| 2015 | Siggraph studio workshop: how to make almost anything. | Nadya Peek, James Coleman |
| 2015 | Design machines. | Nadya Peek, James Coleman |
| 2015 | Evaluation for the usage of HUD contents depending on gender while driving. | YungKyung Park, DaEun Park |
| 2015 | Half frame forwarding: frame-rate up conversion for tiled rendering GPU. | Jinhong Park, Minkyu Kim, Sunho Ki, Youngduke Seo, Chulho Shin |
| 2015 | A fast and robust pipeline for populating mobile AR scenes with gamified virtual characters. | Margarita Papaefthymiou, Andrew W. Feng, Ari Shapiro, George Papagiannakis |
| 2015 | SIGGRAPH: the original "VR meetup". | Gregory Panos, Jacquelyn Ford Morie |
| 2015 | Jigsaw: multi-modal big data management in digital film production. | Simon Pabst, Hansung Kim, Luks Polok, Viorela Ila, Ted Waine, Adrian Hilton, Jeff Clifford |
| 2015 | Dynamic realistic lip animation using a limited number of control points. | Slim Ouni, Guillaume Gris |
| 2015 | Please show me inside: improving the depth perception using virtual mask in stereoscopic AR. | Mai Otsuki, Yuko Kamioka, Yuka Kitai, Mao Kanzaki, Hideaki Kuzuoka, Hiroko Uchiyama |
| 2015 | Big black delta - "huggin & kissin" official video. | Adam Osgood |
| 2015 | Mobile vision: how we must augment APIs to enable a new reality. | Alon Or-bach |
| 2015 | Real-time many-light management and shadows with clustered shading. | Ola Olsson, Emil Persson, Markus Billeter |
| 2015 | Visuohaptic bone saw simulator: combining vibrotactile and kinesthetic feedback. | Pontus Olsson, Fredrik Nysj, Neeru Singh, Andreas Thor, Ingrid Carlbom |
| 2015 | Monocular hyperrealistic AR display. | Haruhiko Okumura, Takashi Sasaki, Aira Hotta, Kazumitsu Shinohara |
| 2015 | MovieTile: interactively adjustable free shape multi-display of mobile devices. | Takashi Ohta, Jun Tanaka |
| 2015 | Mixed-reality web shopping system using panoramic view inside real store. | Masaya Ohta, Shunsuke Nagano, Koichi Nagata, Katsumi Yamashita |
| 2015 | MR coral sea evolved: mixed reality aquarium with physical MR displays. | Toshikazu Ohshima, Shun Kawaguchi, Yuma Tanaka |
| 2015 | Hair smash. | Colleen O'Hagan, Arunachalam Somasundaram, Jason P. Weber |
| 2015 | Design and evaluation of HUD for motorcycle using immersive simulator. | Tetsuro Ogi |
| 2015 | Multiple texture button by adding haptic vibration and displacement sensing to the physical button. | Daichi Ogawa, Vibol Yem, Taku Hachisu, Hiroyuki Kajimoto |
| 2015 | SkinWatch: adapting skin as a gesture surface. | Masa Ogata, Ryosuke Totsuka, Michita Imai |
| 2015 | FlashTouch: touchscreen communication combining light and touch. | Masa Ogata, Yuta Sugiura, Michita Imai |
| 2015 | Shader development at OLM. | Shinji Ogaki |
| 2015 | Conceptual superposition: the aesthetics of quantum simulation. | Fabian Offert |
| 2015 | Fairy lights in femtoseconds: aerial and volumetric graphics rendered by focused femtosecond laser combined with computational holographic fields. | Yoichi Ochiai, Kota Kumagai, Takayuki Hoshi, Jun Rekimoto, Satoshi Hasegawa, Yoshio Hayasaki |