ACM SIG International Conference on Computer Graphics and Interactive Techniques
SIGGRAPH
A*
CORE rank
CORE rank (raw)
A*
Fields of research
Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing
Papers indexed
14,767
1974–2026
Papers per year
1974974 peak2026
Most published authors
SIGGRAPH papers
14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.
| Year | Title | Authors |
|---|---|---|
| 2025 | CLR-Wire: Towards Continuous Latent Representations for 3D Curve Wireframe Generation. | Xueqi Ma, Yilin Liu, Tianlong Gao, Qirui Huang, Hui Huang |
| 2025 | LightLab: Controlling Light Sources in Images with Diffusion Models. | Nadav Magar, Amir Hertz, Eric Tabellion, Yael Pritch, Alex Rav-Acha, Ariel Shamir, Yedid Hoshen |
| 2025 | Stochastic Barnes-Hut Approximation for Fast Summation on the GPU. | Abhishek Madan, Nicholas Sharp, Francis Williams, Ken Museth, David I. W. Levin |
| 2025 | Photoreal Scene Reconstruction from an Egocentric Device. | Zhaoyang Lv, Maurizio Monge, Ka Chen, Yufeng Zhu, Michael Goesele, Jakob J. Engel, Zhao Dong, Richard A. Newcombe |
| 2025 | GSHeadRelight: Fast Relightability for 3D Gaussian Head Synthesis. | Henglei Lv, Bailin Deng, Jianzhu Guo, Xiaoqiang Liu, Pengfei Wan, Di Zhang, Lin Gao |
| 2025 | Simulating the Mechanics of Ant Swarm Aggregations. | Matthew Loges, Tomer Weiss |
| 2025 | AssetDropper: Asset Extraction via Diffusion Models with Reward-Driven Optimization. | Lanjiong Li, Guanhua Zhao, Lingting Zhu, Zeyu Cai, Lequan Yu, Jian Zhang, Zeyu Wang |
| 2025 | Stitch-A-Shape: Bottom-up Learning for B-Rep Generation. | Pu Li, Wenhao Zhang, Jinglu Chen, Dongming Yan |
| 2025 | MGPBD: A Multigrid Accelerated Global XPBD Solver. | Chunlei Li, Peng Yu, Tiantian Liu, Siyuan Yu, Yuting Xiao, Shuai Li, Aimin Hao, Yang Gao, Qinping Zhao |
| 2025 | MASH: Masked Anchored SpHerical Distances for 3D Shape Representation and Generation. | Changhao Li, Yu Xin, Xiaowei Zhou, Ariel Shamir, Hao Zhang, Ligang Liu, Ruizhen Hu |
| 2025 | Sketch3DVE: Sketch-based 3D-Aware Scene Video Editing. | Feng-Lin Liu, Shi-Yang Li, Yan-Pei Cao, Hongbo Fu, Lin Gao |
| 2025 | Reservoir Splatting for Temporal Path Resampling and Motion Blur. | Jeffrey Liu, Daqi Lin, Markus Kettunen, Chris Wyman, Ravi Ramamoorthi |
| 2025 | Stroke Imprint: Knitting Reassurance into Anxious Moments. | Yuqing Liu, Rinchong Kim, Kyunghee Kim |
| 2025 | Learning to Draw Is Learning to See: Analyzing Eye Tracking Patterns for Assisted Observational Drawing. | Fengqi Liu, Longji Huang, Zhengyu Huang, Zeyu Wang |
| 2025 | VirCHEW Reality: On-Face Kinesthetic Feedback for Enhancing Food-Intake Experience in Virtual Reality. | Qingqin Liu, Ziqi Fang, Jiayi Wu, Shaoyu Cai, Jianhui Yan, Tiande Mo, Shuk Ching Chan, Kening Zhu |
| 2025 | Deformable Beta Splatting. | Rong Liu, Dylan Sun, Meida Chen, Yue Wang, Andrew Feng |
| 2025 | Stressful Tree Modeling: Breaking Branches with Strands. | Bosheng Li, Nikolas Alexander Schwarz, Wojtek Palubicki, Sren Pirk, Dominik L. Michels, Bedrich Benes |
| 2025 | The Gesture Lives On: A VR-Driven Puppet Performance in Immersive Space. | Yi Jen Lin, Wei-Chen Yen, Chun-Cheng Hsu |
| 2025 | Interactive Trailers and Posters that Enhance Viewing Intentions through 'Breaking the Fourth Wall'. | Boyoung Lim, Jusub Kim |
| 2025 | CMD: Controllable Multiview Diffusion for 3D Editing and Progressive Generation. | Peng Li, Suizhi Ma, Jialiang Chen, Yuan Liu, Congyi Zhang, Wei Xue, Wenhan Luo, Alla Sheffer, Wenping Wang, Yike Guo |
| 2025 | Single View Garment Reconstruction Using Diffusion Mapping Via Pattern Coordinates. | Ren Li, Cong Cao, Corentin Dumery, Yingxuan You, Hao Li, Pascal Fua |
| 2025 | SOAP: Style-Omniscient Animatable Portraits. | Tingting Liao, Yujian Zheng, Yuliang Xiu, Adilbek Karmanov, Liwen Hu, Leyang Jin, Hao Li |
| 2025 | RELATE3D: REfocusing Latent Adapter for Targeted local Enhancement and Editing in 3D Generation. | Xiao-Lei Li, Hao-Xiang Chen, Yanni Zhang, Kai Ma, Alan Zhao, Tai-Jiang Mu, Hao-Xiang Guo, Ran Zhang |
| 2025 | Minecraft to 3D: A Pipeline for High-Fidelity Reconstruction of Minecraft Worlds. | Sean Hardesty Lewis |
| 2025 | BrepDiff: Single-Stage B-rep Diffusion Model. | Mingi Lee, Dongsu Zhang, Clment Jambon, Young Min Kim |
426–450 of 14,767← PreviousNext →
Comparable venues
Other A*/A conferences filed under the same field of research.