| 2021 | Mathematical Tricks for scalable and appealing crowds in Walt Disney Animation Studios' "Raya and the Last Dragon". | Nicolas Nghiem |
| 2021 | Applying Virtual Reality for Systematic Gaze Pattern Evaluation in Simulated Retinitis Pigmentosa Patients. | Alexander Neugebauer, Katarna Stingl, Iliya Ivanov, Siegfried Wahl |
| 2021 | Stylizing Volumes with Neural Networks. | Mike Navarro, Jacob Benjamin Rice |
| 2021 | Fast Facial Animation from Video. | Iaki Navarro, Dario Kneubuehler, Tijmen Verhulsdonck, Eloi du Bois, William Welch, Vivek Verma, Ian Sachs, Kiran Bhat |
| 2021 | Omnidirectional display that presents information to the ambient environment with optical transparency. | Toshikatsu Nakamura, Ryusuke Miyazaki, Kouga Yoshida, Toshiki Sato |
| 2021 | NanoVDB: A GPU-Friendly and Portable VDB Data Structure For Real-Time Rendering And Simulation. | Ken Museth |
| 2021 | Openvdb. | Ken Museth |
| 2021 | 3D Meister Planner: The simplest floor planner worldwide. | Ivan Moreno, Delia Otetea |
| 2021 | Hexells: self-organizing textures. | Alexander Mordvintsev |
| 2021 | Joji - 777 : Animated Multi-Character Paintings with a Single Performer: A novel approach to realtime motion capture and choreography. | Saad Moosajee, Maya Man, James Bartolozzi |
| 2021 | Non-photorealistic ray tracing with paint and toon shading. | Nicholas Moon, Megan Reddy, Luther A. Tychonievich |
| 2021 | Why you walk like that: Inferring Body Conditions from Single Gait Cycle. | Sehee Min, Jehee Lee |
| 2021 | @What does a virus actually look like? | Peter Mindek, Ivan Viola, Ondrej Strnad, Ciril Bohak, Sai Li, Tobias Klein |
| 2021 | @Meerkat. | Keith Miller |
| 2021 | Foveated Monte-Carlo Denoising. | Nicholas Milef, Nima K. Kalantari |
| 2021 | @Tipping Point. | Alberto Mielo |
| 2021 | OpenMfx: An API for cross-software non-destructible mesh effects. | lie Michel |
| 2021 | @World of Warcraft: Beyond the Veil. | Marc Messenger, Kevin Vander Jagt, David Stephens, Fabio Zungrone |
| 2021 | Time and Memory Efficient Displacement Map Extraction. | Vinod Melapudi, Parag Havaldar |
| 2021 | Museum Alive with David Attenborough: The Challenges of Real-Time: Techniques for converting high quality television ready assets for the real-time mobile AR app Museum Alive with David Attenborough. | Iona McEwan, Elliot Graves, Bhaumik Patel |
| 2021 | Demonstrating MagnetIO: Passive yet Interactive Soft Haptic Patches Anywhere. | Alex Mazursky, Shan-Yuan Teng, Romain Nith, Pedro Lopes |
| 2021 | MotionViz: Artistic Visualization of Human Motion on Mobile Devices. | Maximilian Mayer, Philipp Trenz, Sebastian Pasewaldt, Mandy Klingbeil, Jrgen Dllner, Matthias Trapp, Amir Semmo |
| 2021 | Reverse Pass-Through VR. | Nathan Matsuda, Brian Wheelwright, Joel Hegland, Douglas Lanman |
| 2021 | Practical machine learning for rendering: from research to deployment. | Carl S. Marshall |
| 2021 | @Trsor. | Alexandre Manzanares, Guillaume Cosenza, Philipp Merten, Silvan Moutte-Roulet |