| 2022 | Immersive-Labeler: Immersive Annotation of Large-Scale 3D Point Clouds in Virtual Reality. | Achref Doula, Tobias Gdelhfer, Andrii Matviienko, Max Mhlhuser, Alejandro Snchez Guinea |
| 2022 | The Accursed Share of Non-fungibles: What NFTs and Blockchains Suggest for Arts Practice, Pedagogy, and the General Economy. | Johannes DeYoung |
| 2022 | Onward!: Creative Careers in Animation, Computer Graphics, and Interactive Techniques. | Johannes DeYoung |
| 2022 | Compression and Interactive Visualization of Terabyte Scale Volumetric RGBA Data with Voxel-scale Details. | Mehmet Oguz Derin, Takahiro Harada, Yusuke Takeda, Yasuhiro Iba |
| 2022 | Reconstructing Translucent Objects using Differentiable Rendering. | Xi Deng, Fujun Luan, Bruce Walter, Kavita Bala, Steve Marschner |
| 2022 | HDR Lighting Dilation for Dynamic Range Reduction on Virtual Production Stages. | Paul E. Debevec, Chloe LeGendre |
| 2022 | Neural Shadow Mapping. | Sayantan Datta, Derek Nowrouzezahrai, Christoph Schied, Zhao Dong |
| 2022 | Building the open metaverse: part II. | Patrick Cozzi, Marc Petit, Neil Trevett, Nadine Alameh, Morgan McGuire, Guido Quaroni |
| 2022 | Building the open metaverse: part I. | Patrick Cozzi, Marc Petit, Neal Stephenson, Rev Lebaredian, Natalya Tatarchuk |
| 2022 | Time-multiplexed Neural Holography: A Flexible Framework for Holographic Near-eye Displays with Fast Heavily-quantized Spatial Light Modulators. | Suyeon Choi, Manu Gopakumar, Yifan Peng, Jonghyun Kim, Matthew O'Toole, Gordon Wetzstein |
| 2022 | ImLoveNet: Misaligned Image-supported Registration Network for Low-overlap Point Cloud Pairs. | Honghua Chen, Zeyong Wei, Yabin Xu, Mingqiang Wei, Jun Wang |
| 2022 | GravityPack: Exploring a Wearable Gravity Display for Immersive Interaction Using Liquid-based System. | Yu-Yen Chen, Yi-Jie Lu, Ping-Hsuan Han |
| 2022 | Diffeomorphic Neural Surface Parameterization for 3D and Reflectance Acquisition. | Ziang Cheng, Hongdong Li, Richard Hartley, Yinqiang Zheng, Imari Sato |
| 2022 | Go Green: General Regularized Green's Functions for Elasticity. | Jiong Chen, Mathieu Desbrun |
| 2022 | Generating 3D Human Texture from a Single Image with Sampling and Refinement. | Sihun Cha, Kwanggyoon Seo, Amirsaman Ashtari, Junyong Noh |
| 2022 | ProjecString: Turning an Everyday String Curtain into an Interactive Projection Display. | Wooje Chang, Yeeun Shin, Yeon Soo Kim, Woohun Lee |
| 2022 | Designing Perceptual Puzzles by Differentiating Probabilistic Programs. | Kartik Chandra, Tzu-Mao Li, Joshua B. Tenenbaum, Jonathan Ragan-Kelley |
| 2022 | Stop Motion Animation in Toon Boom Harmony. | Sandee Chamberlain |
| 2022 | SIGGRAPH course 2022: differentiable cameras and displays. | Praneeth Chakravarthula, Florian Schiffers, Oliver Cossairt, Ethan Tseng, Seung-Hwan Baek, Felix Heide |
| 2022 | Hierarchical Cross-Parameterization for the Morphing of Deforming Meshes. | Lizhou Cao, Chao Peng |
| 2022 | Using a storyline to increase engagement in a course review. | Ken Cameron |
| 2022 | Using scientific data to show climate change in "Atlas of a Changing Earth". | Kalina Borkiewicz, Stuart Levy, Jeff Carpenter, Robert Patterson, A. J. Christensen |
| 2022 | Rapid prototyping for XR: SIGGRAPH 2022 course. | Mark Billinghurst, Michael Nebeling |
| 2022 | Immersive Media and Virtual Accessibility in Healthcare. | Justin Berry |
| 2022 | Computational design of robots. | James M. Bern, Stelian Coros, Andrew Spielberg |