| 2026 | TESI: A Toolkit for Tangible and Embodied Sound Interaction. | Francesco Di Maggio, Bart Hengeveld, Mathias Funk, Rebecca Fiebrink |
| 2026 | Asking Water with Stones: Designing Playful Dialogues with Water System to Build Connection between Human and Water Ecosystems. | Shan Luo, Weitao Jiang, Jinlin Miao, Hongyue Wang, Dawei Zhao, Jiangnan Xu, aglar Gen, Oguz 'Oz' Buruk |
| 2026 | From Piping to Printing: An Action-Based Approach to Computational Food Fabrication. | Danli Luo, Wade Ingram, Andreea Danielescu |
| 2026 | Hardware Reincarnation: the Electronic Vape Synth and Other Upstream Salvaged Circuit. | Kari Love, David Rios, Shuang Cai, Sang-won Leigh |
| 2026 | Rest Assured: An IoT Ambient Notification System For Human-Dog Remote Interactions. | Yuqing Liu, Kyunghee Kim, Hong Yang, Ahmad Y. S. Abbasi |
| 2026 | TensiChrome: A Design Space for Mechanochromic Interfaces Using Hologram Films. | ChienChou Lin, Jean Menezes, Xingda Chen, Mara Cuevas, Katia Vega |
| 2026 | Qualities of physical, everyday, interactive things: an exploration of keys. | Andreas Lindegren, Ran Zhou, Mafalda Gamboa, Katerina Koleva, Ylva Fernaeus |
| 2026 | Interactive Bakhoor: Reimagining Fire-Safe Ritual Through Multisensory Robotics. | Zhengkun Li, Asher E. Gannon |
| 2026 | ArUcoTUI: Software Toolkit for Prototyping Tangible Interactions on Portable Flat-Panel Displays with OpenCV. | Rong-Hao Liang, Steven Houben, Krithik Ranjan, S. Sandra Bae, Peter Gyory, Ellen Yi-Luen Do, Clement Zheng |
| 2026 | Squeeker: The Mouse Coach. | Jiabao Li |
| 2026 | FluxLab: Creating 3D Printable Shape-Changing Devices with Integrated Deformation Sensing. | Hsuanling Lee, Jiakun Yu, Shurui Zheng, Te-Yen Wu, Liang He |
| 2026 | Augmented Assembly: Object Recognition and Hand Tracking for Adaptive Assembly Instructions in Augmented Reality. | Alexander Htet Kyaw, Haotian Ma, Sasa Zivkovic, Jenny Sabin |
| 2026 | Making Connections: Understanding How Students Enact Interdisciplinary Linkages in Computational Making for Learning Science in the Classroom. | Abhishek Kulkarni, Marcin Karcz, Sharon Lynn Chu |
| 2026 | Crafting Data Physicalizations with Textiles. | Sasha de Koninck, Laura Forlano |
| 2026 | Comparing Inductive and Deductive Geometric Reasoning in Augmented Reality. | Chaeyeon Kim, Mitchell J. Nathan |
| 2026 | Flobile: An LLM-Integrated Indexical Sensor and Display for Indoor Airflow Monitoring. | Sungbaek Kim, Yasuaki Kakehi |
| 2026 | The Loops: An Interactive Artwork on Reclaiming Agency in Involuntary Repetition. | Rinchong Kim |
| 2026 | Enhancing Touch Gesture Interaction through Dynamic Tilting on Actuated Mobile Touchscreens. | Kanta Kato, Eiji Ma, Shin Takahashi |
| 2026 | Puffer: Breathing Regulation Through Sequential Soft Robotics. | Daksh Kapoor, Sophanit Sebuh, Mingqi Wang, Yueyi Zhu |
| 2026 | Foldflatables: Programmable Folding in Inflatable Structures with Stiffness-Tunable Thermoplastic Hinges. | Masanobu Kanazawa, Yuki Nakata, Kanako Toyoshima, Yasuaki Kakehi |
| 2026 | Just Warming Up: Exploring Heat and Wearables for Data Physicalization. | Josh Elias Joy, Xiaojiao Du, Adam Drogemuller, James A. Walsh |
| 2026 | The Magic Coat Hanger: Helping University Students Develop a Homecoming Ritual. | Natalie Jarrett, Yuhan Hu, Young Jin Choi |
| 2026 | Designing Democratic Toolkits for Making Expressive Interactive Physical Prototypes. | Hannah van Iterson |
| 2026 | Two Studies to Gauge Observable Kinesthetic Empathy in Interactive Music Performance. | Ryan K. Ingebritsen, Daniel K. Evans, Kelly B. Evans, Christopher B. Knowlton |
| 2026 | Tasting Letters as Tea: Reviving Archives into a Multisensory Social Experience: Through Tangible Text Selection and AI-Mediated Emotional Translation. | Suk Min Hwang, Apolline Tardy |