| 2022 | Rendering Neural Materials on Curved Surfaces. | Alexandr Kuznetsov, Xuezheng Wang, Krishna Mullia, Fujun Luan, Zexiang Xu, Milos Hasan, Ravi Ramamoorthi |
| 2022 | ZIGEN: A Windowing System Enabling Multitasking Among 3D and 2D Applications in Immersive Environments. | Akihiro Kiuchi, Taishi Eguchi, Jun Rekimoto, Manabu Tsukada, Hiroshi Esaki |
| 2022 | Real-time lens distortion algorithm on embedded GPU systems. | Young-Woo Kim, Duksu Kim |
| 2022 | Holographic Glasses for Virtual Reality. | Jonghyun Kim, Manu Gopakumar, Suyeon Choi, Yifan Peng, Ward Lopes, Gordon Wetzstein |
| 2022 | Dynamic deformables: implementation and production practicalities (now with code!). | Theodore Kim, David Eberle |
| 2022 | Dual Robot Avatar: Real-time Multispace Experience using Telepresence Robots and Walk Sensation Feedback including Viewpoint Sharing for Immersive Virtual Tours. | Yusuke Kikuchi, Yukiya Ojima, Ryoto Kato, Minori Unno, Vibol Yem, Yukie Nagai, Yasushi Ikei |
| 2022 | WEBGPU API introduction. | Benjamin Kenwright |
| 2022 | Optimizing vision and visuals: lectures on cameras, displays and perception. | Koray Kavakli, David Robert Walton, Nick Antipa, Rafal Mantiuk, Douglas Lanman, Kaan Aksit |
| 2022 | ReLU Fields: The Little Non-linearity That Could. | Animesh Karnewar, Tobias Ritschel, Oliver Wang, Niloy J. Mitra |
| 2022 | Recording and replaying psychomotor user actions in VR. | Manos Kamarianakis, Ilias Chrysovergis, Mike Kentros, George Papagiannakis |
| 2022 | Local Scale Adaptation for Augmenting Hand Shape Models. | Pratik Kalshetti, Parag Chaudhuri |
| 2022 | Do We Measure What We Perceive? Comparison of Perceptual and Computed Differences between Hand Animations. | Jacob Justice, Alexandra Adkins, Tommy Dong, Sophie Jrg |
| 2022 | Deep Deformable 3D Caricatures with Learned Shape Control. | Yucheol Jung, Wonjong Jang, Soongjin Kim, Jiaolong Yang, Xin Tong, Seungyong Lee |
| 2022 | A Game-Development Paradigm for Building Programming Intuition. | William J. Joel |
| 2022 | EAMM: One-Shot Emotional Talking Face via Audio-Based Emotion-Aware Motion Model. | Xinya Ji, Hang Zhou, Kaisiyuan Wang, Qianyi Wu, Wayne Wu, Feng Xu, Xun Cao |
| 2022 | Analytically Integratable Zero-restlength Springs for Capturing Dynamic Modes unrepresented by Quasistatic Neural Networks. | Yongxu Jin, Yushan Han, Zhenglin Geng, Joseph Teran, Ronald Fedkiw |
| 2022 | Near-Gaze Visualisations of Empathic Communication Cues in Mixed Reality Collaboration. | Allison Jing, Kunal Gupta, Jeremy McDade, Gun A. Lee, Mark Billinghurst |
| 2022 | Typeface structural transformations regularized using DE for personalized visual accessibility. | Nipun Jindal, Pranay Kumar |
| 2022 | Evidence-based science communication: through cinematic scientific visualization. | Eric A. Jensen, Kalina M. Borkiewicz, Jill P. Naiman, Jeffrey D. Carptenter |
| 2022 | Sense of Embodiment Inducement for People with Reduced Lower-body Mobility and Sensations with Partial-Visuomotor Stimulation. | Hyuckjin Jang, Taehei Kim, Seoyoung Oh, Jeongmi Lee, Sung-Hee Lee, Sang Ho Yoon |
| 2022 | Easy rearward visibility by the control of eye direction in viewing panoramic images with HMD. | Seitaro Inagaki, Kenji Funahashi |
| 2022 | ThermoBlinds: Non-Contact, Highly Responsive Thermal Feedback for Thermal Interaction. | Sosuke Ichihashi, Arata Horie, Masaharu Hirose, Zendai Kashino, Shigeo Yoshida, Sohei Wakisaka, Masahiko Inami |
| 2022 | ShaderTransformer: Predicting Shader Quality via One-shot Embedding for Fast Simplification. | Yuchi Huo, Shi Li, Yazhen Yuan, Xu Chen, Rui Wang, Wenting Zheng, Hai Lin, Hujun Bao |
| 2022 | Node Graph Optimization Using Differentiable Proxies. | Yiwei Hu, Paul Guerrero, Milos Hasan, Holly E. Rushmeier, Valentin Deschaintre |
| 2022 | Rendering Iridescent Rock Dove Neck Feathers. | Weizhen Huang, Sebastian Merzbach, Clara Callenberg, Doekele Stavenga, Matthias B. Hullin |