| 2021 | "Footsie": Exploring Physical Human-Machine-Interaction through Flirtatious Furniture. | Young Suk Lee, Daniel Saakes |
| 2021 | VirtualWire: Supporting Rapid Prototyping with Instant Reconfigurations of Wires in Breadboarded Circuits. | Woojin Lee, Ramkrishna Prasad, Seungwoo Je, Yoonji Kim, Ian Oakley, Daniel Ashbrook, Andrea Bianchi |
| 2021 | NOW YOU SEE ME, NOW YOU DON'T: revealing personality and narratives from playful interactions with machines being watched. | Ray LC |
| 2021 | Art Digital Jewellery: Practitioners' Perspectives. | Nantia Koulidou, Robb Mitchell |
| 2021 | Touching the Past: Developing and Evaluating A Heritage kit for Visualizing and Analyzing Historical Artefacts Using Tangible Augmented Reality. | Suzanne Kobeisse |
| 2021 | Skill-Sleeves: Designing Electrode Garments for Wearability. | Jarrod Knibbe, Rachel Freire, Marion Koelle, Paul Strohmeier |
| 2021 | OmniSoft: A Design Tool for Soft Objects by Example. | Jeeeun Kim, Qingnan Zhou, Amanda Ghassaei, Xiang 'Anthony' Chen |
| 2021 | The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning. | Magnus Hholt Kaspersen, Karl-Emil Kjr Bilstrup, Marianne Graves Petersen |
| 2021 | The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI. | Stephan Jrgens, Nuno N. Correia, Raul Masu |
| 2021 | Designing Gaming Wearables: From Participatory Design to Concept Creation. | Sangwon Jung, Ruowei Xiao, Oguz 'Oz' Buruk, Juho Hamari |
| 2021 | Punch-Sketching E-textiles: Exploring Punch Needle as a Technique for Sustainable, Accessible, and Iterative Physical Prototyping with E-textiles. | Lee Jones, Miriam Sturdee, Sara Nabil, Audrey Girouard |
| 2021 | Wearable Crazy Eights: Wearable Ideation Methods for Encouraging Divergent Design Concepts. | Lee Jones, Sara Nabil, Audrey Girouard |
| 2021 | The E-darning Sampler: Exploring E-textile Repair with Darning Looms. | Lee Jones |
| 2021 | Electrolysis Bubble Display based Art Installations. | Ayaka Ishii, Manaka Fukushima, Namiki Tanaka, Yasushi Matoba, Kaori Ikematsu, Itiro Siio |
| 2021 | Kinesthetic Empathy in Remote Interactive Performance: Research into Platforms and Strategies for Performing Online. | Ryan Ingebritsen, Christopher Knowlton, John Toenjes |
| 2021 | What's Going n?: An Experiential Approach to Perspective Taking in Urban Planning through Virtual Reality. | Sam van der Horst, Jeroen Peeters |
| 2021 | The Jam Station: Gamifying Collaborative Musical Experiences Through Algorithmic Assessment. | Torin Hopkins, Peter Pascente, Wayne Seltzer, Kellie Masterson, Ellen Yi-Luen Do |
| 2021 | Shaping Concrete for Interaction. | Linda Hirsch, Beat Rossmy, Andreas Butz |
| 2021 | Material Meets the City: Exploring Novel and Advanced Materials for the Smart Urban Built Environment. | Linda Hirsch, Elni Economidou, Irina Paraschivoiu, Tanja Dring, Andreas Butz |
| 2021 | The ThreadBoard: Designing an E-Textile Rapid Prototyping Board. | Chris Hill, Michael Schneider, Ann Eisenberg, Mark D. Gross |
| 2021 | Muffidgets: Detecting and Identifying Edible Pastry Tangibles on Capacitive Touchscreens. | Florian Heller |
| 2021 | Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers. | Kate Hartman, Emma Westecott, Izzie Colpitts-Campbell, Jennie Robinson Faber, Yiyi Shao, Chris Luginbuhl, Olivia Prior, Manisha Laroia |
| 2021 | Always On: : Unpacking the challenges of living with insulin pumps, to design novel solutions. | Andy Harper, Leila Aflatoony |
| 2021 | Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative. | Daniel Harley, Aneesh P. Tarun, Bonnie J. Stinson, Tudor Tibu, Ali Mazalek |
| 2021 | Roads in You: Matching and Visualizing Veins and Roads in 3D. | Yoon Chung Han |