Masahiko Inami
Publication record assembled from the DBLP archive of ranked conferences.
Papers indexed
184
Venues
22
Active years
1997–2026
Best venue rank
A*
Where they publish
- A*SIGGRAPH60 papers
- A*CHI30 papers
- A*VR22 papers
- A*UIST16 papers
- A*SiggraphA13 papers
- NationalHCI7 papers
- CEGVE5 papers
- A*ISMAR4 papers
- BTEI4 papers
- AIUI3 papers
- BMUM3 papers
- BInteract3 papers
- A*HRI3 papers
- A*ICRA2 papers
- BRO-MAN2 papers
- BICCP1 paper
- Journal PublishedISWC1 paper
- BSMC1 paper
- BICMI1 paper
- AIROS1 paper
- CCW1 paper
- A*CVPR1 paper
Papers
184 indexed papers, newest first.
| Year | Venue | Title | Authors |
|---|---|---|---|
| 2026 | CHI | Haptic Representation Method for Material Properties utilizing Pseudo-weight Shifting. | Masaharu Hirose, Masahiko Inami |
| 2026 | CHI | Grand Challenges around Designing Computers' Control Over Our Bodies. | Florian 'Floyd' Mueller, Nadia Berthouze, Misha Sra, Mar Gonzlez-Franco, Henning Pohl, Susanne Boll, Richard Byrne, Arthur Caetano, Masahiko Inami, Jarrod Knibbe, Per Ola Kristensson, Xiang Li, Zhuying Li, Joe Marshall, Louise Petersen Matjeka, Minna Nygren, Rakesh Patibanda, Sara Price, Harald Reiterer, Aryan Saini, Oliver Schneider, Ambika Shahu, Phoebe O. Toups Dugas, Don Samitha Elvitigala |
| 2026 | CHI | Escape From Human: An Interview Study of Social VR Players Practicing Self-Expression Through Avatars that Self-Identify as "Non-Human". | Shuto Takashita, Yuji Hatada, Takuji Narumi, Masahiko Inami |
| 2026 | CHI | SRL Proxemics: Spatial Guidelines for Supernumerary Robotic Limbs in Near-Body Interactions. | Hongyu Zhou, Chia-An Fan, Yihao Dong, Shuto Takashita, Masahiko Inami, Zhanna Sarsenbayeva, Anusha Withana |
| 2026 | IUI | Semantic See-through Goggles: Wearing Linguistic Virtual Reality in (Artificial) Intelligence. | Goki Muramoto, Yuri Yasui, Hirosuke Asahi, Masaharu Hirose, Masahiko Inami |
| 2025 | SIGGRAPH | Handoid: Inter-morphologic Robotic Hand Avatar for Multi Presence. | Hideki Shimobayashi, Tomoya Sasaki, Masaharu Hirose, Eiichi Yoshida, Masahiko Inami |
| 2025 | SIGGRAPH | Imaginary Joints and Muscles: Torque-based Proprioceptive Illusions for Extended Body Parts via Skin Stretch Feedback. | Shuto Takashita, Jrgen Steimle, Masahiko Inami |
| 2025 | VR | Editable Body : Interactive Adaptation of Avatar Control Schemes and Body Structures. | Shuto Takashita, Taiga Suzuki, Naoki Tanaka, Masahiko Inami |
| 2025 | UIST | Imaginary Joint: Proprioceptive Feedback for Virtual Body Extensions via Skin Stretch. | Shuto Takashita, Jrgen Steimle, Masahiko Inami |
| 2025 | SiggraphA | Feel What You See: A Novel Sensory Interface Linking Visual Heat Cues and Instant Thermal Feedback. | Jiayi Xu, Kaixu Chen, Yoshihiro Kuroda, Itaru Kitahara, Masahiko Inami |
| 2024 | CHI | Embodied Tentacle: Mapping Design to Control of Non-Analogous Body Parts with the Human Body. | Shuto Takashita, Ken Arai, Hiroto Saito, Michiteru Kitazaki, Masahiko Inami |
| 2024 | SIGGRAPH | Demonstrating real-time slow-motion experience through parallel video presentation. | Goki Muramoto, Hiroto Saito, Sohei Wakisaka, Masahiko Inami |
| 2024 | SIGGRAPH | SkillPicker: Tweezers for Recording and Training Dexterous Operations. | Noriyasu Obushi, Shohei Oshiro, Yusei Imai, Chikayoshi Matsudaira, Saku Kijima, Takehiko Kanazawa, Hirokazu Tsukaya, Masahiko Inami |
| 2024 | UIST | Hydroptical Thermal Feedback: Spatial Thermal Feedback Using Visible Lights and Water. | Sosuke Ichihashi, Masahiko Inami, Hsin-Ni Ho, Noura Howell |
| 2023 | CHI | Sharing and Experiencing Hardware and Methods to Advance Smell, Taste, and Temperature Interfaces. | Jas Brooks, Alireza Bahremand, Pedro Lopes, Christy Spackman, Judith Amores Fernandez, Hsin-Ni Ho, Masahiko Inami, Simon Niedenthal |
| 2023 | CHI | STAMPER: Human-machine Integrated Drumming. | Daisuke Uriu, Shuta Iiyama, Taketsugu Okada, Takumi Handa, Azumi Maekawa, Masahiko Inami |
| 2023 | CHI | Social Digital Cyborgs: The Collaborative Design Process of JIZAI ARMS. | Nahoko Yamamura, Daisuke Uriu, Mitsuru Muramatsu, Yusuke Kamiyama, Zendai Kashino, Shin Sakamoto, Naoki Tanaka, Toma Tanigawa, Akiyoshi Onishi, Shigeo Yoshida, Shunji Yamanaka, Masahiko Inami |
| 2023 | ICCP | Moir Vision: A Signal Processing Technology Beyond Pixels Using the Moir Coordinate. | Kensei Jo, Masahiko Inami |
| 2023 | ISWC | WeightMorphy: A Dynamic Weight-Shifting Method to Enhance the Virtual Experience with Body Deformation. | Naoki Okamoto, Masaharu Hirose, Sohei Wakisaka, Hiroto Saito, Atsushi Izumihara, Masahiko Inami |
| 2023 | MUM | "Oh, could you also grab that?": A case study on enabling elderly person to remotely explore a supermarket using a wearable telepresence system. | Takeru Yazaki, Daisuke Uriu, Yuna Watanabe, Ryoko Takagi, Zendai Kashino, Masahiko Inami |
| 2023 | MUM | Design and Field Study of Syn-Leap: A Symmetric Telepresence System for Immersion Switching and Walking Across Multiple Locations. | Takeru Yazaki, Yuna Watanabe, Lingrong Kong, Masahiko Inami |
| 2023 | SIGGRAPH | Material Texture Design: Texture Representation System Utilizing Pseudo-Attraction Force Sensation. | Masaharu Hirose, Masahiko Inami |
| 2023 | UIST | Computational Design of Personalized Wearable Robotic Limbs. | Artin Saberpour Abadian, Ata Otaran, Martin Schmitz, Marie Muehlhaus, Rishabh Dabral, Diogo C. Luvizon, Azumi Maekawa, Masahiko Inami, Christian Theobalt, Jrgen Steimle |
| 2023 | SiggraphA | AvatarForge: A Real-time and Node-Based Body Editing System. | Shuto Takashita, Amane Yamaguchi, Takuji Narumi, Masahiko Inami |
| 2023 | SiggraphA | ForceField: Visualizing Intermaterial Interaction through Floor and Depth Sensing. | Takatoshi Yoshida, Takafumi Watanabe, Hirosuke Asahi, Kashun Rin, Haruki Kozuka, Masaharu Hirose, Masahiko Inami |
| 2022 | CHI | Machine-Mediated Teaming: Mixture of Human and Machine in Physical Gaming Experience. | Azumi Maekawa, Hiroto Saito, Daisuke Uriu, Shunichi Kasahara, Masahiko Inami |
| 2022 | EGVE | Sense of Ownership, Self-location, and Gaze Responses in Virtual Rubber Hand Illusion. | Takumi Komori, Hiroki Ishimoto, Gowrishankar Ganesh, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2022 | ISMAR | Embodiment of an Avatar with Unnatural Arm Movements. | Harin Hapuarachchi, Hiroki Ishimoto, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2022 | SMC | Apparent Color Dataset: How Apparent Color Differs from the Color Extracted from Photos. | Yuki Kubota, Shigeo Yoshida, Masahiko Inami |
| 2022 | SIGGRAPH | ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction. | Sosuke Ichihashi, Arata Horie, Masaharu Hirose, Zendai Kashino, Shigeo Yoshida, Sohei Wakisaka, Masahiko Inami |
| 2022 | VR | Designing WindCage- Unpacking the Thinking and Prototyping a Propeller-Based Haptic Unit. | Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen |
| 2022 | UIST | Flexel: A Modular Floor Interface for Room-Scale Tactile Sensing. | Takatoshi Yoshida, Narin Okazaki, Ken Takaki, Masaharu Hirose, Shingo Kitagawa, Masahiko Inami |
| 2022 | SiggraphA | Seeing is Feeling: A Novel Haptic Display for Wearer-Observer Mutual Haptic Understanding. | Arata Horie, Ryo Murata, Zendai Kashino, Masahiko Inami |
| 2021 | CHI | Floral Tribute Ritual in Virtual Reality: Design and Validation of SenseVase with Virtual Memorial. | Daisuke Uriu, Noriyasu Obushi, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2021 | CHI | Generating the Presence of Remote Mourners: a Case Study of Funeral Webcasting in Japan. | Daisuke Uriu, Kenta Toshima, Minori Manabe, Takeru Yazaki, Takeshi Funatsu, Atsushi Izumihara, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2021 | HCI | Designing a Somatosensory Interactive Game of Lower Extremity Muscle Rehabilitation for the Elderly. | Chien-Hsiang Chang, Kao-Hua Liu, Hiroyuki Kajihara, Wei-Chih Lien, Peng-Ting Chen, Atsushi Hiyama, Yang-Cheng Lin, Chien-Hsu Chen, Masahiko Inami |
| 2021 | ICMI | Digital Speech Makeup: Voice Conversion Based Altered Auditory Feedback for Transforming Self-Representation. | Riku Arakawa, Zendai Kashino, Shinnosuke Takamichi, Adrien Verhulst, Masahiko Inami |
| 2021 | ISMAR | Investigating Textual Visual Sound Effects in a Virtual Environment and their impacts on Object Perception and Sound Perception. | Thibault Fabre, Adrien Verhulst, Alfonso Balandra, Maki Sugimoto, Masahiko Inami |
| 2021 | SIGGRAPH | Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity. | Masaharu Hirose, Masahiko Inami |
| 2021 | SIGGRAPH | Balanced Glass Design: A flavor perception changing system by controlling the center-of-gravity. | Masaharu Hirose, Masahiko Inami |
| 2021 | SIGGRAPH | Behind The Game: Implicit Spatio-Temporal Intervention in Inter-personal Remote Physical Interactions on Playing Air Hockey. | Azumi Maekawa, Hiroto Saito, Narin Okazaki, Shunichi Kasahara, Masahiko Inami |
| 2021 | VR | EncounteredLimbs: A Room-scale Encountered-type Haptic Presentation using Wearable Robotic Arms. | Arata Horie, M. H. D. Yamen Saraiji, Zendai Kashino, Masahiko Inami |
| 2021 | VR | Communications in Virtual Environment Improve Interpersonal Impression. | Yuki Kato, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2020 | CHI | Dynamic Motor Skill Synthesis with Human-Machine Mutual Actuation. | Azumi Maekawa, Seito Matsubara, Sohei Wakisaka, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami |
| 2020 | CHI | Next Steps for Human-Computer Integration. | Florian 'Floyd' Mueller, Pedro Lopes, Paul Strohmeier, Wendy Ju, Caitlyn E. Seim, Martin Weigel, Suranga Nanayakkara, Marianna Obrist, Zhuying Li, Joseph La Delfa, Jun Nishida, Elizabeth M. Gerber, Dag Svanaes, Jonathan Grudin, Stefan Greuter, Kai Kunze, Thomas Erickson, Steven Greenspan, Masahiko Inami, Joe Marshall, Harald Reiterer, Katrin Wolf, Jochen Meyer, Thecla Schiphorst, Dakuo Wang, Pattie Maes |
| 2020 | EGVE | Pseudo Physical Contact and Communication in VRChat: A Study with Survey Method in Japanese Users. | Kazuya Nagamachi, Yuki Kato, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2020 | HCI | Virtual Kayaking: A Local Culture-Based Virtual Reality Paddling Experience. | Kao-Hua Liu, Tomoya Sasaki, Hiroyuki Kajihara, Atsushi Hiyama, Masahiko Inami, Chien-Hsu Chen |
| 2020 | IROS | Dynamic Assistance for Human Balancing with Inertia of a Wearable Robotic Appendage. | Azumi Maekawa, Kei Kawamura, Masahiko Inami |
| 2020 | MUM | Exploring in the City with Your Personal Guide: Design and User Study of T-Leap, a Telepresence System. | Minori Manabe, Daisuke Uriu, Takeshi Funatsu, Atsushi Izumihara, Takeru Yazaki, I-Hsin Chen, Yi-Ya Liao, Kang-Yi Liu, Ju-Chun Ko, Zendai Kashino, Atsushi Hiyama, Masahiko Inami |
| 2020 | SIGGRAPH | TorsionCrowds: Multi-Points Twist Stimulation Display for Large Part of the Body. | Arata Horie, Hideki Shimobayashi, Masahiko Inami |
| 2020 | SIGGRAPH | The Tight Game: Implicit Force Intervention in Inter-personal Physical Interactions on Playing Tug of War. | Azumi Maekawa, Shunichi Kasahara, Hiroto Saito, Daisuke Uriu, Ganesh Gowrishankar, Masahiko Inami |
| 2020 | VR | Investigating the Influence of Odors Visuals Representations on the Sense of Smell, a pilot study. | Adrien Verhulst, Eulalie Verhulst, Minori Manabe, Hiroto Saito, Shunichi Kasahara, Masahiko Inami |
| 2020 | VR | Impact of Fake News in VR compared to Fake News on Social Media, a pilot study. | Adrien Verhulst, Wanqi Zhao, Fumihiko Nakamura, Masaaki Fukuoka, Maki Sugimoto, Masahiko Inami |
| 2019 | EGVE | Real Time Remapping of a Third Arm in Virtual Reality. | Adam Drogemuller, Adrien Verhulst, Benjamin Volmer, Bruce H. Thomas, Masahiko Inami, Maki Sugimoto |
| 2019 | HCI | Digital Memorialization in Death-Ridden Societies: How HCI Could Contribute to Death Rituals in Taiwan and Japan. | Daisuke Uriu, Ju-Chun Ko, Bing-Yu Chen, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | EyeHacker: gaze-based automatic reality manipulation. | Daichi Ito, Sohei Wakisaka, Atsushi Izumihara, Tomoya Yamaguchi, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | Transfantome: transformation into bodies of various scale and structure in multiple spaces. | Atsushi Izumihara, Tomoya Sasaki, Masahiro Ogino, Reona Takamura, Masahiko Inami |
| 2019 | SIGGRAPH | PickHits: hitting experience generation with throwing motion via a handheld mechanical device. | Azumi Maekawa, Seito Matsubara, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | MagniFinger: magnified perception by a fingertip probe microscope. | Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami |
| 2019 | SIGGRAPH | MagniFinger: fingertip-mounted microscope for augmenting human perception. | Noriyasu Obushi, Sohei Wakisaka, Shunichi Kasahara, Atsushi Hiyama, Masahiko Inami |
| 2019 | VR | Physical Objects in AR Games - Offering a Tangible Experience. | Christian Eichhorn, David A. Plecher, Masahiko Inami, Gudrun Klinker |
| 2019 | VR | Remapping a Third Arm in Virtual Reality. | Adam Drogemuller, Adrien Verhulst, Masahiko Inami, Benjamin Volmer, Maki Sugimoto, Bruce H. Thomas |
| 2019 | VR | Shared Body by Action Integration of Two Persons: Body Ownership, Sense of Agency and Task Performance. | Takayoshi Hagiwara, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2019 | VR | ExLeap: Minimal and highly available telepresence system creating leaping experience. | Atsushi Izumihara, Daisuke Uriu, Atsushi Hiyama, Masahiko Inami |
| 2019 | VR | Scrambled Body: A Method to Compare Full Body Illusion and Illusory Body Ownership of Body Parts. | Ryota Kondo, Maki Sugimoto, Masahiko Inami, Michiteru Kitazaki |
| 2019 | VR | Parasitic Body: Exploring Perspective Dependency in a Shared Body with a Third Arm. | Ryo Takizawa, Atsushi Hivarna, Adrien Verhulst, Katie Seaborn, Masaaki Fukuoka, Michiteru Kitazaki, Masahiko Inami, Maki Suqirnoto |
| 2019 | VR | Towards Robot Arm Training in Virtual Reality Using Partial Least Squares Regression. | Benjamin Volmer, Adrien Verhulst, Masahiko Inami, Adam Drogemuller, Maki Sugimoto, Bruce H. Thomas |
| 2019 | SiggraphA | Co-Limbs: An Intuitive Collaborative Control for Wearable Robotic Arms. | Guillaume Gourmelen, Adrien Verhulst, Benjamin Navarro, Tomoya Sasaki, Ganesh Gowrishankar, Masahiko Inami |
| 2018 | EGVE | Invisible Long Arm Illusion: Illusory Body Ownership by Synchronous Movement of Hands and Feet. | Ryota Kondo, Sachiyo Ueda, Maki Sugimoto, Kouta Minamizawa, Masahiko Inami, Michiteru Kitazaki |
| 2018 | HCI | Evaluating a Smartphone-Based Social Participation App for the Elderly. | Nina Lee, Katie Seaborn, Atsushi Hiyama, Masahiko Inami, Michitaka Hirose |
| 2018 | SIGGRAPH | Fusion: full body surrogacy for collaborative communication. | M. H. D. Yamen Saraiji, Tomoya Sasaki, Reo Matsumura, Kouta Minamizawa, Masahiko Inami |
| 2018 | SIGGRAPH | Leviopole: mid-air haptic interactions using multirotor. | Tomoya Sasaki, Richard Sahala Hartanto, Kao-Hua Liu, Keitarou Tsuchiya, Atsushi Hiyama, Masahiko Inami |
| 2018 | VR | Illusory Body Ownership Between Different Body Parts: Synchronization of Right Thumb and Right Arm. | Ryota Kondo, Maki Sugimoto, Kouta Minamizawa, Masahiko Inami, Michiteru Kitazaki, Yamato Tani |
| 2018 | UIST | MetaArms: Body Remapping Using Feet-Controlled Artificial Arms. | M. H. D. Yamen Saraiji, Tomoya Sasaki, Kai Kunze, Kouta Minamizawa, Masahiko Inami |
| 2018 | UIST | MetaArms: Body Remapping Using Feet-Controlled Artificial Arms. | Tomoya Sasaki, M. H. D. Yamen Saraiji, Kouta Minamizawa, Masahiko Inami |
| 2017 | SIGGRAPH | MetaLimbs: metamorphosis for multiple arms interaction using artificial limbs. | Tomoya Sasaki, M. H. D. Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, Masahiko Inami |
| 2017 | SIGGRAPH | MetaLimbs: multiple arms interaction metamorphism. | Tomoya Sasaki, MHD Yamen Saraiji, Charith Lasantha Fernando, Kouta Minamizawa, Masahiko Inami |
| 2017 | TEI | Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields. | Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami |
| 2016 | IUI | Facial Expression Recognition in Daily Life by Embedded Photo Reflective Sensors on Smart Eyewear. | Katsutoshi Masai, Yuta Sugiura, Masa Ogata, Kai Kunze, Masahiko Inami, Maki Sugimoto |
| 2016 | SIGGRAPH | VR planet: interface for meta-view and feet interaction of VR contents. | Kevin Fan, Liwei Chan, Daiya Kato, Kouta Minamizawa, Masahiko Inami |
| 2015 | CHI | Smart Eyewear for Interaction and Activity Recognition. | Shoya Ishimaru, Kai Kunze, Katsuma Tanaka, Yuji Uema, Koichi Kise, Masahiko Inami |
| 2015 | SIGGRAPH | SMASH: synchronization media of athletes and spectator through haptic. | Marie-Stephanie Iekura, Hirohiko Hayakawa, Keisuke Onoda, Yoichi Kamiyama, Kouta Minamizawa, Masahiko Inami |
| 2015 | SIGGRAPH | AffectiveWear: toward recognizing facial expression. | Katsutoshi Masai, Yuta Sugiura, Masa Ogata, Katsuhiro Suzuki, Fumihiko Nakamura, Sho Shimamura, Kai Kunze, Masahiko Inami, Maki Sugimoto |
| 2015 | SIGGRAPH | MEME: smart glasses to promote healthy habits for knowledge workers. | Kai Kunze, Kazutaka Inoue, Katsutoshi Masai, Yuji Uema, Sean Shao-An Tsai, Shoya Ishimaru, Katsuma Tanaka, Koichi Kise, Masahiko Inami |
| 2015 | SIGGRAPH | AffectiveWear: toward recognizing facial expression. | Katsutoshi Masai, Yuta Sugiura, Masa Ogata, Katsuhiro Suzuki, Fumihiko Nakamura, Sho Shimamura, Kai Kunze, Masahiko Inami, Maki Sugimoto |
| 2015 | VR | Registration and projection method of tumor region projection for breast cancer surgery. | Motoko Kanegae, Jun Morita, Sho Shimamura, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto |
| 2015 | VR | MRI overlay system using optical see-through for marking assistance. | Jun Morita, Sho Shimamura, Motoko Kanegae, Yuji Uema, Maiko Takahashi, Masahiko Inami, Tetsu Hayashida, Maki Sugimoto |
| 2014 | CHI | Workshop on assistive augmentation. | Jochen Huber, Jun Rekimoto, Masahiko Inami, Roy Shilkrot, Pattie Maes, Wong Meng Ee, Graham Pullin, Suranga Chandima Nanayakkara |
| 2014 | EGVE | Study on Visual Display for Stereoscopic Vision Based on Binocular Parallax Using Retro-reflective Projection Technology. | Ryo Yamamoto, Yuji Uema, Maki Sugimoto, Masahiko Inami |
| 2014 | HCI | Sweat Sensing Technique for Wearable Device Using Infrared Transparency. | Masa Ogata, Masahiko Inami, Michita Imai |
| 2014 | HCI | Augmenting a Wearable Display with Skin Surface as an Expanded Input Area. | Masa Ogata, Yuta Sugiura, Yasutoshi Makino, Masahiko Inami, Michita Imai |
| 2014 | ICRA | Delivering electricity to home appliances by mobile robots. | Kentaro Ishii, Youichi Kamiyama, Wirawit Chaochaisit, Masahiko Inami, Takeo Igarashi |
| 2014 | SIGGRAPH | Ubiquitous substitutional reality: re-experiencing the past in immersion. | Kevin Fan, Yuta Sugiura, Kouta Minamizawa, Sohei Wakisaka, Masahiko Inami, Naotaka Fujii |
| 2014 | SIGGRAPH | A collaborative see-through display supporting on-demand privacy. | David Lindlbauer, Toru Aoki, Anita Hchtl, Yuji Uema, Michael Haller, Masahiko Inami, Jrg Mller |
| 2014 | SIGGRAPH | Graffiti fur: turning your carpet into a computer display. | Yuta Sugiura, Koki Toda, Takayuki Hoshi, Masahiko Inami, Takeo Igarashi |
| 2014 | SIGGRAPH | Graffiti fur: turning your carpet into a computer display. | Yuta Sugiura, Koki Toda, Takayuki Hoshi, Masahiko Inami, Takeo Igarashi |
| 2014 | UIST | Tracs: transparency-control for see-through displays. | David Lindlbauer, Toru Aoki, Robert Walter, Yuji Uema, Anita Hchtl, Michael Haller, Masahiko Inami, Jrg Mller |
| 2014 | UIST | Graffiti fur: turning your carpet into a computer display. | Yuta Sugiura, Koki Toda, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami |
| 2014 | TEI | Move-it sticky notes providing active physical feedback through motion. | Kathrin Probst, Michael Haller, Kentaro Yasu, Maki Sugimoto, Masahiko Inami |
| 2013 | CHI | Reality jockey: lifting the barrier between alternate realities through audio and haptic feedback. | Kevin Fan, Hideyuki Izumi, Yuta Sugiura, Kouta Minamizawa, Sohei Wakisaka, Masahiko Inami, Naotaka Fujii, Susumu Tachi |
| 2013 | CHI | LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces. | Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi |
| 2013 | CHI | LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces. | Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi |
| 2013 | CW | Virtual Slicer: Development of Interactive Visualizer for Tomographic Medical Images Based on Position and Orientation of Handheld Device. | Sho Shimamura, Motoko Kanegae, Yuji Uema, Masahiko Inami, Tetsu Hayashida, Hideo Saito, Maki Sugimoto |
| 2013 | Interact | Pebbles: User-Configurable Device Network for Robot Navigation. | Kentaro Ishii, Haipeng Mi, Lei Ma, Natsuda Laokulrat, Masahiko Inami, Takeo Igarashi |
| 2013 | SIGGRAPH | Cuddly: enchant your soft objects with a mobile phone. | Suzanne Low, Yuta Sugiura, Kevin Fan, Masahiko Inami |
| 2013 | UIST | SenSkin: adapting skin as a soft interface. | Masayasu Ogata, Yuta Sugiura, Yasutoshi Makino, Masahiko Inami, Michita Imai |
| 2012 | CHI | PINOKY: a ring that animates your plush toys. | Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha I. Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2012 | CHI | PINOKY: a ring-like device that gives movement to any plush toy. | Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha I. Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2012 | CHI | panavi: recipe medium with a sensors-embedded pan for domestic users to master professional culinary arts. | Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude |
| 2012 | CHI | Experience "panavi, ": challenge to master professional culinary arts. | Daisuke Uriu, Mizuki Namai, Satoru Tokuhisa, Ryo Kashiwagi, Masahiko Inami, Naohito Okude |
| 2012 | ISMAR | Lighty: A painting interface for room illumination by robotic light array. | Seung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi |
| 2012 | IUI | Universal earphones: earphones with automatic side and shared use detection. | Kohei Matsumura, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2012 | SIGGRAPH | Shader printer. | Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, Ramesh Raskar |
| 2012 | VR | Optical camouflage III: Auto-stereoscopic and multiple-view display system using retro-reflective projection technology. | Yuji Uema, Naoya Koizumi, Shian Wei Chang, Kouta Minamizawa, Maki Sugimoto, Masahiko Inami |
| 2012 | UIST | Pebbles: an interactive configuration tool for indoor robot navigation. | Haipeng Mi, Kentaro Ishii, Lei Ma, Natsuda Laokulrat, Masahiko Inami, Takeo Igarashi |
| 2012 | UIST | A thin stretchable interface for tangential force measurement. | Yuta Sugiura, Masahiko Inami, Takeo Igarashi |
| 2012 | SiggraphA | CursorCamouflage: multiple dummy cursors as a defense against shoulder surfing. | Keita Watanabe, Fumito Higuchi, Masahiko Inami, Takeo Igarashi |
| 2012 | SiggraphA | RoboJockey: robotic dance entertainment for all. | Shigeo Yoshida, Daisuke Sakamoto, Yuta Sugiura, Masahiko Inami, Takeo Igarashi |
| 2011 | CHI | Roboshop: multi-layered sketching interface for robot housework assignment and management. | Kexi Liu, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2011 | CHI | Move-it: interactive sticky notes actuated by shape memory alloys. | Kathrin Probst, Thomas Seifried, Michael Haller, Kentaro Yasu, Maki Sugimoto, Masahiko Inami |
| 2011 | CHI | An actuated physical puppet as an input device for controlling a digital manikin. | Wataru Yoshizaki, Yuta Sugiura, Albert C. Chiou, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi, Yoshiaki Akazawa, Katsuaki Kawachi, Satoshi Kagami, Masaaki Mochimaru |
| 2011 | HRI | Snappy: snapshot-based robot interaction for arranging objects. | Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi |
| 2011 | Interact | Finding the Right Way for Interrupting People Improving Their Sitting Posture. | Michael Haller, Christoph Richter, Peter Brandl, Sabine Gross, Gerold Schossleitner, Andreas Schrempf, Hideaki Nii, Maki Sugimoto, Masahiko Inami |
| 2011 | SIGGRAPH | FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement. | Kakehi Gota, Yuta Sugiura, Anusha I. Withana, Calista Lee, Naohisa Nagaya, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi |
| 2011 | RO-MAN | An augmented reality system for teaching sequential tasks to a household robot. | Richard Fung, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi |
| 2011 | UIST | Detecting shape deformation of soft objects using directional photoreflectivity measurement. | Yuta Sugiura, Kakehi Gota, Anusha I. Withana, Calista Lee, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi |
| 2011 | SiggraphA | Adaptive parallax autostereoscopic LED display. | Kouta Minamizawa, Susumu Tachi, Keitaro Shimizu, Shigeto Yoshida, Masahiko Inami, Noriaki Yamaguchi, Naohisa Ohta, Shigeki Imai |
| 2011 | SiggraphA | PINOKY: a ring that animates your plush toys. | Yuta Sugiura, Calista Lee, Anusha I. Withana, Yasutoshi Makino, Masahiko Inami, Takeo Igarashi |
| 2011 | SiggraphA | Cooky: a cooperative cooking robot system. | Yuta Sugiura, Anusha I. Withana, Teruki Shinohara, Masayasu Ogata, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2011 | SiggraphA | Chewing jockey: augmented food texture by using sound based on the cross-modal effect. | Hidekazu Tanaka, Naoya Koizumi, Yuji Uema, Masahiko Inami |
| 2011 | SiggraphA | ImpAct: haptic stylus for shallow depth surface interaction. | Anusha I. Withana, Yuta Sugiura, Charith Lasantha Fernando, Yuji Uema, Yasutoshi Makino, Maki Sugimoto, Masahiko Inami |
| 2010 | CHI | Cooking with robots: designing a household system working in open environments. | Yuta Sugiura, Daisuke Sakamoto, Anusha I. Withana, Masahiko Inami, Takeo Igarashi |
| 2010 | HRI | Photograph-based interaction for teaching object delivery tasks to robots. | Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi |
| 2010 | HRI | Active navigation landmarks for a service robot in a home environment. | Kentaro Ishii, Akihiko Ishida, Greg Saul, Masahiko Inami, Takeo Igarashi |
| 2010 | ICRA | A dipole field for object delivery by pushing on a flat surface. | Takeo Igarashi, Yoichi Kamiyama, Masahiko Inami |
| 2010 | SIGGRAPH | Slow display. | Daniel Saakes, Kevin Chiu, Tyler Hutchison, Biyeun M. Buczyk, Naoya Koizumi, Masahiko Inami, Ramesh Raskar |
| 2010 | RO-MAN | Drag-and-drop interface for registration-free object delivery. | Kentaro Ishii, Yoshiki Takeoka, Masahiko Inami, Takeo Igarashi |
| 2010 | UIST | Animated paper: a moving prototyping platform. | Naoya Koizumi, Kentaro Yasu, Angela Liu, Maki Sugimoto, Masahiko Inami |
| 2010 | UIST | Blinkbot: look at, blink and move. | Pranav Mistry, Kentaro Ishii, Masahiko Inami, Takeo Igarashi |
| 2010 | UIST | RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. | Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi |
| 2010 | UIST | ImpAct: enabling direct touch and manipulation for surface computing. | Anusha I. Withana, Makoto Kondo, Kakehi Gota, Yasutoshi Makino, Maki Sugimoto, Masahiko Inami |
| 2010 | TEI | Myglobe: a navigation service based on cognitive maps. | Takuo Imbe, Fumitaka Ozaki, Shin Kiyasu, Yusuke Mizukami, Shuichi Ishibashi, Masa Inakage, Naohito Okude, Adrian David Cheok, Masahiko Inami, Maki Sugimoto |
| 2009 | CHI | Multi-touch interface for controlling multiple mobile robots. | Jun Kato, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2009 | CHI | Sketch and run: a stroke-based interface for home robots. | Daisuke Sakamoto, Koichiro Honda, Masahiko Inami, Takeo Igarashi |
| 2009 | HCI | Motion Capture System Using an Optical Resolver. | Takuji Tokiwa, Masashi Yoshidzumi, Hideaki Nii, Maki Sugimoto, Masahiko Inami |
| 2009 | Interact | Designing Laser Gesture Interface for Robot Control. | Kentaro Ishii, Shengdong Zhao, Masahiko Inami, Takeo Igarashi, Michita Imai |
| 2009 | SIGGRAPH | An operating method for a bipedal walking robot for entertainment. | Charith Lasantha Fernando, Takeo Igarashi, Masahiko Inami, Maki Sugimoto, Yuta Sugiura, Anusha Indrajith Withana, Kakehi Gota |
| 2009 | SIGGRAPH | Fur display. | Masahiro Furukawa, Naohisa Nagaya, Takuji Tokiwa, Masahiko Inami, Atsushi Okoshi, Maki Sugimoto, Yuta Sugiura, Yuji Uema |
| 2009 | SIGGRAPH | Untitled record | Fumitaka Ozaki, Takuo Imbe, Shin Kiyasu, Yuta Sugiura, Yusuke Mizukami, Shuichi Ishibashi, Maki Sugimoto, Masahiko Inami, Adrian David Cheok, Naohito Okude, Masahiko Inakage |
| 2009 | SIGGRAPH | CRISTAL, control of remotely interfaced systems using touch-based actions in living spaces. | Thomas Seifried, Christian Rendl, Florian Perteneder, Jakob Leitner, Michael Haller, Daisuke Sakamoto, Jun Kato, Masahiko Inami, Stacey D. Scott |
| 2009 | SIGGRAPH | Graphical instruction for a garment folding robot. | Yuta Sugiura, Takeo Igarashi, Hiroki Takahashi, Tabare Akim Gowon, Charith Lasantha Fernando, Maki Sugimoto, Masahiko Inami |
| 2008 | SIGGRAPH | IncreTable, bridging the gap between real and virtual worlds. | Jakob Leitner, Peter Brandl, Thomas Seifried, Michael Haller, Kyungdahm Yun, Woontack Woo, Maki Sugimoto, Masahiko Inami |
| 2008 | SIGGRAPH | Stop motion goggle. | Naohisa Nagaya, Fabian Foo Chuan Siang, Masahiro Furukawa, Takuji Tokiwa, Maki Sugimoto, Masahiko Inami |
| 2008 | SiggraphA | Flaneur: digital see-through telescope. | Hiroshi Sakasai, Hiroshi Kato, Takako Igarashi, Miho Ishii, Maki Sugimoto, Masahiko Inami, Masahiko Inakage, Naohito Okude |
| 2007 | SIGGRAPH | Illumination sensitive dynamic virtual sets. | Bert de Decker, Hideaki Nii, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Masahiko Inami, Philippe Bekaert, Ramesh Raskar |
| 2007 | SIGGRAPH | Illumination sensitive dynamic virtual sets. | Hideaki Nii, Bert de Decker, Yuki Hashimoto, Dylan Moore, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, John Barnwell, Masahiko Inami, Philippe Bekaert, Ramesh Raskar |
| 2007 | SIGGRAPH | BYU-BYU-View: a wind communication interface. | Erika Sawada, Shinya Ida, Tatsuhito Awaji, Keisuke Morishita, Tomohisa Aruga, Ryuta Takeichi, Tomoko Fujii, Hidetoshi Kimura, Toshinari Nakamura, Masahiro Furukawa, Noriyoshi Shimizu, Takuji Tokiwa, Hideaki Nii, Maki Sugimoto, Masahiko Inami |
| 2007 | SIGGRAPH | Tiny dancing robots: Display-based computing for multi-robot control systems. | Maki Sugimoto, Masahiro Tomita, Tomohisa Aruga, Naohisa Nagaya, Noriyoshi Shimizu, Masahiko Inami |
| 2007 | TEI | Remote active tangible interactions. | Jan Richter, Bruce H. Thomas, Maki Sugimoto, Masahiko Inami |
| 2006 | CHI | Visual resonator: interface for interactive cocktail party phenomenon. | Junji Watanabe, Hideaki Nii, Yuki Hashimoto, Masahiko Inami |
| 2006 | SIGGRAPH | Device art, a new approach in media art: (poster_0186). | Machiko Kusahara, Kazuhiko Hachiya, Masahiko Inami, Sachiko Kodama, Ryota Kuwakubo, Taro Maeda, Nobumichi Tosa, Hiroaki Yano, Hiroo Iwata |
| 2006 | SIGGRAPH | Instant replay using high speed motion capture and projected overlay. | Hideaki Nii, Jay Summet, Yong Zhao, Jonathan Westhues, Paul H. Dietz, Shree K. Nayar, John Barnwell, Michael Noland, Vlad Branzoi, Erich Bruns, Masahiko Inami, Ramesh Raskar |
| 2005 | CVPR | Smart Light-Ultra High Speed Projector for Spatial Multiplexing Optical Transmission. | Hideaki Nii, Maki Sugimoto, Masahiko Inami |
| 2005 | SIGGRAPH | Straw-like user interface. | Yuki Hashimoto, Naohisa Nagaya, Minoru Kojima, Junichiro Ohtaki, Tomoyasu Mitani, Akio Yamamoto, Satoru Miyajima, Masahiko Inami |
| 2005 | SIGGRAPH | Shaking the world: galvanic vestibular stimulation as a novel sensation interface. | Taro Maeda, Hideyuki Ando, Tomohiro Amemiya, Naohisa Nagaya, Maki Sugimoto, Masahiko Inami |
| 2005 | SIGGRAPH | MotionSPHERE. | Hiroki Mori, Dairoku Sekiguchi, Shigesumi Kuwashima, Masahiko Inami, Fumitoshi Matsuno |
| 2005 | SIGGRAPH | Augmented coliseum: display-based computing for augmented reality inspiration computing robot. | Maki Sugimoto, Georges Kagotani, Minoru Kojima, Hideaki Nii, Akihiro Nakamura, Masahiko Inami |
| 2004 | SIGGRAPH | Time follower's vision. | Maki Sugimoto, Georges Kagotani, Hideaki Nii, Naoji Shiroma, Masahiko Inami, Fumitoshi Matsuno |
| 2004 | VR | TWISTER: An Immersive Autostereoscopic Display. | Kenji Tanaka, Junya Hayashi, Masahiko Inami, Susumu Tachi |
| 2004 | VR | Colorplate: TWISTER: An Immersive Autostereoscopic Display. | Kenji Tanaka, Junya Hayashi, Masahiko Inami, Susumu Tachi |
| 2003 | ISMAR | Optical Camouflage Using Retro-Reflective Projection Technology. | Masahiko Inami, Naoki Kawakami, Susumu Tachi |
| 2002 | SIGGRAPH | SmartFinger: nail-mounted tactile display. | Hideyuki Ando, Takeshi Miki, Masahiko Inami, Taro Maeda |
| 2002 | SIGGRAPH | The nail-mounted tactile display for the behavior modeling. | Hideyuki Ando, Takeshi Miki, Masahiko Inami, Taro Maeda |
| 2002 | SIGGRAPH | TWISTER: a media booth. | Kenji Tanaka, Junya Hayashi, Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi |
| 2002 | SIGGRAPH | TWISTER: a media booth. | Kenji Tanaka, Junya Hayashi, Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi |
| 2002 | VR | The SmartTool: A System for Augmented Reality of Haptics. | Takuya Nojima, Dairoku Sekiguchi, Masahiko Inami, Susumu Tachi |
| 2001 | CHI | RobotPHONE: RUI for interpersonal communication. | Dairoku Sekiguchi, Masahiko Inami, Susumu Tachi |
| 2001 | VR | Immersive Autostereoscopic Display for Mutual Telexistence: TWISTER I (Telexistence Wide-Angle Immersive STEReoscope Model I). | Yutaka Kunita, Naoko Ogawa, Atsushi Sakuma, Masahiko Inami, Taro Maeda, Susumu Tachi |
| 2000 | VR | Visuo-Haptic Display Using Head-mounted Projector. | Masahiko Inami, Naoki Kawakami, Dairoku Sekiguchi, Yasuyuki Yanagida, Taro Maeda, Susumu Tachi |
| 1999 | SIGGRAPH | Head-mounted projector. | Masahiko Inami |
| 1999 | SIGGRAPH | Head-mounted projector for projection of virtual environments on ubiquitous object-oriented retroreflective screens in real environment. | Masahiko Inami, Naoki Kawakami, Dairoku Sekiguchi, Yasuyuki Yanagida, Taro Maeda, Susumu Tachi, Kunihiko Mabuchi |
| 1999 | SIGGRAPH | Prototype system of mutual telexistence. | Yutaka Kunita, Masahiko Inami, Taro Maeda, Susumu Tachi |
| 1998 | SIGGRAPH | Object-oriented displays. | Naoki Kawakami, Masahiko Inami, Yasuyuki Yanagida, Susumu Tachi |
| 1997 | SIGGRAPH | Media3: the virtual hologram. | Masahiko Inami |