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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2015Context aware 3D gesture recognition for games and virtual reality.Joseph J. LaViola Jr.
2015Acoustruments: passive, acoustically-driven, interactive controls for handheld devices.Gierad Laput, Eric Brockmeyer, Moshe Mahler, Scott E. Hudson, Chris Harrison
2015Interactive volumetric fog display.Miu-Ling Lam, Yaozhun Huang, Bin Chen
2015From 2D to 3D painting with mesh colors.Thibault Lambert
2015Roots.Alexis Lafaille
2015Batz.Alexis Lafaille
2015Haptic interface design for future interactive devices.Ki-Uk Kyung, Sungryul Yun
2015Between times.Ru Kuwahata
2015MEME: smart glasses to promote healthy habits for knowledge workers.Kai Kunze, Kazutaka Inoue, Katsutoshi Masai, Yuji Uema, Sean Shao-An Tsai, Shoya Ishimaru, Katsuma Tanaka, Koichi Kise, Masahiko Inami
2015Real-time rendering of subsurface scattering according to translucency magnitude.Hiroyuki Kubo, Kohe Tokoi, Yasuhiro Mukaigawa
2015Tsum Tsum "Frozen".Satoshi Kubo
2015Gear.Joe Ksander
2015Building the world of the Witcher 3: wild hunt.Krzysztof Krzyscin
2015Pseudo-marginal metropolis light transport.Joel Kronander, Thomas B. Schn, Jonas Unger
2015Performance and precision: mobile solutions for high quality engineering drawings.Ravi Krishnaswamy
2015Performance and precision: mobile solutions for high quality engineering drawings.Ravi Krishnaswamy
2015Shogyu Mujo.Bart Kresa, Joshua Harker
2015Towards in situ visualization of extreme-scale, agent-based, worldwide disease-spreading simulations.Andrey Krekhov, Jrgen Grninger, Rainer Schlnvoigt, Jens H. Krger
2015League of legends music: curse of the sad mummy.Justin Kranzl
2015Crowd-powered parameter analysis for computational design exploration.Yuki Koyama, Daisuke Sakamoto, Takeo Igarashi
2015TAKO-Pen: a pen-type pseudo-haptic interface using multipoint suction pressures.Masashi Konyo
2015A practical ball sports platform combining dynamic body action with real-time computer graphics during ball play.Sachiko Kodama, Shuzo Matsuno, Ryutaro Ogawa, Kenji Inokuchi, Toshiki Sato, Takahiro Shida, Yasuki Takeno, Eitetsu Komiyama
2015Wide-range motion capture from panning multi-view cameras.Daisuke Kobayashi, Masanobu Yamamoto
2015Increasing realism of animated grass in real-time game environments.Benjamin Knowles, Oleg Fryazinov
2015Night at the museum: secret of the tomb.Melissa Knight
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Comparable venues

Other A*/A conferences filed under the same field of research.