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Tangible, Embedded, and Embodied Interaction

TEI

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,972

2007–2026

Papers per year

2007151 peak2026

TEI papers

1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2021"Footsie": Exploring Physical Human-Machine-Interaction through Flirtatious Furniture.Young Suk Lee, Daniel Saakes
2021VirtualWire: Supporting Rapid Prototyping with Instant Reconfigurations of Wires in Breadboarded Circuits.Woojin Lee, Ramkrishna Prasad, Seungwoo Je, Yoonji Kim, Ian Oakley, Daniel Ashbrook, Andrea Bianchi
2021NOW YOU SEE ME, NOW YOU DON'T: revealing personality and narratives from playful interactions with machines being watched.Ray LC
2021Art Digital Jewellery: Practitioners' Perspectives.Nantia Koulidou, Robb Mitchell
2021Touching the Past: Developing and Evaluating A Heritage kit for Visualizing and Analyzing Historical Artefacts Using Tangible Augmented Reality.Suzanne Kobeisse
2021Skill-Sleeves: Designing Electrode Garments for Wearability.Jarrod Knibbe, Rachel Freire, Marion Koelle, Paul Strohmeier
2021OmniSoft: A Design Tool for Soft Objects by Example.Jeeeun Kim, Qingnan Zhou, Amanda Ghassaei, Xiang 'Anthony' Chen
2021The Machine Learning Machine: A Tangible User Interface for Teaching Machine Learning.Magnus Hholt Kaspersen, Karl-Emil Kjr Bilstrup, Marianne Graves Petersen
2021The Body Beyond Movement: (Missed) Opportunities to Engage with Contemporary Dance in HCI.Stephan Jrgens, Nuno N. Correia, Raul Masu
2021Designing Gaming Wearables: From Participatory Design to Concept Creation.Sangwon Jung, Ruowei Xiao, Oguz 'Oz' Buruk, Juho Hamari
2021Punch-Sketching E-textiles: Exploring Punch Needle as a Technique for Sustainable, Accessible, and Iterative Physical Prototyping with E-textiles.Lee Jones, Miriam Sturdee, Sara Nabil, Audrey Girouard
2021Wearable Crazy Eights: Wearable Ideation Methods for Encouraging Divergent Design Concepts.Lee Jones, Sara Nabil, Audrey Girouard
2021The E-darning Sampler: Exploring E-textile Repair with Darning Looms.Lee Jones
2021Electrolysis Bubble Display based Art Installations.Ayaka Ishii, Manaka Fukushima, Namiki Tanaka, Yasushi Matoba, Kaori Ikematsu, Itiro Siio
2021Kinesthetic Empathy in Remote Interactive Performance: Research into Platforms and Strategies for Performing Online.Ryan Ingebritsen, Christopher Knowlton, John Toenjes
2021What's Going n?: An Experiential Approach to Perspective Taking in Urban Planning through Virtual Reality.Sam van der Horst, Jeroen Peeters
2021The Jam Station: Gamifying Collaborative Musical Experiences Through Algorithmic Assessment.Torin Hopkins, Peter Pascente, Wayne Seltzer, Kellie Masterson, Ellen Yi-Luen Do
2021Shaping Concrete for Interaction.Linda Hirsch, Beat Rossmy, Andreas Butz
2021Material Meets the City: Exploring Novel and Advanced Materials for the Smart Urban Built Environment.Linda Hirsch, Elni Economidou, Irina Paraschivoiu, Tanja Dring, Andreas Butz
2021The ThreadBoard: Designing an E-Textile Rapid Prototyping Board.Chris Hill, Michael Schneider, Ann Eisenberg, Mark D. Gross
2021Muffidgets: Detecting and Identifying Edible Pastry Tangibles on Capacitive Touchscreens.Florian Heller
2021Textile Game Controllers: Exploring Affordances of E-Textile Techniques as Applied to Alternative Game Controllers.Kate Hartman, Emma Westecott, Izzie Colpitts-Campbell, Jennie Robinson Faber, Yiyi Shao, Chris Luginbuhl, Olivia Prior, Manisha Laroia
2021Always On: : Unpacking the challenges of living with insulin pumps, to design novel solutions.Andy Harper, Leila Aflatoony
2021Playing by Ear: Designing for the Physical in a Sound-Based Virtual Reality Narrative.Daniel Harley, Aneesh P. Tarun, Bonnie J. Stinson, Tudor Tibu, Ali Mazalek
2021Roads in You: Matching and Visualizing Veins and Roads in 3D.Yoon Chung Han
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