| 2018 | Mobile, Exercise-agnostic, Sensor-based Serious Games for Physical Rehabilitation at Home. | Ana Vasconcelos, Francisco Nunes, Alberto Carvalho, Catarina Correia |
| 2018 | Code{strata} Sonifying Software Complexity. | Denez Thomas, Nicolas Harrand, Benoit Baudry, Bruno Bossis |
| 2018 | Loominary: Crafting Tangible Artifacts from Player Narrative. | Anne Sullivan, Joshua Allen McCoy, Sarah Hendricks, Brittany Williams |
| 2018 | zPatch: Hybrid Resistive/Capacitive eTextile Input. | Paul Strohmeier, Jarrod Knibbe, Sebastian Boring, Kasper Hornbk |
| 2018 | PainByte: Chronic Pain and BioMedical Engineering Through the Lens of Classical Ballet & Virtual Reality. | Genevieve Smith-Nunes, Alex Shaw, Camilla Neale |
| 2018 | MacroScope: First-Person Perspective in Physical Scale Models. | Doroth Smit, Thomas Grah, Martin Murer, Vincent van Rheden, Manfred Tscheligi |
| 2018 | Tracking Well-Being Design Explorations Through Object Theatre. | Andreas Heiberg Skouby, Merja Ryppy, Robb Mitchell |
| 2018 | Embodied Interactions with E-Textiles and the Internet of Sounds for Performing Arts. | Sophie Skach, Anna Xamb, Luca Turchet, Ariane Stolfi, Rebecca Stewart, Mathieu Barthet |
| 2018 | Hard and Soft Tangibles: Mixing Multi-touch and Tangible Interaction in Scientific Poster Scenarios. | Alexandre Gomes de Siqueira, Brygg Ullmer, Mark Delarosa, Chris Branton, Miriam Konkel |
| 2018 | Synesthetic Experience in S T R A T I C. | Vygandas 'Vegas' Simbelis, Anders Lundstrm |
| 2018 | Real-time Recognition of Guitar Performance Using Two Sensor Groups for Interactive Lesson. | Yejin Shin, Jemin Hwang, Jeonghyeok Park, Soonuk Seol |
| 2018 | Focus Framework: Tracking Prototypes' Back-Talk. | Markus Lorenz Schilling, Ron Wakkary, William Odom |
| 2018 | Choreographic Computational Composites: Investigating Small-Size Shape-Change Architecture through Performative Arts. | Alice Rzezonka |
| 2018 | The Artistic Potential of Tactile Vision Interfaces: A First Look. | Antal Ruhl, Michel van Dartel, Alwin de Rooij |
| 2018 | The Shared Individual. | Asreen Rostami, Emma Bexell, Stefan Stanisic |
| 2018 | Augmented Metacognition: Exploring Pupil Dilation Sonification to Elicit Metacognitive Awareness. | Alwin de Rooij, Hanna Schraffenberger, Mathijs Bontje |
| 2018 | Plux: Exploring Light Settings through Hybrid Control. | Tom van Rooij, Saskia Bakker |
| 2018 | Designing a Smart Reading Environment with and for Children. | Pedro R. Ribeiro, Anna Michel, Ido Iurgel, Christian Ressel, Cristina Sylla, Wolfgang Mller |
| 2018 | The Impact of Tangible Props on Gaming Performance and Experience in Gestural Interaction. | Daniel Reinhardt, Jrn Hurtienne |
| 2018 | Integrating Textile Materials with Electronic Making: Creating New Tools and Practices. | Irene Posch, Geraldine Fitzpatrick |
| 2018 | Evaluating Learning with Tangible and Virtual Representations of Archaeological Artifacts. | Christina Pollalis, Elizabeth Joanna Minor, Lauren Westendorf, Whitney Fahnbulleh, Isabella Virgilio, Andrew L. Kun, Orit Shaer |
| 2018 | Understanding and Designing Embodied Experiences Through Mid-air Tactile Stimulation. | Dario Pittera |
| 2018 | Come and Play: Interactive Theatre For Early Years. | Roma Patel, Holger Schndelbach, Boriana Koleva |
| 2018 | Working with an Autonomous Interface: Exploring the Output Space of an Interactive Desktop Lamp. | Diana Nowacka, Katrin Wolf, Enrico Costanza, David S. Kirk |
| 2018 | Situated Game Level Editing in Augmented Reality. | Gary Ng, Joon Gi Shin, Alexander Plopski, Christian Sandor, Daniel Saakes |