| 2026 | See/Saw: Embodied Probing of Vision Transformer Attention in Virtual Reality. | Ziyan Xie, Sihui Lin |
| 2026 | Relit-LiVE: Relight Video by Jointly Learning Environment Video. | Weiqing Xiao, Hong Li, Xiuyu Yang, Houyuan Chen, Wenyi Li, Tianqi Liu, Shaocong Xu, Chongjie Ye, Hao Zhao, Beibei Wang |
| 2026 | Fading Peach Blossom Spring: A Perspective-Shifting VR Narrative with Reactive 3D Gaussian Splatting. | Sirui Xiao, Zihan Gao, Xin Lyu |
| 2026 | Policy-based Foveated Imaging and Perception. | Howard Xiao, Jan Ackermann, Boyang Deng, Gordon Wetzstein |
| 2026 | R-DMesh: Video-Guided 3D Animation via Rectified Dynamic Mesh Flow: R-DMesh. | Zijie Wu, Lixin Xu, Puhua Jiang, Sicong Liu, Chunchao Guo, Xiang Bai |
| 2026 | Surface Reconstruction from Unoriented Points via Green's 3rd Identity. | Zhonghao Wu, Dong Xiao, Renjie Chen |
| 2026 | 8DNA: 8D Neural Asset Light Transport by Distribution Learning. | Liwen Wu, Haolin Lu, Bing Xu, Milos Hasan, Ravi Ramamoorthi |
| 2026 | PEAR: Pixel-aligned Expressive humAn mesh Recovery. | Jiahao Wu, Yunfei Liu, Lijian Lin, Ye Zhu, Lei Zhu, Jingyi Li, Yu Li |
| 2026 | Geometry-Aware Table Tennis Racket Pose Estimation via Multi-View Consistency and Racket Priors. | Szu-Han Wu, Pei-Hsin Huang, Pu Ching, Hung-Kuo Chu, Min-Chun Hu |
| 2026 | Continuous Control of Editing Models via Adaptive-Origin Guidance. | Alon Wolf, Chen Katzir, Kfir Aberman, Or Patashnik |
| 2026 | A LoD of Gaussians: Out-of-Core Training and Rendering for Seamless Ultra-Large Scene Reconstruction. | Felix Windisch, Thomas Khler, Lukas Radl, Mattia D'Urso, Michael Steiner, Dieter Schmalstieg, Markus Steinberger |
| 2026 | Natural-Language to Geometry Diagrams: A Constraint-Based Pipeline for Precise Visual Reasoning. | Kavi Wilson, Philip H. Todd |
| 2026 | Gradient Descent in the ALPS: Abstracted Low-Poly Stylization and Fabrication. | Ruben Wiersma, Alexandre Binninger, Peizhuo Li, Tanguy Magne, Annika hri, Aviv Segall, Danielle Luterbacher, Marcel Padilla, Jing Ren, Olga Sorkine-Hornung |
| 2026 | Fracture-Based Cut Computation for Parametrization. | Ziyu Wei, Dylan Rowe, Oded Stein |
| 2026 | Beyond Positional Encoding: A 5D Spatio-Directional Hash Encoding. | Philippe Weier, Lukas Bode, Philipp Slusallek, Adrin Jarabo, Sbastien Speierer |
| 2026 | Non-line-of-sight imaging with arbitrary relay surface geometries via 3D Gaussian Transient Rendering. | Yi Wang, Ziyu Zhan, Yuran Wang, Hao Wang, Qiang Liu, Zuoqiang Shi, Lingyun Qiu, Xing Fu |
| 2026 | BoxCtrl: 3D-Aware Visual Prompting for Geometric Image Editing. | Feifei Wang, Shiyuan Yang, Xiaoyu Li, Jing Liao |
| 2026 | AGIPC: Adaptive In-Solve Algebraic Coarsening for GPU IPC. | Xuan Wang, Zhaofeng Luo, Minchen Li, Taku Komura, Kemeng Huang |
| 2026 | Real-Time Level-of-Detail rendering with ReSTIR. | Yu-Chen Wang, Markus Kettunen, Daqi Lin, Chris Wyman, Lifan Wu, Shuang Zhao |
| 2026 | FIT: A Large-Scale Dataset for Fit-Aware Virtual Try-On. | Yuanhao Wang, Johanna Suvi Karras, Yingwei Li, Ira Kemelmacher-Shlizerman |
| 2026 | Design and Evaluation of Mixed Reality Systems for Enhanced Overground Rehabilitation. | Jeremy Varghese, Aishwari Talhan, Amy Teale, Thenkurussi Kesavadas |
| 2026 | AI Score Hallucination in Vision-Language Models: Measuring Self-Assessment Calibration for Iterative 3D Scene Positioning. | Tyler Varacchi |
| 2026 | Lightweight Attention-based Indirect Illumination. | Wojciech Uss, Sungye Kim, Wojciech Kalinski, Harish Anand, Alexandr Kuznetsov, Rama Harihara |
| 2026 | Bridging Classroom and Studio: A Hybrid Tangible Multi-Touch Interface for Virtual Production. | Cheng-Yan Tsai, Caleb Kicklighter, Seung Kim, Mayet Andreassen, Hadeel Ramadan, Jinsil Hwaryoung Seo |
| 2026 | Tessera: Participation as Cultural Reconstruction Through Confidence-Aware Temporal Rendering. | Jiawei Tong, Shuihua Wang, Xiaoyu Zhang, Yan Zhao, John Moraros |