| 2025 | Confidence Estimation of Few-shot Patch-based Learning for Anime-style Colorization. | Yuexiang Ji, Akinobu Maejima, Yotam Sechayk, Yuki Koyama, Takeo Igarashi |
| 2025 | LayerFlow: A Unified Model for Layer-aware Video Generation. | Sihui Ji, Hao Luo, Xi Chen, Yuanpeng Tu, Yiyang Wang, Hengshuang Zhao |
| 2025 | Emulating Emulsion: A Compact Physically-Based Model for Film Colour. | Hyun Jo Jang, Hakki Karaimer, Michael Brown |
| 2025 | Predicting Accidents in Conditional Autonomous Driving: A Multimodal Approach Integrating Human Misuse, Biometric Indicators, and Spatial Complexity. | Eun-Hye Jang, Mi Chang, Woojin Kim, Daesub Yoon |
| 2025 | Spherical Lighting with Spherical Harmonics Hessian. | Kei Iwasaki, Yoshinori Dobashi |
| 2025 | SqueezeMe: Mobile-Ready Distillation of Gaussian Full-Body Avatars. | Forrest Iandola, Stanislav Pidhorskyi, Igor Santesteban, Divam Gupta, Anuj Pahuja, Nemanja Bartolovic, Frank Yu, Emanuel Garbin, Tomas Simon, Shunsuke Saito |
| 2025 | Kernel Predicting Neural Shadow Maps. | Xuejun Hu, Jinfan Lu, Kun Xu |
| 2025 | Guiding-Based Importance Sampling for Walk on Stars. | Tianyu Huang, Jingwang Ling, Shuang Zhao, Feng Xu |
| 2025 | Intersection-Free Garment Retargeting. | Zizhou Huang, Chrystiano Arajo, Andrew Kunz, Denis Zorin, Daniele Panozzo, Victor Zordan |
| 2025 | DiversePuppetry: An Immersive Multi-User Puppetry System Based on Asymmetric Interaction. | Chun-Cheng Hsu, Wei-Chen Yen, Jen-Kai Liu, Ping-Hsuan Han |
| 2025 | Stable Cosserat Rods. | Jerry Hsu, Tongtong Wang, Kui Wu, Cem Yuksel |
| 2025 | 60, 000nits Full-color Native RGB Single Junction 3, 386PPI Micro-OLED. | Kuo-Cheng Hsu, Li-Min Huang, Yujia Qiu |
| 2025 | Haunting Horizons: Human-AI Auto-Cartography of Tasmanian Island Experience. | Adam Hsieh |
| 2025 | Woke Dataviz: Equitable Data Design For Visualizing People And Social Outcomes. | Eli Holder |
| 2025 | Reassemble by Packing: Path-Valid Spectral Placement for 3D Fragment Assembly. | Vinicius Gonalves Hirono, Paula Dornhofer Paro Costa |
| 2025 | Designing Balancing Toys Through Mass and Shape Optimization. | Shunsuke Hirata, Yuta Noma, Koya Narumi, Yoshihiro Kawahara |
| 2025 | A Demonstration of YUBI: Your Universal Body Interface Using Finger Force to Full-Body Motion for Avatar Embodiment. | Yutaro Hirao, Takeru Hashimoto |
| 2025 | Physically Based Shading in Theory and Practice. | Stephen Hill, Stephen McAuley, Laurent Belcour, Naty Hoffman, Alain Hostettler, Peter Kutz, Kentaro Suzuki, Hajime Uchimura, Andrea Weidlich, Kenichiro Yasutomi, Pascal Barla, Alban Fichet, Jamie Portsmouth |
| 2025 | Automated Task Scheduling for Cloth and Deformable Body Simulations in Heterogeneous Computing Environments. | Chengzhu He, Zhendong Wang, Zhaorui Meng, Junfeng Yao, Shihui Guo, Huamin Wang |
| 2025 | Path Guiding in Production and Recent Advancements. | Sebastian Herholz, Martin Sik, Lea Reichardt, Marco Manzi |
| 2025 | LAM: Large Avatar Model for One-shot Animatable Gaussian Head. | Yisheng He, Xiaodong Gu, Xiaodan Ye, Chao Xu, Zhengyi Zhao, Yuan Dong, Weihao Yuan, Zilong Dong, Liefeng Bo |
| 2025 | Anywhere Door Experience: Projection Mapping for Enhancing Entertainment and Immersion. | Naoki Hashimoto, Yuki Inada |
| 2025 | DC-VSR: Spatially and Temporally Consistent Video Super-Resolution with Video Diffusion Prior. | Janghyeok Han, Gyujin Sim, Geonung Kim, Hyun-Seung Lee, Kyuha Choi, Youngseok Han, Sunghyun Cho |
| 2025 | ForceGrip: Reference-Free Curriculum Learning for Realistic Grip Force Control in VR Hand Manipulation. | Dongheun Han, Byungmin Kim, RoUn Lee, KyeongMin Kim, Hyoseok Hwang, HyeongYeop Kang |
| 2025 | Generative detail enhancement for physically based materials. | Saeed Hadadan, Benedikt Bitterli, Tizian Zeltner, Jan Novk, Fabrice Rousselle, Jacob Munkberg, Jon Hasselgren, Bartlomiej Wronski, Matthias Zwicker |