| 2015 | Context aware 3D gesture recognition for games and virtual reality. | Joseph J. LaViola Jr. |
| 2015 | Acoustruments: passive, acoustically-driven, interactive controls for handheld devices. | Gierad Laput, Eric Brockmeyer, Moshe Mahler, Scott E. Hudson, Chris Harrison |
| 2015 | Interactive volumetric fog display. | Miu-Ling Lam, Yaozhun Huang, Bin Chen |
| 2015 | From 2D to 3D painting with mesh colors. | Thibault Lambert |
| 2015 | Roots. | Alexis Lafaille |
| 2015 | Batz. | Alexis Lafaille |
| 2015 | Haptic interface design for future interactive devices. | Ki-Uk Kyung, Sungryul Yun |
| 2015 | Between times. | Ru Kuwahata |
| 2015 | MEME: smart glasses to promote healthy habits for knowledge workers. | Kai Kunze, Kazutaka Inoue, Katsutoshi Masai, Yuji Uema, Sean Shao-An Tsai, Shoya Ishimaru, Katsuma Tanaka, Koichi Kise, Masahiko Inami |
| 2015 | Real-time rendering of subsurface scattering according to translucency magnitude. | Hiroyuki Kubo, Kohe Tokoi, Yasuhiro Mukaigawa |
| 2015 | Tsum Tsum "Frozen". | Satoshi Kubo |
| 2015 | Gear. | Joe Ksander |
| 2015 | Building the world of the Witcher 3: wild hunt. | Krzysztof Krzyscin |
| 2015 | Pseudo-marginal metropolis light transport. | Joel Kronander, Thomas B. Schn, Jonas Unger |
| 2015 | Performance and precision: mobile solutions for high quality engineering drawings. | Ravi Krishnaswamy |
| 2015 | Performance and precision: mobile solutions for high quality engineering drawings. | Ravi Krishnaswamy |
| 2015 | Shogyu Mujo. | Bart Kresa, Joshua Harker |
| 2015 | Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations. | Andrey Krekhov, Jrgen Grninger, Rainer Schlnvoigt, Jens H. Krger |
| 2015 | League of legends music: curse of the sad mummy. | Justin Kranzl |
| 2015 | Crowd-powered parameter analysis for computational design exploration. | Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi |
| 2015 | TAKO-Pen: a pen-type pseudo-haptic interface using multipoint suction pressures. | Masashi Konyo |
| 2015 | A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play. | Sachiko Kodama, Shuzo Matsuno, Ryutaro Ogawa, Kenji Inokuchi, Toshiki Sato, Takahiro Shida, Yasuki Takeno, Eitetsu Komiyama |
| 2015 | Wide-range motion capture from panning multi-view cameras. | Daisuke Kobayashi, Masanobu Yamamoto |
| 2015 | Increasing realism of animated grass in real-time game environments. | Benjamin Knowles, Oleg Fryazinov |
| 2015 | Night at the museum: secret of the tomb. | Melissa Knight |