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Tangible, Embedded, and Embodied Interaction

TEI

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,972

2007–2026

Papers per year

2007151 peak2026

TEI papers

1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2022Enriching Everyday Lived Experiences in Dementia Care.Maarten Houben, Rens Brankaert, Emma Dhaeze, Gail Kenning, Inge M. B. Bongers, Berry Eggen
2022Interactive Tables for Social Experiences at Home.Tim zum Hoff, Sabrina Grokopp, Robin Neuhaus, Marc Hassenzahl, Majella Mirjam Lilith Vincent
2022Embedded AR Storytelling Supports Active Indexing at Historical Places.Linda Hirsch, Robin Welsch, Beat Rossmy, Andreas Butz
2022Physical Metadata Visualisation: The Knitted Personal Library.Annika Hinze, Nicholas Vanderschantz, Nicole Sijnja, Bill Rogers, Sally Jo Cunningham
2022Collaborative Creative Coding Through Drawing Robots.Shiqing He, Jasmine Jones
2022Mixed Dimensions: Exploring Novel Material and Extrusion Tool for 2.5D Shape Painting.Jonathan Hatley, Noah Posner, Hyunjoo Oh, Sang-won Leigh
2022Together Alone: A Tangible Online Narrative.Daniel Harley, Stefan Grambart, Rodrigo Skazufka Bergel, Ali Mazalek
2022Fin, Whale, Coin and Flatterer: Exploring Tangibles for Air Traffic Control.Johanna Gramlich, Selina Pauli, Stephan Huber, Cordula Baur, Jrn Hurtienne
2022AirPinch - An Inflatable Touch Fader with Pneumatic Tactile Feedback.Kristian Gohlke, Wolfgang Sattler, Eva Hornecker
2022Graspable AI: Physical Forms as Explanation Modality for Explainable AI.Maliheh Ghajargar, Jeffrey Bardzell, Alison Marie Smith-Renner, Kristina Hk, Peter Gall Krogh
2022MirrorForge: Rapid Prototyping of Complex Mirrors for Camera and Projector Systems.Christopher Getschmann, Everett Mondliwethu Mthunzi, Florian Echtler
2022Engaging with the IoT Sandbox - Designing with Systemic Openness.Joep W. Frens, Mathias Funk
2022EMStriker: Potentials of Enhancing the Training Process of Racket-based Sports via Electrical Muscle Stimulation.Sarah Faltaous, Anna Hubert, Jakob Karolus, Steeven Villa, Thomas Kosch, Pawel W. Wozniak
2022Supporting Prototyping of Novel Interfaces Using Laser Cut Clear Perspex.Aluna Everitt, Miriam Sturdee
2022Qude: Exploring Tactile Code in Long-Distance Relationships.Marta Dziabiola, Robert Steiner, Ralf Vetter, Daniel Nrskov, Doroth Smit
2022INCORPORATING SHAPE-CHANGING FOOD MATERIALS INTO EVERYDAY CULINARY PRACTICES: Guidelines Informed by Participatory Sessions with Chefs Involving Edible pH-responsive Origami Structures.Elzelinde van Doleweerd, Ferran Altarriba Bertran, Miguel Bruns
2022Zooming in on embodied social sensemaking: Mapping the design space in the context of videoconferencing.Jelle van Dijk
2022Fab4D : An Accessible Hybrid Approach for Programmable Shaping and Shape Changing Artifacts.Himani Deshpande, Clement Zheng, Courtney Starrett, Jinsil Hwaryoung Seo, Jeeeun Kim
2022"Ah! he wants to win!": Social responses to playing Tic-Tac-Toe against a physical drawing robot.Avital Dell'Ariccia, Alexandra W. D. Bremers, Wen-Ying Lee, Wendy Ju
2022Body Maps: A Generative Tool for Soma-based Design.Karen Anne Cochrane, Kristina Mah, Anna Sthl, Claudia Nez-Pacheco, Madeline Balaam, Naseem Ahmadpour, Lian Loke
2022Breathing Scarf: Using a First-Person Research Method to Design a Wearable for Emotional Regulation.Karen Cochrane, Yidan Cao, Audrey Girouard, Lian Loke
2022Workshops in TEI: Development, Evaluation, Exploration, and Implementation: Development, Evaluation, Exploration, and Implementation.Amy Chen, Dominic Co
2022Working O'range: Technological Reproduction of Young Precariat in Media Art.You-na Cha
2022Beauty: Machine Microbial Interface as Artistic Experimentation.Carlos Castellanos, Johnny DiBlasi, Bhushan Patil
2022Understanding Tabletop Games Accessibility: Exploring Board and Card Gaming Experiences of People who are Blind and Low Vision.Adrian Bolesnikov, Jin Kang, Audrey Girouard
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Comparable venues

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