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Tangible, Embedded, and Embodied Interaction

TEI

B

CORE rank

CORE rank (raw)

B

Fields of research

Human-Centred Computing

Papers indexed

1,972

2007–2026

Papers per year

2007151 peak2026

TEI papers

1,972 records sourced from DBLP. Search titles, filter by year, sort by recency.

YearTitleAuthors
2026TESI: A Toolkit for Tangible and Embodied Sound Interaction.Francesco Di Maggio, Bart Hengeveld, Mathias Funk, Rebecca Fiebrink
2026Asking Water with Stones: Designing Playful Dialogues with Water System to Build Connection between Human and Water Ecosystems.Shan Luo, Weitao Jiang, Jinlin Miao, Hongyue Wang, Dawei Zhao, Jiangnan Xu, aglar Gen, Oguz 'Oz' Buruk
2026From Piping to Printing: An Action-Based Approach to Computational Food Fabrication.Danli Luo, Wade Ingram, Andreea Danielescu
2026Hardware Reincarnation: the Electronic Vape Synth and Other Upstream Salvaged Circuit.Kari Love, David Rios, Shuang Cai, Sang-won Leigh
2026Rest Assured: An IoT Ambient Notification System For Human-Dog Remote Interactions.Yuqing Liu, Kyunghee Kim, Hong Yang, Ahmad Y. S. Abbasi
2026TensiChrome: A Design Space for Mechanochromic Interfaces Using Hologram Films.ChienChou Lin, Jean Menezes, Xingda Chen, Mara Cuevas, Katia Vega
2026Qualities of physical, everyday, interactive things: an exploration of keys.Andreas Lindegren, Ran Zhou, Mafalda Gamboa, Katerina Koleva, Ylva Fernaeus
2026Interactive Bakhoor: Reimagining Fire-Safe Ritual Through Multisensory Robotics.Zhengkun Li, Asher E. Gannon
2026ArUcoTUI: Software Toolkit for Prototyping Tangible Interactions on Portable Flat-Panel Displays with OpenCV.Rong-Hao Liang, Steven Houben, Krithik Ranjan, S. Sandra Bae, Peter Gyory, Ellen Yi-Luen Do, Clement Zheng
2026Squeeker: The Mouse Coach.Jiabao Li
2026FluxLab: Creating 3D Printable Shape-Changing Devices with Integrated Deformation Sensing.Hsuanling Lee, Jiakun Yu, Shurui Zheng, Te-Yen Wu, Liang He
2026Augmented Assembly: Object Recognition and Hand Tracking for Adaptive Assembly Instructions in Augmented Reality.Alexander Htet Kyaw, Haotian Ma, Sasa Zivkovic, Jenny Sabin
2026Making Connections: Understanding How Students Enact Interdisciplinary Linkages in Computational Making for Learning Science in the Classroom.Abhishek Kulkarni, Marcin Karcz, Sharon Lynn Chu
2026Crafting Data Physicalizations with Textiles.Sasha de Koninck, Laura Forlano
2026Comparing Inductive and Deductive Geometric Reasoning in Augmented Reality.Chaeyeon Kim, Mitchell J. Nathan
2026Flobile: An LLM-Integrated Indexical Sensor and Display for Indoor Airflow Monitoring.Sungbaek Kim, Yasuaki Kakehi
2026The Loops: An Interactive Artwork on Reclaiming Agency in Involuntary Repetition.Rinchong Kim
2026Enhancing Touch Gesture Interaction through Dynamic Tilting on Actuated Mobile Touchscreens.Kanta Kato, Eiji Ma, Shin Takahashi
2026Puffer: Breathing Regulation Through Sequential Soft Robotics.Daksh Kapoor, Sophanit Sebuh, Mingqi Wang, Yueyi Zhu
2026Foldflatables: Programmable Folding in Inflatable Structures with Stiffness-Tunable Thermoplastic Hinges.Masanobu Kanazawa, Yuki Nakata, Kanako Toyoshima, Yasuaki Kakehi
2026Just Warming Up: Exploring Heat and Wearables for Data Physicalization.Josh Elias Joy, Xiaojiao Du, Adam Drogemuller, James A. Walsh
2026The Magic Coat Hanger: Helping University Students Develop a Homecoming Ritual.Natalie Jarrett, Yuhan Hu, Young Jin Choi
2026Designing Democratic Toolkits for Making Expressive Interactive Physical Prototypes.Hannah van Iterson
2026Two Studies to Gauge Observable Kinesthetic Empathy in Interactive Music Performance.Ryan K. Ingebritsen, Daniel K. Evans, Kelly B. Evans, Christopher B. Knowlton
2026Tasting Letters as Tea: Reviving Archives into a Multisensory Social Experience: Through Tangible Text Selection and AI-Mediated Emotional Translation.Suk Min Hwang, Apolline Tardy
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