| 2026 | AAAI | Axis-Aligned Document Dewarping. | Chaoyun Wang, I-Chao Shen, Takeo Igarashi, Caigui Jiang |
| 2026 | ACL | See2Refine: Vision-Language Feedback Improves LLM-Based eHMI Action Designers. | Ding Xia, Xinyue Gui, Mark Colley, Fan Gao, Zhongyi Zhou, Dongyuan Li, Renhe Jiang, Takeo Igarashi |
| 2026 | CHI | Don't Worry, Just Follow Me: Prototyping and In-the-Wild Evaluation of Smart Pole Interaction Unit with Mobility. | Vishal Chauhan, Anubhav, Mark Colley, Chia-Ming Chang, Xinyue Gui, Ding Xia, Ehsan Javanmardi, Takeo Igarashi, Kantaro Fujiwara, Manabu Tsukada |
| 2026 | CHI | Peeking Ahead of the Field Study: Exploring VLM Personas as Support Tools for Embodied Studies in HCI. | Xinyue Gui, Ding Xia, Mark Colley, Yuan Li, Vishal Chauhan, Anubhav, Zhongyi Zhou, Ehsan Javanmardi, Stela Hanbyeol Seo, Chia-Ming Chang, Manabu Tsukada, Takeo Igarashi |
| 2026 | CHI | skCAD: A Design Tool for Solid Knitting with Automatic Pattern Generation. | Yuichi Hirose, Maria Larsson, Takeo Igarashi |
| 2026 | CHI | Exploring the Role of User Comments Throughout the Stages of Video-Based Task-Learning. | Nayoung Kim, Yotam Sechayk, Zhongyi Zhou, Takeo Igarashi |
| 2026 | CHI | No Pixel Left Behind: Filling Gaps in Anime Colorization. | Masahiro Kono, Akinobu Maejima, Yuki Koyama, Yotam Sechayk, Takeo Igarashi |
| 2026 | CHI | Improving Low-Vision Chart Accessibility via On-Cursor Visual Context. | Yotam Sechayk, Hennes Rave, Max Rdler, Mark Colley, Zhongyi Zhou, Ariel Shamir, Takeo Igarashi |
| 2026 | HCI | Colored Shared Spaces (CSS): How Visual Design Transforms Pedestrian Experiences. | Vishal Chauhan, Anubhav, Chia-Ming Chang, Ehsan Javanmardi, Takeo Igarashi, Alex Orsholits, Kantaro Fujiwara, Manabu Tsukada |
| 2026 | HCI | CoreSearch: An Interactive and Controllable Keyword Expansion Search Interface for E-Commerce. | Xusheng Du, James Quirk, Chia-Ming Chang, Haoran Xie, Takeo Igarashi |
| 2026 | SIGGRAPH | Helical Box Joints. | Quentin Becker, Maria Larsson, Takeo Igarashi |
| 2026 | SIGGRAPH | Garment Particles: A 2D-3D Symmetric Garment Representation for Generation and Editing. | Kiyohiro Nakayama, I-Chao Shen, Ruofan Liu, Yiming Wang, Gordon Wetzstein, Takeo Igarashi |
| 2025 | ASSETS | VeasyGuide: Personalized Visual Guidance for Low-vision Learners on Instructor Actions in Presentation Videos. | Yotam Sechayk, Ariel Shamir, Amy Pavel, Takeo Igarashi |
| 2025 | CHI | Draw2Cut: Direct On-Material Annotations for CNC Milling. | Xinyue Gui, Ding Xia, Wang Gao, Mustafa Doga Dogan, Maria Larsson, Takeo Igarashi |
| 2025 | CHI | XR-penter: Material-Aware and In Situ Design of Scrap Wood Assemblies. | Ramya Iyer, Mustafa Doga Dogan, Maria Larsson, Takeo Igarashi |
| 2025 | CHI | MiniMates: Miniature Avatars for AR Remote Meetings within Limited Physical Spaces. | Akihiro Kiuchi, Jonathan Wieland, Takeo Igarashi, David Lindlbauer |
| 2025 | CHI | Proactive Conversational Agents with Inner Thoughts. | Xingyu Bruce Liu, Shitao Fang, Weiyan Shi, Chien-Sheng Wu, Takeo Igarashi, Xiang 'Anthony' Chen |
| 2025 | CHI | Interactive Texture Segmentation of 3D Scanned Models Leveraging Multiview Automatic Segmentation. | Koki Madono, Takeo Igarashi, Hiroharu Kato, Taisuke Hashimoto, Fabrice Matulic, Tsukasa Takagi, Keita Higuchi |
| 2025 | CHI | FontCraft: Multimodal Font Design Using Interactive Bayesian Optimization. | Yuki Tatsukawa, I-Chao Shen, Mustafa Doga Dogan, Anran Qi, Yuki Koyama, Ariel Shamir, Takeo Igarashi |
| 2025 | CHI | SpineLoft: Interactive Spine-based 2D-to-3D Modeling. | Alexandre Thiault, Telo Philippe, Amal Dev Parakkat, Elmar Eisemann, Ramanathan Muthuganapathy, Takeo Igarashi |
| 2025 | CHI | CompAct: Designing Interconnected Compliant Mechanisms with Targeted Actuation Transmissions. | Humphrey Yang, I-Chao Shen, Nikolas Martelaro, Bo Zhu, Haoran Xie, Takeo Igarashi, Lining Yao |
| 2025 | CHI | Through the Lens of Privacy: Exploring Privacy Protection in Vision-Language Model Interactions on Smart Glasses. | Ziyang Zhang, Chong Bao, Xiaokun Pan, Chia-Ming Chang, Takeo Igarashi, Guofeng Zhang |
| 2025 | EMNLP | Automating eHMI Action Design with LLMs for Automated Vehicle Communication. | Ding Xia, Xinyue Gui, Fan Gao, Dongyuan Li, Mark Colley, Takeo Igarashi |
| 2025 | HAI | TailCue: Exploring Animal-inspired Robotic Tail for Automated Vehicles Interaction. | Yuan Li, Xinyue Gui, Ding Xia, Mark Colley, Takeo Igarashi |
| 2025 | ICCV | NeRF is a Valuable Assistant for 3D Gaussian Splatting. | Shuangkang Fang, I-Chao Shen, Takeo Igarashi, Yufeng Wang, Zesheng Wang, Yi Yang, Wenrui Ding, Shuchang Zhou |
| 2025 | ICCV | MeshLLM: Empowering Large Language Models to Progressively Understand and Generate 3D Mesh. | Shuangkang Fang, I-Chao Shen, Yufeng Wang, Yi-Hsuan Tsai, Yi Yang, Shuchang Zhou, Wenrui Ding, Takeo Igarashi, Ming-Hsuan Yang |
| 2025 | IUI | User-Guided Correction of Reconstruction Errors in Structure-from-Motion. | Sotaro Kanazawa, Jinyao Zhou, Yuta Kikuchi, Sosuke Kobayashi, Chunyu Li, Fabrice Matulic, Takeo Igarashi, Keita Higuchi |
| 2025 | SIGGRAPH | Motion Control via Metric-Aligning Motion Matching. | Naoki Agata, Takeo Igarashi |
| 2025 | SIGGRAPH | Confidence Estimation of Few-shot Patch-based Learning for Anime-style Colorization. | Yuexiang Ji, Akinobu Maejima, Yotam Sechayk, Yuki Koyama, Takeo Igarashi |
| 2025 | SIGGRAPH | Predicting Colors in Unpainted Gaps for Anime-Style Illustration. | Masahiro Kono, Akinobu Maejima, Yuki Koyama, Takeo Igarashi |
| 2025 | SIGGRAPH | GarmentImage: Raster Encoding of Garment Sewing Patterns with Diverse Topologies. | Yuki Tatsukawa, Anran Qi, I-Chao Shen, Takeo Igarashi |
| 2025 | UIST | Easy and fast? Rethinking The future of content creation tools. | Takeo Igarashi |
| 2025 | UIST | Computational Tailor-Making for Personalized, Shape-changing, and Sustainable Fabrics. | Koya Narumi, Yuichi Hirose, Hsuanling Lee, Maria Larsson, Liang He, Mackenzie Leake, Jack Forman, Behnaz Farahi, Lining Yao, Takeo Igarashi |
| 2025 | SiggraphA | Capturing Size-Aware Draping via Per-Garment 2D Try-On. | Jingyuan Liu, Zaiqiang Wu, Yechen Li, Takeo Igarashi |
| 2025 | SiggraphA | LayerPack: Training-Free Animation Inbetweening with Cross-Layer Consistency. | Atsushi Maruyama, Sosui Koga, Akinobu Maejima, Yuki Koyama, I-Chao Shen, Takeo Igarashi |
| 2025 | SiggraphA | Many-Inbetweens Browsing: Exploring Pre-Generated Inbetweens for 2D Animation. | Jotaro Sakamiya, Akinobu Maejima, Yuki Koyama, I-Chao Shen, Takeo Igarashi |
| 2025 | VRST | A Silent Negotiator? Cross-cultural VR Evaluation of Smart Pole Interaction Units in Dynamic Shared Spaces. | Vishal Chauhan, Anubhav, Robin Sidhu, Yu Asabe, Kanta Tanaka, Chia-Ming Chang, Xiang Su, Ehsan Javanmardi, Takeo Igarashi, Alex Orsholits, Kantaro Fujiwara, Manabu Tsukada |
| 2024 | CHI | iPose: Interactive Human Pose Reconstruction from Video. | Jingyuan Liu, Li-Yi Wei, Ariel Shamir, Takeo Igarashi |
| 2024 | CHI | GHOJA: Human-in-the-Loop Joint Pose Optimization based on Geometric Constraint and Human Common-sense. | Daichi Saito, Masashi Shibata, Yunzhuo Wang, Takeo Igarashi, Keita Higuchi |
| 2024 | CHI | SmartLearn: Visual-Temporal Accessibility for Slide-based e-learning Videos. | Yotam Sechayk, Ariel Shamir, Takeo Igarashi |
| 2024 | CHI | MR Microsurgical Suture Training System with Level-Appropriate Support. | Yuka Tashiro, Shio Miyafuji, Yusuke Kojima, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike |
| 2024 | CHI | CanvasPic: An Interactive Tool for Freely Generating Facial Images Based on Spatial Layout. | Jiafu Wei, Chia-Ming Chang, Xi Yang, Takeo Igarashi |
| 2024 | HAI | "Text + Eye" on Autonomous Taxi to Provide Geospatial Instructions to Passenger. | Xinyue Gui, Ehsan Javanmardi, Stela Hanbyeol Seo, Vishal Chauhan, Chia-Ming Chang, Manabu Tsukada, Takeo Igarashi |
| 2024 | HCI | Scenarios Exploration: How AR-Based Speech Balloons Enhance Car-to-Pedestrian Interaction. | Xinyue Gui, Chia-Ming Chang, Stela Hanbyeol Seo, Koki Toda, Takeo Igarashi |
| 2024 | RO-MAN | Data Augmentation for 3DMM-based Arousal-Valence Prediction for HRI. | Christian Arzate Cruz, Yotam Sechayk, Takeo Igarashi, Randy Gomez |
| 2024 | SiggraphA | Generating Font Variations Using Latent Space Trajectory. | Sotaro Kanazawa, I-Chao Shen, Yuki Tatsukawa, Takeo Igarashi |
| 2024 | SiggraphA | Designing Reconfigurable Joints. | Atsushi Maruyama, Maria Larsson, I-Chao Shen, Takeo Igarashi |
| 2024 | SiggraphA | DualAvatar: Robust Gaussian Splatting Avatar with Dual Representation. | Jinsong Zhang, I-Chao Shen, Jotaro Sakamiya, Yu-Kun Lai, Takeo Igarashi, Kun Li |
| 2023 | CHI | A Field Study on Pedestrians' Thoughts toward a Car with Gazing Eyes. | Xinyue Gui, Koki Toda, Stela Hanbyeol Seo, Felix Martin Eckert, Chia-Ming Chang, Xiang Anthony Chen, Takeo Igarashi |
| 2023 | CHI | Interactive Generation of Image Variations for Copy-Paste Data Augmentation. | Keita Higuchi, Taiyo Mizuhashi, Fabrice Matulic, Takeo Igarashi |
| 2023 | CHI | Flying Names: Manipulating Name Tags in XR Social Environments for Target Selection Tasks. | Fengyusheng Wang, Chia-Ming Chang, Takeo Igarashi |
| 2023 | HCI | Sticky Cursor: A Technique for Facilitating Moving Target Selection. | Shunichiro Ikeno, Chia-Ming Chang, Takeo Igarashi |
| 2023 | HCI | Direct or Indirect: A Video Experiment for In-vehicle Alert Systems. | Fengyusheng Wang, Chia-Ming Chang, Takeo Igarashi |
| 2023 | ISMAR | MR Microsurgical Suture Training System for Neurosurgeons. | Yuka Tashiro, Shio Miyafuji, Satoshi Kiyofuji, Taichi Kin, Takeo Igarashi, Hideki Koike |
| 2023 | IUI | SoundToons: Exemplar-Based Authoring of Interactive Audio-Driven Animation Sprites. | Toby Long Hin Chong, Hijung Valentina Shin, Deepali Aneja, Takeo Igarashi |
| 2023 | IUI | Efficient Human-in-the-loop System for Guiding DNNs Attention. | Yi He, Xi Yang, Chia-Ming Chang, Haoran Xie, Takeo Igarashi |
| 2023 | SIGGRAPH | Computational Design of Nebuta-like Paper-on-Wire Artworks. | Naoki Agata, Anran Qi, Yuta Noma, I-Chao Shen, Takeo Igarashi |
| 2023 | SiggraphA | MicroGlam: Microscopic Skin Image Dataset with Cosmetics. | Toby Chong, Alina Chadwick, I-Chao Shen, Haoran Xie, Takeo Igarashi |
| 2023 | SiggraphA | Interactive Material Annotation on 3D Scanned Models leveraging Color-Material Correlation. | Wataru Kawabe, Taisuke Hashimoto, Fabrice Matulic, Takeo Igarashi, Keita Higuchi |
| 2023 | SiggraphA | PerfectFit: Custom-Fit Garment Design in Augmented Reality. | Akihiro Kiuchi, Anran Qi, Eve Mingxiao Li, Dvid Maruscsk, Christian Sandor, Takeo Igarashi |
| 2023 | SiggraphA | PerfectDart: Automatic Dart Design for Garment Fitting. | Charles de Malefette, Anran Qi, Amal Dev Parakkat, Marie-Paule Cani, Takeo Igarashi |
| 2022 | CW | NEGraf: A System for Power System Collapse Explanation using Graph Representation and Customized PageRank. | Xinyue Gui, Chia-Ming Chang, Takeo Igarashi |
| 2022 | HCI | ConfLabeling: Assisting Image Labeling with User and System Confidence. | Yi Lu, Chia-Ming Chang, Takeo Igarashi |
| 2022 | HCI | Trafne: A Training Framework for Non-expert Annotators with Auto Validation and Expert Feedback. | Shugo Miyata, Chia-Ming Chang, Takeo Igarashi |
| 2022 | IUI | ODEN: Live Programming for Neural Network Architecture Editing. | Chunqi Zhao, I-Chao Shen, Tsukasa Fukusato, Jun Kato, Takeo Igarashi |
| 2022 | MICCAI | Data-Driven Multi-modal Partial Medical Image Preregistration by Template Space Patch Mapping. | Ding Xia, Xi Yang, Oliver van Kaick, Taichi Kin, Takeo Igarashi |
| 2022 | PG | Interactive Deformable Image Registration with Dual Cursor. | Takeo Igarashi, Tsukasa Koike, Taichi Kin |
| 2022 | SIGGRAPH | Blow-up Print: Rapidly 3D Printing Inflatable Objects in the Compressed State. | Mikihito Matsuura, Koya Narumi, Toshiki Aoki, Yuta Noma, Kazutaka Nakashima, Yoshihiro Kawahara, Takeo Igarashi |
| 2022 | SiggraphA | OVERPAINT: Automatic Multi-Layer Stencil Generation without Bridges. | Yuta Fukushima, Anran Qi, I-Chao Shen, Takeo Igarashi |
| 2021 | CHI | Spatial Labeling: Leveraging Spatial Layout for Improving Label Quality in Non-Expert Image Annotation. | Chia-Ming Chang, Chia-Hsien Lee, Takeo Igarashi |
| 2021 | CHI | Exploring a Makeup Support System for Transgender Passing based on Automatic Gender Recognition. | Toby Long Hin Chong, Nolwenn Maudet, Katsuki Harima, Takeo Igarashi |
| 2021 | IUI | Data-centric disambiguation for data transformation with programming-by-example. | Minori Narita, Nolwenn Maudet, Yi Lu, Takeo Igarashi |
| 2021 | IUI | Interactive Exploration-Exploitation Balancing for Generative Melody Composition. | Yijun Zhou, Yuki Koyama, Masataka Goto, Takeo Igarashi |
| 2021 | SIGGRAPH | A Suggestive Interface for Designing Dance Formations. | Koki Endo, Seung-tak Noh, Kazutaka Nakashima, Xi Yang, Takeo Igarashi |
| 2021 | SIGGRAPH | User interfaces for high-dimensional design problems: from theories to implementations. | Yonghao Yue, Yuki Koyama, Issei Sato, Takeo Igarashi |
| 2021 | UIST | Per Garment Capture and Synthesis for Real-time Virtual Try-on. | Toby Long Hin Chong, I-Chao Shen, Nobuyuki Umetani, Takeo Igarashi |
| 2021 | UIST | Interactive Color Manipulation with Natural Language Modifiers. | Momoko Sumida, Nolwenn Maudet, Tsukasa Fukusato, Takeo Igarashi |
| 2021 | SiggraphA | Real-time Image-based Virtual Try-on with Measurement Garment. | Toby Long Hin Chong, I-Chao Shen, Yinfei Qian, Nobuyuki Umetani, Takeo Igarashi |
| 2021 | SiggraphA | Inverse Free-form Deformation for interactive UV map editing. | Seung-tak Noh, Takeo Igarashi |
| 2020 | CHI | Integrated Development Environment with Interactive Scatter Plot for Examining Statistical Modeling. | Kentaro Asai, Tsukasa Fukusato, Takeo Igarashi |
| 2020 | CVPR | IntrA: 3D Intracranial Aneurysm Dataset for Deep Learning. | Xi Yang, Ding Xia, Taichi Kin, Takeo Igarashi |
| 2020 | FDG | Interactive Design Exploration of Game StagesUsing Adjustable Synthetic Testers. | Hirotaka Suetake, Tsukasa Fukusato, Christian Arzate Cruz, Andy Nealen, Takeo Igarashi |
| 2020 | UIST | Tsugite: Interactive Design and Fabrication of Wood Joints. | Maria Larsson, Hironori Yoshida, Nobuyuki Umetani, Takeo Igarashi |
| 2020 | UIST | FlashAttention: Data-centric Interaction for Data Transformation Using Programming-by-Example. | Minori Narita, Nolwenn Maudet, Yi Lu, Takeo Igarashi |
| 2020 | SiggraphA | Neurally-Guided Texturing for Garment Line Drawings. | Miyu Hashimoto, Tsukasa Fukusato, Takeo Igarashi |
| 2020 | SiggraphA | HedgehogAD: Interactive Design Exploration of Omni-Directional Aerodynamics. | Tomoya Kumazaki, Kazutaka Nakashima, Tsukasa Fukusato, Takeo Igarashi |
| 2020 | SiggraphA | Distorted Perspective for the Forward Camera Dolly. | Itsuki Orito, Xi Yang, Kazutaka Nakashima, Tsukasa Fukusato, Takeo Igarashi |
| 2019 | CHI | Extending Discrete Verbal Commands with Continuous Speech for Flexible Robot Control. | Naoya Yoshimura, Hironori Yoshida, Fabrice Matulic, Takeo Igarashi |
| 2019 | CVPR | Directing DNNs Attention for Facial Attribution Classification using Gradient-weighted Class Activation Mapping. | Xi Yang, Bojian Wu, Issei Sato, Takeo Igarashi |
| 2019 | IUI | Programming-by-example for data transformation to improve machine learning performance. | Minori Narita, Takeo Igarashi |
| 2019 | MICCAI | A Mesh-Aware Ball-Pivoting Algorithm for Generating the Virtual Arachnoid Mater. | Hirofumi Seo, Taichi Kin, Takeo Igarashi |
| 2019 | UIST | Plotshop: An Interactive System for Designing a 2D Data Distribution on a Scatter Plot. | Kentaro Asai, Tsukasa Fukusato, Takeo Igarashi |
| 2019 | UIST | INVANER: INteractive VAscular Network Editing and Repair. | Valentin Z. Nigolian, Takeo Igarashi, Hirofumi Seo |
| 2019 | UIST | Live Programming Environment for Deep Learning with Instant and Editable Neural Network Visualization. | Chunqi Zhao, Tsukasa Fukusato, Jun Kato, Takeo Igarashi |
| 2019 | SiggraphA | PaintersView: Automatic Suggestion of Optimal Viewpoints for 3D Texture Painting. | Yuka Takahashi, Tsukasa Fukusato, Takeo Igarashi |
| 2019 | SiggraphA | Computational Design and Fabrication of 3D Wire Bending Art. | Yinan Wang, Xi Yang, Tsukasa Fukusato, Takeo Igarashi |
| 2019 | TEI | Upcycling Tree Branches as Architectural Elements through Collaborative Design and Fabrication. | Hironori Yoshida, Maria Larsson, Takeo Igarashi |
| 2018 | IUI | Selfie Guidance System in Good Head Postures. | Naihui Fang, Haoran Xie, Takeo Igarashi |
| 2018 | SiggraphA | Interactive design and optimization of free-formed returning boomerang. | Tsukasa Fukusato, Morihiro Nakamura, Takeo Igarashi |
| 2018 | SiggraphA | Enhancement techniques for human anatomy visualization. | Hirofumi Seo, Takeo Igarashi |
| 2018 | VRST | Real-time virtual brain aneurysm clipping surgery. | Hirofumi Seo, Naoyuki Shono, Taichi Kin, Takeo Igarashi |
| 2017 | CGI | Retouch transfer for 3D printed face replica with automatic alignment. | Seung-tak Noh, Takeo Igarashi |
| 2017 | CHI | Micro-Versioning Tool to Support Experimentation in Exploratory Programming. | Hiroaki Mikami, Daisuke Sakamoto, Takeo Igarashi |
| 2017 | SiggraphA | A long-term semi-lagrangian method for accurate velocity advection. | Takahiro Sato, Takeo Igarashi, Christopher Batty, Ryoichi Ando |
| 2017 | TEI | Grassffiti: Drawing Method to Produce Large-scale Pictures on Conventional Grass Fields. | Yuta Sugiura, Koki Toda, Takashi Kikuchi, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami |
| 2017 | SCA | Sketch-based 3D hair posing by contour drawings. | Shogo Seki, Takeo Igarashi |
| 2017 | VDA | AssisTag: Seamless Integration of Content-based and Keyword-based Image Exploration for Category Search. | Kazuyo Mizuno, Daisuke Sakamoto, Takeo Igarashi |
| 2016 | CHI | SelPh: Progressive Learning and Support of Manual Photo Color Enhancement. | Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi |
| 2016 | ICIP | Path-based image sequence interpolation guided by feature points. | Yizhou Fan, Nobuki Yoda, Takeo Igarashi, Hongbing Ma |
| 2016 | PG | Computational Design of Iris Folding Patterns. | Yuki Igarashi, Takeo Igarashi, Jun Mitani |
| 2016 | PG | Icon Set Selection via Human Computation. | Lasse Farnung Laursen, Yuki Koyama, Hsiang-Ting Chen, Elena Garces, Diego Gutierrez, Richard Harper, Takeo Igarashi |
| 2016 | UIST | Interactive Volume Segmentation with Threshold Field Painting. | Takeo Igarashi, Naoyuki Shono, Taichi Kin, Toki Saito |
| 2016 | TEI | Design Everything By Yourself User Interfaces For Graphics, CAD Modeling, and Robots. | Takeo Igarashi |
| 2016 | SCA | Interactive physically-based sound design of 3D model using material optimization. | Kazuhiko Yamamoto, Takeo Igarashi |
| 2015 | CHI | Exploring Subtle Foot Plantar-based Gestures with Sock-placed Pressure Sensors. | Koumei Fukahori, Daisuke Sakamoto, Takeo Igarashi |
| 2015 | CHI | AnnoTone: Record-time Audio Watermarking for Context-aware Video Editing. | Ryohei Suzuki, Daisuke Sakamoto, Takeo Igarashi |
| 2015 | CHI | GACA: Group-Aware Command-based Arrangement of Graphic Elements. | Pengfei Xu, Hongbo Fu, Chiew-Lan Tai, Takeo Igarashi |
| 2015 | HRI | Design Everything by Yourself. | Takeo Igarashi |
| 2015 | SIGGRAPH | Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. | Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, Takeo Igarashi |
| 2015 | SIGGRAPH | Dollhouse VR: a multi-view, multi-user collaborative design workspace with VR technology. | Hikaru Ibayashi, Yuta Sugiura, Daisuke Sakamoto, Natsuki Miyata, Mitsunori Tada, Takashi Okuma, Takeshi Kurata, Masaaki Mochimaru, Takeo Igarashi |
| 2015 | SIGGRAPH | Crowd-powered parameter analysis for computational design exploration. | Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi |
| 2015 | SIGGRAPH | Extraction of a smooth surface from voxels preserving sharp creases. | Kazutaka Nakashima, Takeo Igarashi |
| 2015 | SIGGRAPH | Decomposition of 32 bpp into 16 bpp textures with alpha. | Nobuki Yoda, Takeo Igarashi |
| 2015 | SCA | Constraint-based wrinkle simulation in texture space. | Paulo Silva, Witawat Rungjiratananon, Sharif Elcott, Remi Driancourt, Takeo Igarashi |
| 2014 | CHI | CapStudio: an interactive screencast for visual application development. | Koumei Fukahori, Daisuke Sakamoto, Jun Kato, Takeo Igarashi |
| 2014 | CHI | Offline painted media for digital animation authoring. | Makoto Nakajima, Daisuke Sakamoto, Takeo Igarashi |
| 2014 | HAI | Design everything by yourself. | Takeo Igarashi |
| 2014 | HAI | Sharedo: to-do list interface for human-agent task sharing. | Jun Kato, Daisuke Sakamoto, Takeo Igarashi, Masataka Goto |
| 2014 | HAI | PaintBoard: prototyping interactive character behaviors by digitally painting storyboards. | Daniel J. Rea, Takeo Igarashi, James Everett Young |
| 2014 | ICRA | Delivering electricity to home appliances by mobile robots. | Kentaro Ishii, Youichi Kamiyama, Wirawit Chaochaisit, Masahiko Inami, Takeo Igarashi |
| 2014 | IUI | Hierarchical route maps for efficient navigation. | Fangzhou Wang, Yang Li, Daisuke Sakamoto, Takeo Igarashi |
| 2014 | SIGGRAPH | Graffiti fur: turning your carpet into a computer display. | Yuta Sugiura, Koki Toda, Takayuki Hoshi, Masahiko Inami, Takeo Igarashi |
| 2014 | SIGGRAPH | Graffiti fur: turning your carpet into a computer display. | Yuta Sugiura, Koki Toda, Takayuki Hoshi, Masahiko Inami, Takeo Igarashi |
| 2014 | UIST | Crowd-powered parameter analysis for visual design exploration. | Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi |
| 2014 | UIST | Graffiti fur: turning your carpet into a computer display. | Yuta Sugiura, Koki Toda, Takayuki Hoshi, Youichi Kamiyama, Takeo Igarashi, Masahiko Inami |
| 2014 | UIST | Global beautification of layouts with interactive ambiguity resolution. | Pengfei Xu, Hongbo Fu, Takeo Igarashi, Chiew-Lan Tai |
| 2013 | CHI | LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces. | Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi |
| 2013 | CHI | LightCloth: senseable illuminating optical fiber cloth for creating interactive surfaces. | Sunao Hashimoto, Ryohei Suzuki, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi |
| 2013 | CHI | Picode: inline photos representing posture data in source code. | Jun Kato, Daisuke Sakamoto, Takeo Igarashi |
| 2013 | IJCAI | User-Centered Programming by Demonstration: Stylistic Elements of Behavior. | James Everett Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin |
| 2013 | Interact | Pebbles: User-Configurable Device Network for Robot Navigation. | Kentaro Ishii, Haipeng Mi, Lei Ma, Natsuda Laokulrat, Masahiko Inami, Takeo Igarashi |
| 2013 | Interact | Overview Scrollbar: A Scrollbar Showing an Entire Document as an Overview. | Ko Mizoguchi, Daisuke Sakamoto, Takeo Igarashi |
| 2013 | SIGGRAPH | Computational manga and anime. | Tien-Tsin Wong, Takeo Igarashi, Ying-Qing Xu, Danqing Shi |
| 2013 | UIST | PacCAM: material capture and interactive 2D packing for efficient material usage on CNC cutting machines. | Daniel Saakes, Thomas Cambazard, Jun Mitani, Takeo Igarashi |
| 2013 | VRST | Facetons: face primitives with adaptive bounds for building 3D architectural models in virtual environment. | Naoki Sasaki, Hsiang-Ting Chen, Daisuke Sakamoto, Takeo Igarashi |
| 2013 | SCA | View-dependent control of elastic rod simulation for 3D character animation. | Yuki Koyama, Takeo Igarashi |
| 2012 | CHI | Vignette: interactive texture design and manipulation with freeform gestures for pen-and-ink illustration. | Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis |
| 2012 | CHI | Anyone can sketch vignettes! | Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis, Toni-Jan Keith Monserrat |
| 2012 | CHI | PINOKY: a ring that animates your plush toys. | Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha I. Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2012 | CHI | PINOKY: a ring-like device that gives movement to any plush toy. | Yuta Sugiura, Calista Lee, Masayasu Ogata, Anusha I. Withana, Yasutoshi Makino, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2012 | IROS | Multi-robot multi-object rearrangement in assignment space. | Martin Levihn, Takeo Igarashi, Mike Stilman |
| 2012 | ISMAR | Lighty: A painting interface for room illumination by robotic light array. | Seung-tak Noh, Sunao Hashimoto, Daiki Yamanaka, Yoichi Kamiyama, Masahiko Inami, Takeo Igarashi |
| 2012 | IUI | Universal earphones: earphones with automatic side and shared use detection. | Kohei Matsumura, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2012 | IUI | Style by demonstration: teaching interactive movement style to robots. | James Everett Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin |
| 2012 | SIGGRAPH | Interactive hexagonal mesh editing for beadwork design. | Yuki Igarashi, Takeo Igarashi, Jun Mitani |
| 2012 | SIGGRAPH | Vignette: a style preserving sketching tool for pen-and-ink illustration with texture synthesis. | Rubaiat Habib Kazi, Takeo Igarashi, Shengdong Zhao, Richard C. Davis, Kenshi Takayama |
| 2012 | SIGGRAPH | Shader printer. | Daniel Saakes, Masahiko Inami, Takeo Igarashi, Naoya Koizumi, Ramesh Raskar |
| 2012 | UIST | Pebbles: an interactive configuration tool for indoor robot navigation. | Haipeng Mi, Kentaro Ishii, Lei Ma, Natsuda Laokulrat, Masahiko Inami, Takeo Igarashi |
| 2012 | UIST | Sketch-editing games: human-machine communication, game theory and applications. | Andre Ribeiro, Takeo Igarashi |
| 2012 | UIST | A thin stretchable interface for tangential force measurement. | Yuta Sugiura, Masahiko Inami, Takeo Igarashi |
| 2012 | SiggraphA | CursorCamouflage: multiple dummy cursors as a defense against shoulder surfing. | Keita Watanabe, Fumito Higuchi, Masahiko Inami, Takeo Igarashi |
| 2012 | SiggraphA | RoboJockey: robotic dance entertainment for all. | Shigeo Yoshida, Daisuke Sakamoto, Yuta Sugiura, Masahiko Inami, Takeo Igarashi |
| 2012 | TEI | Situated modeling: a shape-stamping interface with tangible primitives. | Manfred Lau, Masaki Hirose, Akira Ohgawara, Jun Mitani, Takeo Igarashi |
| 2012 | TEI | DressUp: a 3D interface for clothing design with a physical mannequin. | Amy Wibowo, Daisuke Sakamoto, Jun Mitani, Takeo Igarashi |
| 2012 | SCA | Real-Time Example-Based Elastic Deformation. | Yuki Koyama, Kenshi Takayama, Nobuyuki Umetani, Takeo Igarashi |
| 2011 | CHI | Roboshop: multi-layered sketching interface for robot housework assignment and management. | Kexi Liu, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2011 | CHI | An actuated physical puppet as an input device for controlling a digital manikin. | Wataru Yoshizaki, Yuta Sugiura, Albert C. Chiou, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi, Yoshiaki Akazawa, Katsuaki Kawachi, Satoshi Kagami, Masaaki Mochimaru |
| 2011 | HRI | Snappy: snapshot-based robot interaction for arranging objects. | Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi |
| 2011 | ICRA | Automatic learning of pushing strategy for delivery of irregular-shaped objects. | Manfred Lau, Jun Mitani, Takeo Igarashi |
| 2011 | PG | Interactive Design of Planar Curved Folding by Reflection. | Jun Mitani, Takeo Igarashi |
| 2011 | SIGGRAPH | Motion comics: visualization, browsing and searching of human motion data. | Myung Geol Choi, Kyungyong Yang, Jehee Lee, Jun Mitani, Takeo Igarashi |
| 2011 | SIGGRAPH | FuwaFuwa: detecting shape deformation of soft objects using directional photoreflectivity measurement. | Kakehi Gota, Yuta Sugiura, Anusha I. Withana, Calista Lee, Naohisa Nagaya, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi |
| 2011 | RO-MAN | An augmented reality system for teaching sequential tasks to a household robot. | Richard Fung, Sunao Hashimoto, Masahiko Inami, Takeo Igarashi |
| 2011 | RO-MAN | How to walk a robot: A dog-leash human-robot interface. | James Everett Young, Yoichi Kamiyama, Juliane Reichenbach, Takeo Igarashi, Ehud Sharlin |
| 2011 | UIST | Detecting shape deformation of soft objects using directional photoreflectivity measurement. | Yuta Sugiura, Kakehi Gota, Anusha I. Withana, Calista Lee, Daisuke Sakamoto, Maki Sugimoto, Masahiko Inami, Takeo Igarashi |
| 2011 | SiggraphA | Grab-carry-release: manipulating physical objects in a real scene through a smart phone. | Kai-Yin Cheng, Yu-Hsiang Lin, Yu-Hsin Lin, Bing-Yu Chen, Takeo Igarashi |
| 2011 | SiggraphA | Beady: interactive beadwork design and construction. | Yuki Igarashi, Takeo Igarashi, Jun Mitani |
| 2011 | SiggraphA | Interactive climbing route design using a simulated virtual climber. | Jonas Pfeil, Jun Mitani, Takeo Igarashi |
| 2011 | SiggraphA | PINOKY: a ring that animates your plush toys. | Yuta Sugiura, Calista Lee, Anusha I. Withana, Yasutoshi Makino, Masahiko Inami, Takeo Igarashi |
| 2011 | SiggraphA | Cooky: a cooperative cooking robot system. | Yuta Sugiura, Anusha I. Withana, Teruki Shinohara, Masayasu Ogata, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2011 | TEI | SketchChair: an all-in-one chair design system for end users. | Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi |
| 2011 | TEI | SketchChair studio TEI2011. | Greg Saul, Manfred Lau, Jun Mitani, Takeo Igarashi |
| 2010 | CHI | Cooking with robots: designing a household system working in open environments. | Yuta Sugiura, Daisuke Sakamoto, Anusha I. Withana, Masahiko Inami, Takeo Igarashi |
| 2010 | HRI | Photograph-based interaction for teaching object delivery tasks to robots. | Sunao Hashimoto, Andrei Ostanin, Masahiko Inami, Takeo Igarashi |
| 2010 | HRI | Active navigation landmarks for a service robot in a home environment. | Kentaro Ishii, Akihiko Ishida, Greg Saul, Masahiko Inami, Takeo Igarashi |
| 2010 | HRI | Showing robots how to follow people using a broomstick interface. | James Everett Young, Kentaro Ishii, Takeo Igarashi, Ehud Sharlin |
| 2010 | ICRA | A dipole field for object delivery by pushing on a flat surface. | Takeo Igarashi, Yoichi Kamiyama, Masahiko Inami |
| 2010 | RO-MAN | Drag-and-drop interface for registration-free object delivery. | Kentaro Ishii, Yoshiki Takeoka, Masahiko Inami, Takeo Igarashi |
| 2010 | UIST | Surfboard: keyboard with microphone as a low-cost interactive surface. | Jun Kato, Daisuke Sakamoto, Takeo Igarashi |
| 2010 | UIST | Blinkbot: look at, blink and move. | Pranav Mistry, Kentaro Ishii, Masahiko Inami, Takeo Igarashi |
| 2010 | UIST | RoboJockey: real-time, simultaneous, and continuous creation of robot actions for everyone. | Takumi Shirokura, Daisuke Sakamoto, Yuta Sugiura, Tetsuo Ono, Masahiko Inami, Takeo Igarashi |
| 2010 | SiggraphA | NinjaEdit: simultaneous and consistent editing of an unorganized set of photographs (Copyright restrictions prevent ACM from providing the full text for this article). | Koichiro Honda, Takeo Igarashi |
| 2010 | TEI | Spatial sketch: bridging between movement & fabrication. | Karl D. D. Willis, Juncong Lin, Jun Mitani, Takeo Igarashi |
| 2010 | WAFR | Homotopic Path Planning on Manifolds for Cabled Mobile Robots. | Takeo Igarashi, Mike Stilman |
| 2009 | CHI | Multi-touch interface for controlling multiple mobile robots. | Jun Kato, Daisuke Sakamoto, Masahiko Inami, Takeo Igarashi |
| 2009 | CHI | Sketch and run: a stroke-based interface for home robots. | Daisuke Sakamoto, Koichiro Honda, Masahiko Inami, Takeo Igarashi |
| 2009 | CHI | Magic cards: a paper tag interface for implicit robot control. | Shengdong Zhao, Koichi Nakamura, Kentaro Ishii, Takeo Igarashi |
| 2009 | Interact | Designing Laser Gesture Interface for Robot Control. | Kentaro Ishii, Shengdong Zhao, Masahiko Inami, Takeo Igarashi, Michita Imai |
| 2009 | SIGGRAPH | An operating method for a bipedal walking robot for entertainment. | Charith Lasantha Fernando, Takeo Igarashi, Masahiko Inami, Maki Sugimoto, Yuta Sugiura, Anusha Indrajith Withana, Kakehi Gota |
| 2009 | SIGGRAPH | Sketching interfaces for computer graphics. | Takeo Igarashi |
| 2009 | SIGGRAPH | Another shadow. | Takeo Igarashi, Hisato Ogata |
| 2009 | SIGGRAPH | Interaction: interfaces, algorithms, and applications. | Miguel A. Otaduy, Takeo Igarashi, Joseph J. LaViola Jr. |
| 2009 | SIGGRAPH | Graphical instruction for a garment folding robot. | Yuta Sugiura, Takeo Igarashi, Hiroki Takahashi, Tabare Akim Gowon, Charith Lasantha Fernando, Maki Sugimoto, Masahiko Inami |
| 2009 | SIGGRAPH | Layered solid texture synthesis from a single 2D exemplar. | Kenshi Takayama, Takeo Igarashi |
| 2009 | SiggraphA | Feature-preserving morphable model for automatic font generation. | Rapee Suveeranont, Takeo Igarashi |
| 2008 | CHI | Ninja cursors: using multiple cursors to assist target acquisition on large screens. | Masatomo Kobayashi, Takeo Igarashi |
| 2008 | SIGGRAPH | Automatically adding seam allowance to cloth pattern. | Yuki Igarashi, Takeo Igarashi, Hiromasa Suzuki |
| 2008 | UIST | An application-independent system for visualizing user operation history. | Toshio Nakamura, Takeo Igarashi |
| 2008 | SCA | Puppet Master: Designing Reactive Character Behavior by Demonstration. | James Everett Young, Takeo Igarashi, Ehud Sharlin |
| 2007 | ECSCW | Bringing Round-Robin Signature to Computer-Mediated Communication. | Takeshi Nishida, Takeo Igarashi |
| 2007 | ICMI | Presentation sensei: a presentation training system using speech and image processing. | Kazutaka Kurihara, Masataka Goto, Jun Ogata, Yosuke Matsusaka, Takeo Igarashi |
| 2007 | Interact | A Flexible Presentation Tool for Diverse Multi-display Environments. | Kazutaka Kurihara, Takeo Igarashi |
| 2007 | Interact | Drag-and-Guess: Drag-and-Drop with Prediction. | Takeshi Nishida, Takeo Igarashi |
| 2007 | PG | Illumination Brush: Interactive Design of All-Frequency Lighting. | Makoto Okabe, Yasuyuki Matsushita, Li Shen, Takeo Igarashi |
| 2007 | SIGGRAPH | GRADE-IV: visualizing graphics library operations in an executing program. | Hidehiko Abe, Takeo Igarashi |
| 2007 | SIGGRAPH | Sketch-based interfaces for interactive computer graphics. | Takeo Igarashi |
| 2007 | SIGGRAPH | Designing freeform surfaces by sketching. | Takeo Igarashi |
| 2007 | SIGGRAPH | A suggestive interface for 3D drawing. | Takeo Igarashi, John F. Hughes |
| 2007 | SIGGRAPH | Smooth meshes for sketch-based freeform modeling. | Takeo Igarashi, John F. Hughes |
| 2007 | SIGGRAPH | Clothing manipulation. | Takeo Igarashi, John F. Hughes |
| 2007 | SIGGRAPH | Spatial keyframing for performance-driven animation. | Takeo Igarashi, Tomer Moscovich, John F. Hughes |
| 2007 | SIGGRAPH | Interactive beautification: a technique for rapid geometric design. | Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka |
| 2007 | SIGGRAPH | Teddy: a sketching interface for 3D freeform design. | Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka |
| 2007 | SIGGRAPH | Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints. | Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi |
| 2007 | SIGGRAPH | Interactive design of botanical trees using freehand sketches and example-based editing. | Makoto Okabe, Shigeru Owada, Takeo Igarashi |
| 2007 | SIGGRAPH | Light shower: a poor man's light stage built with an off-the-shelf umbrella and projector. | Makoto Okabe, Kenshi Takayama, Takashi Ijiri, Takeo Igarashi |
| 2007 | SIGGRAPH | A sketching interface for modeling the internal structures of 3D shapes. | Shigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi |
| 2007 | UIST | Boomerang: suspendable drag-and-drop interactions based on a throw-and-catch metaphor. | Masatomo Kobayashi, Takeo Igarashi |
| 2007 | UIST | Eyepatch: prototyping camera-based interaction through examples. | Dan Maynes-Aminzade, Terry Winograd, Takeo Igarashi |
| 2007 | UIST | Bubble clusters: an interface for manipulating spatial aggregation of graphical objects. | Nayuko Watanabe, Motoi Washida, Takeo Igarashi |
| 2006 | CHI | Speech pen: predictive handwriting based on ambient multimodal recognition. | Kazutaka Kurihara, Masataka Goto, Jun Ogata, Takeo Igarashi |
| 2006 | SIGGRAPH | Sketch-based interfaces for interactive computer graphics. | Takeo Igarashi |
| 2006 | SIGGRAPH | A suggestive interface for 3D drawing. | Takeo Igarashi, John F. Hughes |
| 2006 | SIGGRAPH | Smooth meshes for sketch-based freeform modeling. | Takeo Igarashi, John F. Hughes |
| 2006 | SIGGRAPH | Clothing manipulation. | Takeo Igarashi, John F. Hughes |
| 2006 | SIGGRAPH | Spatial keyframing for performance-driven animation. | Takeo Igarashi, Tomer Moscovich, John F. Hughes |
| 2006 | SIGGRAPH | Interactive beautification: a technique for rapid geometric design. | Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka |
| 2006 | SIGGRAPH | Teddy: a sketching interface for 3D freeform design. | Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka |
| 2006 | SIGGRAPH | Floral diagrams and inflorescences: interactive flower modeling using botanical structural constraints. | Takashi Ijiri, Shigeru Owada, Makoto Okabe, Takeo Igarashi |
| 2006 | SIGGRAPH | Pillow: interactive pattern design for stuffed animals. | Yuki Mori, Takeo Igarashi |
| 2006 | SIGGRAPH | Illumination brush: interactive design of image-based lighting. | Makoto Okabe, Yasuyuki Matsushita, Takeo Igarashi, Heung-Yeung Shum |
| 2006 | SIGGRAPH | Interactive design of botanical trees using freehand sketches and example-based editing. | Makoto Okabe, Shigeru Owada, Takeo Igarashi |
| 2006 | SIGGRAPH | A sketching interface for modeling the internal structures of 3D shapes. | Shigeru Owada, Frank Nielsen, Kazuo Nakazawa, Takeo Igarashi |
| 2005 | CHI | Flexible timeline user interface using constraints. | Kazutaka Kurihara, David Vronay, Takeo Igarashi |
| 2005 | Interact | Lock-on-Chat: Boosting Anchored Conversation and Its Operation at a Technical Conference. | Takeshi Nishida, Takeo Igarashi |
| 2005 | SIGGRAPH | Automatic cross-sectioning using 3D field topology analysis. | Yuki Mori, Shigeo Takahashi, Takeo Igarashi, Yuriko Takeshima, Issei Fujishiro |
| 2005 | SCA | Spatial keyframing for performance-driven animation. | Takeo Igarashi, Tomer Moscovich, John F. Hughes |
| 2004 | CHI | Communicating emotions in online chat using physiological sensors and animated text. | Hua Wang, Helmut Prendinger, Takeo Igarashi |
| 2004 | SIGGRAPH | Sketch interface for 3D modeling of flowers. | Takashi Ijiri, Takeo Igarashi, Shin Takahashi, Etsuya Shibayama |
| 2004 | SIGGRAPH | A sketching interface for terrain modeling. | Nayuko Watanabe, Takeo Igarashi |
| 2003 | SIGGRAPH | 3D modeling of trees from freehand sketches. | Makoto Okabe, Takeo Igarashi |
| 2003 | UIST | Considering the direction of cursor movement for efficient traversal of cascading menus. | Masatomo Kobayashi, Takeo Igarashi |
| 2002 | UIST | Clothing manipulation. | Takeo Igarashi, John F. Hughes |
| 2001 | UIST | Voice as sound: using non-verbal voice input for interactive control. | Takeo Igarashi, John F. Hughes |
| 2001 | UIST | A suggestive interface for 3D drawing. | Takeo Igarashi, John F. Hughes |
| 2000 | AVI | An Architecture for Pen-based Interaction on Electronic Whiteboards. | Takeo Igarashi, W. Keith Edwards, Anthony LaMarca, Elizabeth D. Mynatt |
| 2000 | UIST | A temporal model for multi-level undo and redo. | W. Keith Edwards, Takeo Igarashi, Anthony LaMarca, Elizabeth D. Mynatt |
| 2000 | UIST | Speed-dependent automatic zooming for browsing large documents. | Takeo Igarashi, Ken Hinckley |
| 1999 | CHI | Demonstrating flatland user interfaces. | Takeo Igarashi, Elizabeth D. Mynatt, W. Keith Edwards, Anthony LaMarca |
| 1999 | CHI | Flatland: New Dimensions in Office Whiteboards. | Elizabeth D. Mynatt, Takeo Igarashi, W. Keith Edwards, Anthony LaMarca |
| 1999 | SIGGRAPH | Teddy: A Sketching Interface for 3D Freeform Design. | Takeo Igarashi, Satoshi Matsuoka, Hidehiko Tanaka |
| 1999 | UIST | Integrated Manipulation: Context-Aware Manipulation of 2D Diagrams. | Masaaki Honda, Takeo Igarashi, Hidehiko Tanaka, Shuichi Sakai |
| 1998 | CHI | Pegasus: a drawing system for rapid geometric design. | Takeo Igarashi, Sachiko Kawachiya, Hidehiko Tanaka, Satoshi Matsuoka |
| 1998 | UIST | A Negotiation Architecture for Fluid Documents. | Bay-Wei Chang, Jock D. Mackinlay, Polle Zellweger, Takeo Igarashi |
| 1998 | UIST | Path Drawing for 3D Walkthrough. | Takeo Igarashi, Rieko Kadobayashi, Kenji Mase, Hidehiko Tanaka |
| 1997 | Interact | In Search for an Ideal Computer-Assisted Drawing System. | Takeo Igarashi, Sachiko Kawachiya, Satoshi Matsuoka, Hidehiko Tanaka |
| 1997 | UIST | Interactive Beautification: A Technique for Rapid Geometric Design. | Takeo Igarashi, Satoshi Matsuoka, Sachiko Kawachiya, Hidehiko Tanaka |