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ACM SIG International Conference on Computer Graphics and Interactive Techniques

SIGGRAPH

A*

CORE rank

CORE rank (raw)

A*

Fields of research

Graphics, Augmented Reality and Games · Computer Vision and Multimedia Computation · Human-Centred Computing

Papers indexed

14,767

1974–2026

Papers per year

1974974 peak2026

SIGGRAPH papers

14,767 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios' "Raya and the Last Dragon".Nicolas Nghiem
2021Applying Virtual Reality for Systematic Gaze Pattern Evaluation in Simulated Retinitis Pigmentosa Patients.Alexander Neugebauer, Katarna Stingl, Iliya Ivanov, Siegfried Wahl
2021Stylizing Volumes with Neural Networks.Mike Navarro, Jacob Benjamin Rice
2021Fast Facial Animation from Video.Iaki Navarro, Dario Kneubuehler, Tijmen Verhulsdonck, Eloi du Bois, William Welch, Vivek Verma, Ian Sachs, Kiran Bhat
2021Omnidirectional display that presents information to the ambient environment with optical transparency.Toshikatsu Nakamura, Ryusuke Miyazaki, Kouga Yoshida, Toshiki Sato
2021NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation.Ken Museth
2021Openvdb.Ken Museth
20213D Meister Planner: The simplest floor planner worldwide.Ivan Moreno, Delia Otetea
2021Hexells: self-organizing textures.Alexander Mordvintsev
2021Joji - 777 : Animated Multi-Character Paintings with a Single Performer: A novel approach to realtime motion capture and choreography.Saad Moosajee, Maya Man, James Bartolozzi
2021Non-photorealistic ray tracing with paint and toon shading.Nicholas Moon, Megan Reddy, Luther A. Tychonievich
2021Why you walk like that: Inferring Body Conditions from Single Gait Cycle.Sehee Min, Jehee Lee
2021@What does a virus actually look like?Peter Mindek, Ivan Viola, Ondrej Strnad, Ciril Bohak, Sai Li, Tobias Klein
2021@Meerkat.Keith Miller
2021Foveated Monte-Carlo Denoising.Nicholas Milef, Nima K. Kalantari
2021@Tipping Point.Alberto Mielo
2021OpenMfx: An API for cross-software non-destructible mesh effects.lie Michel
2021@World of Warcraft: Beyond the Veil.Marc Messenger, Kevin Vander Jagt, David Stephens, Fabio Zungrone
2021Time and Memory Efficient Displacement Map Extraction.Vinod Melapudi, Parag Havaldar
2021Museum Alive with David Attenborough: The Challenges of Real-Time: Techniques for converting high quality television ready assets for the real-time mobile AR app Museum Alive with David Attenborough.Iona McEwan, Elliot Graves, Bhaumik Patel
2021Demonstrating MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere.Alex Mazursky, Shan-Yuan Teng, Romain Nith, Pedro Lopes
2021MotionViz: Artistic Visualization of Human Motion on Mobile Devices.Maximilian Mayer, Philipp Trenz, Sebastian Pasewaldt, Mandy Klingbeil, Jrgen Dllner, Matthias Trapp, Amir Semmo
2021Reverse Pass-Through VR.Nathan Matsuda, Brian Wheelwright, Joel Hegland, Douglas Lanman
2021Practical machine learning for rendering: from research to deployment.Carl S. Marshall
2021@Trsor.Alexandre Manzanares, Guillaume Cosenza, Philipp Merten, Silvan Moutte-Roulet
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Comparable venues

Other A*/A conferences filed under the same field of research.