| 2014 | Blind recovery of spatially varying reflectance from a single image. | Kevin Karsch, David A. Forsyth |
| 2014 | Gravity: volumetrics in space. | Per Karefelt, Matthias Baas |
| 2014 | Shader interoperability: baking and reusing materials across rendering architectures at pixar. | Paul Kanyuk |
| 2014 | Level of detail in an age of GI: rethinking crowd rendering. | Paul Kanyuk |
| 2014 | Environment-adaptive contact poses for virtual characters. | Changgu Kang, Leonard Yoon, Min Seok Do, Sung-Hee Lee |
| 2014 | The prize inside. | Sarah Kambara |
| 2014 | Jinxy Jenkins, lucky Lou. | Sarah Kambara |
| 2014 | Navigation meshes and real-time dynamic planning for virtual worlds. | Marcelo Kallmann, Mubbasir Kapadia |
| 2014 | Wrapped. | Roman Klin |
| 2014 | MeTube: August sings Carmen Habanera. | Markus Kaatsch |
| 2014 | Visualizing building interiors using virtual windows. | Norman Moses Joseph, Brett Achorn, Sean Jenkins, Hank Driskill |
| 2014 | Character animation and embodiment in teaching computational thinking. | Sophie Jrg, Alison E. Leonard, Sabarish V. Babu, Kara Gundersen, Dhaval Parmar, Kevin Boggs, Shaundra Bryant Daily |
| 2014 | Creating a life-sized automultiscopic Morgan Spurlock for CNNs "Inside Man". | Andrew Jones, Jonas Unger, Koki Nagano, Jay Busch, Xueming Yu, Hsuan-Yueh Peng, Oleg Alexander, Paul E. Debevec |
| 2014 | A framework for global visual effects production pipelines. | Chris Johnson, Josef Tobiska, Josh Tomlinson, Nico Van den Bosch, Wil Whaley |
| 2014 | Destruction sequences in Call of Duty: ghosts. | David Johnson |
| 2014 | Level 1457 last. | Jim Johnson |
| 2014 | Efficient sub-pixel based light field reconstruction on integral imaging display. | Shaohui Jiao, Haitao Wang, Mingcai Zhou, Xun Sun, Tao Hong |
| 2014 | Real time light field reconstruction for sub-pixel based integral imaging display. | Shaohui Jiao, Wen Wu, Haitao Wang, Mingcai Zhou, Tao Hong, Xun Sun, Enhua Wu |
| 2014 | QR code embellishment with background facial image embedding. | Bo Jiang, Xinguo Liu |
| 2014 | Shadertoy: learn to create everything in a fragment shader. | Pol Jeremias-Vila, Inigo Quilez |
| 2014 | Sending 300 monsters to college. | Jonas Jarvers, Shalin Shodhan, Byron Bashforth |
| 2014 | Theory and analysis of transient rendering. | Adrin Jarabo, Julio Marco, Adolfo Muoz, Raul Buisan, Wojciech Jarosz, Diego Gutierrez |
| 2014 | Tangible and modular input device for character articulation. | Alec Jacobson, Daniele Panozzo, Oliver Glauser, Cdric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung |
| 2014 | Tangible and modular input device for character articulation. | Alec Jacobson, Daniele Panozzo, Oliver Glauser, Cdric Pradalier, Otmar Hilliges, Olga Sorkine-Hornung |
| 2014 | Skinning: real-time shape deformation. | Alec Jacobson, Yotam I. Gingold |