| 2014 | An inside look at Vancouver's vibrant maker community. | Emily Smith |
| 2014 | Academia vs. industry in graphics. | Peter-Pike Sloan |
| 2014 | Algorithms for line and plane intersection with a convex polyhedron with | Vclav Skala |
| 2014 | Frozen on ice: rendering frost and ice on Frozen. | Lewis N. Siegel |
| 2014 | Alternative strategies for runtime facial motion capture. | Izmeth Siddeek |
| 2014 | Load. | Niv Shpigel |
| 2014 | Physical rendering with a digital airbrush. | Roy Shilkrot, Pattie Maes, Amit Zoran |
| 2014 | Physical rendering with a digital airbrush. | Roy Shilkrot, Pattie Maes, Amit Zoran |
| 2014 | The great wall of Oakland. | Issabella Shields |
| 2014 | Compute for mobile devices: performance-focused hands-on tutorial. | Maxim Shevtsov |
| 2014 | Procedural tentacle bundles in "Edge of Tomorrow". | Daniel Sheerin |
| 2014 | Make your own avatar. | Ari Shapiro, Evan A. Suma |
| 2014 | ARnatomy: tangible AR app for learning gross anatomy. | Jinsil Hwaryoung Seo, James Storey, John Chavez, Diana Reyna, Jinkyo Suh, Michelle Pine |
| 2014 | Tuning facial animation in a mocap pipeline. | Yeongho Seol, John P. Lewis |
| 2014 | Developing interactive facial rigs in production environment. | Jaewoo Seo, John P. Lewis |
| 2014 | Coded Lens: using coded aperture for low-cost and versatile imaging. | Yusuke Sekikawa, Sang-won Leigh, Koichiro Suzuki |
| 2014 | Home sweet home. | Annabel Sebag |
| 2014 | Treo Fiskur. | Annabel Sebag |
| 2014 | Greenfields. | Annabel Sebag |
| 2014 | Escarface. | Annabel Sebag |
| 2014 | My little Croco. | Annabel Sebag |
| 2014 | Sun of a beach. | Annabel Sebag |
| 2014 | Home sweet home. | Annabel Sebag |
| 2014 | Ascension. | Annabel Sebag |
| 2014 | Rugbybugs. | Carl Schroeter |