| 2026 | See-through: Single-image Layer Decomposition for Anime Characters. | Jian Lin, Chengze Li, Haoyun Qin, Kwun Wang Chan, Yanghua Jin, Hanyuan Liu, Stephen Chun Wang Choy, Xueting Liu |
| 2026 | ViewWeaver: Geometry-Grounded Generative Rendering for 3D-Aware Image Customization. | Yaowei Li, Xiaoyu Li, Zhaoyang Zhang, Hongxiang Li, Long Chen, Ying Shan, Yuexian Zou |
| 2026 | MegaNorm: Local Patch Embeddings for Efficient and Robust Point Normal Orientation at Super-Large Scale. | Zhuodong Li, Zengke Liu, Fei Hou, Xuhui Chen, Wencheng Wang, Ying He |
| 2026 | PatternGSL: A Structured Specification Language for Template-Free and Simulation-Ready 3D Garments. | Zhenyang Li, Lutao Jiang, Yizhou Zhao, Ying-Cong Chen, Xin Wang, Weikai Chen, Yifan Peng |
| 2026 | Computational Design of 3D-Printable Freeform Caustic Surfaces. | Shuowen Li, Danqi Huang, Fangyu Hou, Qiuyu Lu, Haipeng Mi, Zhihao Yao |
| 2026 | BrepForge: Factorized B-rep Synthesis via Wireframe Composition and Boundary-Conditioned Surface Instantiation. | Jing Li, Yihang Fu, Falai Chen |
| 2026 | Gradient-based Approximation of Nonuniform Low-Discrepancy Samples. | Xiangyu Li, Ege Ciklabakkal, Daniel Ritchie, Toshiya Hachisuka |
| 2026 | Boundary-aware Neural Model Reduction for PDEs. | Li Liao, Pengfei Shen, Yifan Peng |
| 2026 | Multi-feature Radiance Baking Neural Networks for Instant Volumetric Rendering. | Jiaming Liang, Hongliang Yuan, Meng Gai, Guoping Wang, Sheng Li |
| 2026 | SeatSwap: Learning-Assisted Differentiable Kinematics for Human-Object Interaction Adaptation in Production-Scale Character Animation. | Jasmine Liang, Stephen Mylabathula, Shai Segev, Priyamvad Ravindra Deshmukh, Ying Liu, Amaury Aubel |
| 2026 | Voxel World Models: Sparse Autoregressive Voxel Environment Generation. | Ryan Hardesty Lewis |
| 2026 | Tangible AI Mind-map: A Graph-Based Interface for Human-AI Brainstorming using Projection-Based AR, Gesture Recognition and Large Language Models. | Alexander Htet Kyaw, Yifei Li, Jin Gao, Maggie Chao, Keyi Zhang, Yudian Xu, Hiroshi Ishii |
| 2026 | A DEM-Integrated Stream-Function Solver for Simulating Sand Motion in Liquid-Bubble Flows. | Yuma Kurosawa, Yukino Masubuchi, Syuhei Sato |
| 2026 | Real-Time Ray Tracing of High-Degree Trimmed NURBS via Bounded-Error Bicubic Approximation. | Maksim Kunts, Ivan Korotaev, Vadim V. Sanzharov, Sergei Anikin, Alexey G. Voloboy, Vladimir Frolov |
| 2026 | Diceplay: A Modular Canvas for Physical Image Composition. | Milin Kodnongbua, Zihan Jack Zhang, Shishi Xiao, Vivian Li, Heather Robertson, Rulin Chen, David Laidlaw, Adriana Schulz |
| 2026 | Brushes for XR Experiences. | Kei Kobayashi, Kazuma Nagata |
| 2026 | Robust In-Engine Texture Optimization from Inconsistent Generative Targets. | Taejoon Kim, Seung-Uk Yoon, Seong-Jae Lim, Bon-Woo Hwang, Kinam Kim, Seung Wook Lee |
| 2026 | AMOR: Airborne Motion Reconstruction via Homotopy-Aware Trajectory Optimization. | Chanha Kim, Jungdam Won |
| 2026 | Tex-Shadow: Synthesizing Textured 3D Shadow Art via 3D-Aware Diffusion Prior. | Bumsoo Kim, Sanghyun Seo |
| 2026 | PressureBlush: Real-Time Blanching and Hyperemia Shading from Neural Deformation Signals. | Woonjung Kim, Haemin Kim, Junyong Noh |
| 2026 | GazeFlow: Diverse Driver Gaze Synthesis via Conditional Flow Matching. | Yonghyun Kim, Woojin Kim, Hyunsuk Kim, Eun-Hye Jang, Daesub Yoon |
| 2026 | ActCam: Zero-Shot Joint Camera and 3D Motion Control for Video Generation. | Omar El Khalifi, Thomas Rossi, Oscar Fossey, Thibault Fouque, Ulysse Mizrahi, Philip Torr, Ivan Laptev, Fabio Pizzati, Baptiste Bellot-Gurlet |
| 2026 | It's Not Just a Phase: Creating Phase-Aligned Peripheral Metamers. | Sophie Kerganer, Piotr Didyk |
| 2026 | A Texture Rendering Method through Control of the Reflection Properties on Resin Surfaces. | Naoki Kawai, Hirohisa Ota, Ryo Nakamoto, Yasunobu Idei |
| 2026 | BFS: Back-to-Front Layered Image Synthesis via Knowledge Transfer. | Kyoungkook Kang, Gyujin Sim, Sunghyun Cho |