |
| 2004 | Interactive motion deformation with prioritized constraints. | Benot Le Callennec, Ronan Boulic |
| 2004 | Decomposing cloth. | Eddy Boxerman, Uri M. Ascher |
| 2004 | Simulation levels of detail for plant motion. | Jacob Beaudoin, John Keyser |
| 2004 | Momentum-based parameterization of dynamic character motion. | Yeuhi Abe, C. Karen Liu, Zoran Popovic |
| 2004 | Computing the duration of motion transitions: an empirical approach. | Jing Wang, Bobby Bodenheimer |
| 2003 | Mapping optical motion capture data to skeletal motion using a physical model. | Victor B. Zordan, Nicholas C. Van Der Horst |
| 2003 | On creating animated presentations. | Douglas E. Zongker, David Salesin |
| 2003 | Interactive control of component-based morphing. | Yonghong Zhao, Hong-Yang Ong, Tiow Seng Tan, Yongguan Xiao |
| 2003 | Geometry-driven photorealistic facial expression synthesis. | Qingshan Zhang, Zicheng Liu, Baining Guo, Harry Shum |
| 2003 | FootSee: an interactive animation system. | KangKang Yin, Dinesh K. Pai |
| 2003 | Blowing in the wind. | Xiaoming Wei, Ye Zhao, Zhe Fan, Wei Li, Suzanne Yoakum-Stover, Arie E. Kaufman |
| 2003 | Finite volume methods for the simulation of skeletal muscle. | Joseph Teran, Silvia S. Blemker, Victor Ng-Thow-Hing, Ronald Fedkiw |
| 2003 | Generating flying creatures using body-brain co-evolution. | Yoon-Sik Shim, Chang-Hun Kim |
| 2003 | Synthesizing animatable body models with parameterized shape modifications. | Hyewon Seo, Frederic Cordier, Nadia Magnenat-Thalmann |
| 2003 | A real-time cloud modeling, rendering, and animation system. | Joshua Schpok, Joseph Simons, David S. Ebert, Charles D. Hansen |
| 2003 | An example-based approach for facial expression cloning. | Hyewon Pyun, Yejin Kim, Wonseok Chae, Hyung Woo Kang, Sung Yong Shin |
| 2003 | A 2-stages locomotion planner for digital actors. | Julien Pettr, Jean-Paul Laumond, Thierry Simon |
| 2003 | Advected textures. | Fabrice Neyret |
| 2003 | Aesthetic edits for character animation. | Michael Neff, Eugene Fiume |
| 2003 | Particle-based fluid simulation for interactive applications. | Matthias Mller, David Charypar, Markus H. Gross |
| 2003 | Stylizing motion with drawings. | Yin Li, Michael Gleicher, Ying-Qing Xu, Heung-Yeung Shum |
| 2003 | Flexible automatic motion blending with registration curves. | Lucas Kovar, Michael Gleicher |
| 2003 | Visual simulation of ice crystal growth. | Theodore Kim, Ming C. Lin |