| 2022 | Enriching Everyday Lived Experiences in Dementia Care. | Maarten Houben, Rens Brankaert, Emma Dhaeze, Gail Kenning, Inge M. B. Bongers, Berry Eggen |
| 2022 | Interactive Tables for Social Experiences at Home. | Tim zum Hoff, Sabrina Grokopp, Robin Neuhaus, Marc Hassenzahl, Majella Mirjam Lilith Vincent |
| 2022 | Embedded AR Storytelling Supports Active Indexing at Historical Places. | Linda Hirsch, Robin Welsch, Beat Rossmy, Andreas Butz |
| 2022 | Physical Metadata Visualisation: The Knitted Personal Library. | Annika Hinze, Nicholas Vanderschantz, Nicole Sijnja, Bill Rogers, Sally Jo Cunningham |
| 2022 | Collaborative Creative Coding Through Drawing Robots. | Shiqing He, Jasmine Jones |
| 2022 | Mixed Dimensions: Exploring Novel Material and Extrusion Tool for 2.5D Shape Painting. | Jonathan Hatley, Noah Posner, Hyunjoo Oh, Sang-won Leigh |
| 2022 | Together Alone: A Tangible Online Narrative. | Daniel Harley, Stefan Grambart, Rodrigo Skazufka Bergel, Ali Mazalek |
| 2022 | Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic Control. | Johanna Gramlich, Selina Pauli, Stephan Huber, Cordula Baur, Jrn Hurtienne |
| 2022 | AirPinch - An Inflatable Touch Fader with Pneumatic Tactile Feedback. | Kristian Gohlke, Wolfgang Sattler, Eva Hornecker |
| 2022 | Graspable AI: Physical Forms as Explanation Modality for Explainable AI. | Maliheh Ghajargar, Jeffrey Bardzell, Alison Marie Smith-Renner, Kristina Hk, Peter Gall Krogh |
| 2022 | MirrorForge: Rapid Prototyping of Complex Mirrors for Camera and Projector Systems. | Christopher Getschmann, Everett Mondliwethu Mthunzi, Florian Echtler |
| 2022 | Engaging with the IoT Sandbox - Designing with Systemic Openness. | Joep W. Frens, Mathias Funk |
| 2022 | EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation. | Sarah Faltaous, Anna Hubert, Jakob Karolus, Steeven Villa, Thomas Kosch, Pawel W. Wozniak |
| 2022 | Supporting Prototyping of Novel Interfaces Using Laser Cut Clear Perspex. | Aluna Everitt, Miriam Sturdee |
| 2022 | Qude: Exploring Tactile Code in Long-Distance Relationships. | Marta Dziabiola, Robert Steiner, Ralf Vetter, Daniel Nrskov, Doroth Smit |
| 2022 | INCORPORATING SHAPE-CHANGING FOOD MATERIALS INTO EVERYDAY CULINARY PRACTICES: Guidelines Informed by Participatory Sessions with Chefs Involving Edible pH-responsive Origami Structures. | Elzelinde van Doleweerd, Ferran Altarriba Bertran, Miguel Bruns |
| 2022 | Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencing. | Jelle van Dijk |
| 2022 | Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts. | Himani Deshpande, Clement Zheng, Courtney Starrett, Jinsil Hwaryoung Seo, Jeeeun Kim |
| 2022 | "Ah! he wants to win!": Social responses to playing Tic-Tac-Toe against a physical drawing robot. | Avital Dell'Ariccia, Alexandra W. D. Bremers, Wen-Ying Lee, Wendy Ju |
| 2022 | Body Maps: A Generative Tool for Soma-based Design. | Karen Anne Cochrane, Kristina Mah, Anna Sthl, Claudia Nez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke |
| 2022 | Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation. | Karen Cochrane, Yidan Cao, Audrey Girouard, Lian Loke |
| 2022 | Workshops in TEI: Development, Evaluation, Exploration, and Implementation: Development, Evaluation, Exploration, and Implementation. | Amy Chen, Dominic Co |
| 2022 | Working O'range: Technological Reproduction of Young Precariat in Media Art. | You-na Cha |
| 2022 | Beauty: Machine Microbial Interface as Artistic Experimentation. | Carlos Castellanos, Johnny DiBlasi, Bhushan Patil |
| 2022 | Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision. | Adrian Bolesnikov, Jin Kang, Audrey Girouard |